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Author Topic: Modding questions thread.  (Read 20046 times)

Tubi2b

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Re: Modding questions thread.
« Reply #165 on: September 28, 2008, 02:53:45 pm »

You should post the creature info. I dont know if you gave them an extract on their tentacles... maybe they are stinging themselves?
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DemonHunterSK

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Re: Modding questions thread.
« Reply #166 on: September 28, 2008, 02:57:32 pm »

I have heard rumors you can set the time you want to stop your world from creating, so rather then your created world ending at 200 or 205 it could end at 1, or -100bc or something like that. More or less be your own Gilgamesh and have a very easy game for some odd hundred of years. Question is that I got is...you know, how do you do that XD
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Nonanonymous

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Re: Modding questions thread.
« Reply #167 on: September 28, 2008, 04:23:20 pm »

They aren't rumors, and it isn't modding.  It's on the first page of the advanced worldgen parameters...
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Owie

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Re: Modding questions thread.
« Reply #168 on: September 30, 2008, 03:18:06 pm »

Jellyfishmen info
Spoiler (click to show/hide)

Also, is there any way to make it so that buildings built underwater aren't crushed? I tried playing as an adventurer, and the entire civilization was immediately flattened. Also, it told me that everyone just "fell over."
« Last Edit: September 30, 2008, 03:46:52 pm by Owie »
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Nonanonymous

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Re: Modding questions thread.
« Reply #169 on: September 30, 2008, 07:56:21 pm »

Everyone will flip the fuck out in an underwater/flying civ due to 'dangerous terrain.'  Although the house crushing water pressure is new to me.

Falling over probably has to do with only having one [STANCE] token, the other being [STANCE, which doesn't work. 
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Owie

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Re: Modding questions thread.
« Reply #170 on: October 01, 2008, 09:31:31 am »

Is there any way to make an animal burrow? Some long-forgotten tag? Pick arms?
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deadlycairn

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Re: Modding questions thread.
« Reply #171 on: October 01, 2008, 02:40:36 pm »

Is it possible for a monster to drop an item that is processed at the leatherworkers or clothiers shop instead of at the smelter? I want my halloween scarecrow to drop some straw, which can then be woven into a straw hat ;D Is this possible ???
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Skid

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Re: Modding questions thread.
« Reply #172 on: October 02, 2008, 05:56:41 pm »

What's wrong with this creature?  It won't stop falling over and suffocating.

Spoiler (click to show/hide)
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Mephansteras

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Re: Modding questions thread.
« Reply #173 on: October 02, 2008, 06:24:33 pm »

Hmm...it has no brain but lacks the NOTHOUGHT tag. That's probably the problem.
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Skid

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Re: Modding questions thread.
« Reply #174 on: October 02, 2008, 06:47:06 pm »

Ah. I somehow thought that the head from the LEGLESS_HUMANOID would automatically call for a brain to be in it.

Thanks.
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Owie

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Re: Modding questions thread.
« Reply #175 on: October 03, 2008, 03:34:47 pm »

Is it possible for a monster to drop an item that is processed at the leatherworkers or clothiers shop instead of at the smelter? I want my halloween scarecrow to drop some straw, which can then be woven into a straw hat ;D Is this possible ???

I don't think so. At the moment, I think only smelter reactions can be modded. Anything else would require some memory hacking.
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Neoadept

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Re: Modding questions thread.
« Reply #176 on: October 03, 2008, 04:02:16 pm »

Nonsense, ITEMCORPSE can produce anything that the smelter can.  First, add this to matgloss_stone_mineral.txt:

[MATGLOSS_STONE:STRAW]
[NAME:straw][COLOR:6:0:1][TILE:156]
[ITEM_SYMBOL:'*']
[VALUE:10]
[MELTING_POINT:10200]
[BOILING_POINT:10150]
[SOLID_DENSITY:20]
[THREAD_METAL:STRAW:100]

This to matgloss_metal.txt:


[MATGLOSS_METAL:STRAW]
[NAME:straw][COLOR:6:0:1][TILE:156]
[ITEM_SYMBOL:'\']
[VALUE:10]
[MELTING_POINT:10200]
[BOILING_POINT:10150]
[SOLID_DENSITY:20]

Then, add this tag to your creature:

[ITEMCORPSE:1:THREAD:NO_SUBTYPE:METAL:STRAW]

Now it will drop straw which can be made into cloth which can be made into a hat.  ;D
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Owie

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Re: Modding questions thread.
« Reply #177 on: October 03, 2008, 04:11:01 pm »

Huh. I never new there was a tag for making an item thread.
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Neoadept

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Re: Modding questions thread.
« Reply #178 on: October 03, 2008, 04:59:45 pm »

It only exists under the reaction for adamantine wafers, which is why you have to go with "metal" straw, but it's in there.  There might be a more elegant solution involving plants, but I used the quick and dirty method.
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Owie

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Re: Modding questions thread.
« Reply #179 on: October 03, 2008, 11:50:53 pm »

Wait. The melting point is higher than the boiling point. Will this thing sublimate?
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