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Author Topic: Antman Mod?  (Read 2784 times)

Inquisitor Saturn

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Antman Mod?
« on: May 27, 2008, 11:26:00 am »

Stop me if you've heard this one before, but how about a mod that makes Antmen playable?
The way I would imagine it working is that, since Antmen are all female, then you should start out with a Queen noble(the only antmen noble?) whose only job is to make more Antmen, in addition to your seven starter ants.
Any thoughts on how to make this happen?
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Pyrorex

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Re: Antman Mod?
« Reply #1 on: May 27, 2008, 11:49:00 am »

A girl I know is working on a Solen mod at the moment. Just wait for her to finish it up. It's like antmen, but with extra rape. Also what you described with the queen is pretty much impossible.
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Kagus

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Re: Antman Mod?
« Reply #2 on: May 27, 2008, 11:57:00 am »

Nope, sorry pal.  One-sex races and queen-based reproduction aren't implemented.  You have to have equal sexes that breed with each other individually.

Inquisitor Saturn

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Re: Antman Mod?
« Reply #3 on: May 27, 2008, 12:18:00 pm »

Antmen are already all female.
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Kagus

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Re: Antman Mod?
« Reply #4 on: May 27, 2008, 12:21:00 pm »

Yes but they're creatures, not entities.  Entities are handled differently, since they have to breed themselves to victory.  Creatures are spawned spontaneously when the need arises.  

If you have an all-female entity, the game will refuse to finish a map because it can't create an entity.  The only way you can get a one-sex or no-sex entity to exist is to make them immortal, so you'll just have the "starter pack" sitting around in one or two sites.

Inquisitor Saturn

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Re: Antman Mod?
« Reply #5 on: May 27, 2008, 12:42:00 pm »

Damn. There goes my antfarm.

[ May 28, 2008: Message edited by: Inquisitor Saturn ]

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lastofthelight

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Re: Antman Mod?
« Reply #6 on: May 27, 2008, 02:58:00 pm »

I was thinking about this. What if you ignored the repduction thing and just concentrated on the civilization. I'm not sure making an 'authentic' antmen civilization would be possible.


For example, could you set it - I've been looking at tokens and I'm not sure - so that the civilization only spawns near caves (or chasms?) What controls the 'style' of buildings a civilization has? Ignoring the gender thing would be fine if they'd stick to living in caves, or better yet have bridge cities over chasms.

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Inquisitor Saturn

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Re: Antman Mod?
« Reply #7 on: May 27, 2008, 03:01:00 pm »

Yeah, I've been working on it. I've hit a stumbling block, though. I can generate new worlds, but when I go to play dwarf mode, it crashes. Any clues why? Here's the code:
code:
 
[ENTITY:DESERT]
   [CIV_CONTROLLABLE]
   [CREATURE:ANTFOLK]
   [TRANSLATION:GOBLIN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_BOW]
      [AMMO:ITEM_AMMO_ARROWS]
   [WEAPON:ITEM_WEAPON_PIKE]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_COAT:COMMON]
   [ARMOR:ITEM_ARMOR_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_VEST:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [PANTS:ITEM_PANTS_PANTS:RARE]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [PANTS:ITEM_PANTS_SKIRT:COMMON]
   [PANTS:ITEM_PANTS_SKIRT_SHORT:COMMON]
   [PANTS:ITEM_PANTS_SKIRT_LONG:COMMON]
   [PANTS:ITEM_PANTS_BRAIES:UNCOMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:CAVERN]
   [SELECT_SYMBOL:ALL:EARTH]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]
   [SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
   [SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
   [STONE_PREF]
   [RIVER_PRODUCTS]
   [OCEAN_PRODUCTS]
   [INDOOR_FARMING]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:FANCIFUL:640]
   [ART_FACET_MODIFIER:OWN_RACE:512]
   [FRIENDLY_COLOR:7:0:1]
   [DEFAULT_SITE_TYPE:CAVE]
   [LIKES_SITE:CAVE]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [CAN_HAVE_MILITARY_LEADER]
   [SITE_LEADER_TYPE:STANDARD]
   [LEADER_TYPE:QUEEN]
   [START_BIOME:ANY_DESERT]
   [START_BIOME:ANY_SAVANNA]
   [START_BIOME:ANY_GRASSLAND]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:8]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:ANY_OCEAN:3]
   [BIOME_SUPPORT:ANY_LAKE:2]
   [BIOME_SUPPORT:ANY_GRASSLAND:6]
   [BIOME_SUPPORT:ANY_SAVANNA:7]
   [BIOME_SUPPORT:ANY_SHRUBLAND:5]
   [BIOME_SUPPORT:ANY_RIVER:5]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [PROGRESS_TRIGGER_TRADE:2]
   [ACTIVE_SEASON:SPRING]
   [ENTITY_GROUPING:FRIENDLY]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:10]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:500]
   [MAX_SITE_POP_NUMBER:200]
   [RELIGION:ANY_AVAILABLE_POWER]
   [RELIGION_SPHERE:CAVERNS]
   [RELIGION_SPHERE:AGRICULTURE]
   [RELIGION_SPHERE:ORDER]
   [RELIGION_SPHERE:CHILDREN]

If you're wondering about "ANTFOLK," I renamed antmen to that. It sounded better to me.

code:
 
[CREATURE:ANTFOLK]
   [NAME:antfolk:antfolk:antfolk]
   [TILE:'a'][COLOR:0:0:1]
   [GENPOWER:4]
   [BLOODTYPE:W]
   [BUTCHERABLE_NONSTANDARD]
   [CAN_LEARN]
   [CANOPENDOORS]
   [BENIGN][EQUIPS]
   [INTELLIGENT]
   [CAVE_ADAPT]
   [DIURNAL][SPEECH:goblin.txt]
   [STOUT][DAMBLOCK:1]
   [HASSHELL][NOBONES][CHITIN][NOSKIN]
   [LAYERING:40]
   [PREFSTRING:altruism]
   [PREFSTRING:shiny shells]
   [BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH]
   [BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
   [SIZE:5]
   [MAXAGE:30:60]
   [CHILD:3][BABY:1][LITTERSIZE:1:5][CHILDNAME:antfolk youngling:antfolk younglings]
   [ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:1:2:GORE][ATTACKFLAG_CANLATCH]
   [FEATURE_ATTACK_GROUP]
   [EQUIPS]
   [FAT:1]
   [ALL_ACTIVE]
   [HOMEOTHERM:10040]
   [SWIMS_LEARNED][SWIM_SPEED:2500]
   [STANDARD_FLESH]
   [CRAFTSMAN_NAME:craftsant:craftsants]
   [FISHERMAN_NAME:fisherant:fisherants]
   [HAMMERMAN_NAME:hammerat:hammerants]
   [SPEARMAN_NAME:spearant:spearants]
   [CROSSBOWMAN_NAME:marksant:marksants]
   [AXEMAN_NAME:axeant:axeants]
   [SWORDSMAN_NAME:swordsant:swordsants]
   [MACEMAN_NAME:maceant:maceants]
   [PIKEMAN_NAME:pikeant:pikeants]
   [BOWMAN_NAME:bowant:bowants]
   [PERSONALITY:ACTIVITY_LEVEL:50:80:100]
   [PERSONALITY:ALTRUISM:40:65:100]
   [PERSONALITY:COOPERATION:25:65:100]
   [PERSONALITY:ORDERLINESS:25:65:100]  

[ May 27, 2008: Message edited by: Inquisitor Saturn ]

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lastofthelight

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Re: Antman Mod?
« Reply #8 on: May 27, 2008, 04:32:00 pm »

Why the [TOLERATES_SITE:CAVE_DETAILED]? Wouldn't they like any sort of cave over a regular city?

Also - how does the weapon pick thing you have in there work. You can name their digging implements anything you want, then? Could you name it 'mandible covering' or whatever?

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Pyrorex

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Re: Antman Mod?
« Reply #9 on: May 27, 2008, 04:48:00 pm »

[HAMMERMAN_NAME:hammerat:hammerants]
Hammerat.
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Inquisitor Saturn

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Re: Antman Mod?
« Reply #10 on: May 27, 2008, 05:15:00 pm »

quote:
Originally posted by lastofthelight:
<STRONG>Why the [TOLERATES_SITE:CAVE_DETAILED]? Wouldn't they like any sort of cave over a regular city?

Also - how does the weapon pick thing you have in there work. You can name their digging implements anything you want, then? Could you name it 'mandible covering' or whatever?</STRONG>



I guess it designates it as their digging tool. I don't know, I'm not Toady.
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Inquisitor Saturn

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Re: Antman Mod?
« Reply #11 on: May 27, 2008, 05:56:00 pm »

Aha, found the problem. It seems that [SELECT_SYMBOL:ALL:CAVERN] is not something that exists. Duh, why didn't I check this sooner?
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Kagus

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Re: Antman Mod?
« Reply #12 on: May 27, 2008, 06:34:00 pm »

[DIGGER:????] points to a weapon.  You can't just rename it, you'd have to create a new weapon for it to refer to.

You can, however, assign it to any weapon you want.  You can have them digging with whips for all it cares.

Also, note that in Fortress mode you cannot assign pikes or bows to your troops.  You can make them, but you can't use them.

[INTELLIGENT] includes [CAN_LEARN].  [HASSHELL] does not affect creatures larger than vermin.  [NOSKIN] overrides [CHITIN] (you can only get leather from skin, and the chitin tag just renames leather).

Inquisitor Saturn

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Re: Antman Mod?
« Reply #13 on: May 27, 2008, 06:44:00 pm »

Ah, thanks Kagus.

So, here's how the entity stands.

code:
 [ENTITY:DESERT]
   [CIV_CONTROLLABLE]
   [CREATURE:ANTFOLK]
   [TRANSLATION:GOBLIN]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [WEAPON:ITEM_WEAPON_HALBERD]
   [WEAPON:ITEM_WEAPON_MAUL]
   [WEAPON:ITEM_WEAPON_AXE_GREAT]
   [WEAPON:ITEM_WEAPON_FLAIL]
   [WEAPON:ITEM_WEAPON_MORNINGSTAR]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [HELM:ITEM_HELM_MASK:UNCOMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SANDAL:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [PANTS:ITEM_PANTS_LOINCLOTH:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [INSTRUMENT:ITEM_INSTRUMENT_HARP]
   [INSTRUMENT:ITEM_INSTRUMENT_DRUM]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:EARTH]
   [SELECT_SYMBOL:ALL:NAME_CAVE]
   [SELECT_SYMBOL:ALL:MYSTERY]
   [SELECT_SYMBOL:ALL:FAMILY]
   [CULL_SYMBOL:ALL:SUBORDINATE]
   [CULL_SYMBOL:ALL:EVIL]
   [CULL_SYMBOL:ALL:UNTOWARD]
   [CULL_SYMBOL:ALL:NEGATIVE]
   [CULL_SYMBOL:ALL:UGLY]
   [CULL_SYMBOL:ALL:NEGATOR]
   [SELECT_SYMBOL:CIV:NAME_ENTITY_KINGDOM]
   [SELECT_SYMBOL:SITE:NAME_ENTITY_TOWN_FOUNDER]
   [STONE_PREF]
   [INDOOR_FARMING]
   [USE_CAVE_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [SPHERE_ALIGNMENT:WAR:512]
   [ART_FACET_MODIFIER:FANCIFUL:640]
   [ART_FACET_MODIFIER:OWN_RACE:512]
   [FRIENDLY_COLOR:7:0:1]
   [DEFAULT_SITE_TYPE:CAVE_DETAILED]
   [LIKES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [CAN_HAVE_MILITARY_LEADER]
   [SITE_LEADER_TYPE:QUEEN]
   [START_BIOME:ANY_DESERT]
   [START_BIOME:ANY_SAVANNA]
   [START_BIOME:ANY_SHRUBLAND]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:8]
   [BIOME_SUPPORT:ANY_FOREST:3]
   [BIOME_SUPPORT:ANY_OCEAN:2]
   [BIOME_SUPPORT:ANY_LAKE:1]
   [BIOME_SUPPORT:ANY_GRASSLAND:2]
   [BIOME_SUPPORT:ANY_SAVANNA:4]
   [BIOME_SUPPORT:ANY_SHRUBLAND:3]
   [BIOME_SUPPORT:ANY_RIVER:3]
   [DIPLOMAT]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [PROGRESS_TRIGGER_TRADE:1]
   [ACTIVE_SEASON:SPRING]
   [ENTITY_GROUPING:FRIENDLY]
   [MAX_STARTING_CIV_NUMBER:10]
   [START_GROUP_NUMBER:10]
   [MAX_POP_NUMBER:200]
   [MAX_SITE_POP_NUMBER:200]
   [RELIGION:ANY_AVAILABLE_POWER]
   [RELIGION_SPHERE:CAVERNS]
   [RELIGION_SPHERE:AGRICULTURE]
   [RELIGION_SPHERE:ORDER]
   [RELIGION_SPHERE:CHILDREN]

Generated a world, and a few strange issues: When embarking, I start with fewer points and no seeds are available, as well as a few inconsequential things(for ants) like booze. What's up with that? Does it have to do with the number of sites, or the fact they live places other than mountains, or what?

Their sites are marked as mountain halls and use dwarf site symbols. How do I change that?

[ May 29, 2008: Message edited by: Inquisitor Saturn ]

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lastofthelight

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Re: Antman Mod?
« Reply #14 on: May 27, 2008, 07:01:00 pm »

Do you have just /one/ civilization set civ-Controllable when you generate the world? Try that, and change the raw file after.


If you don't mind, I'd like to try playing with the code above, to see if I can get the picks to be named something else, and play with some of the biome-settings/etc. If you don't mind, I'll let you know if I come up with anything 'extra anty'

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