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How do you use this mod?

This is how I play Dwarf Fortress!
I use pieces of it
I use it for modding examples
I don't, I was just curious
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Author Topic: Civilization Forge Mod  (Read 79931 times)

Elvin

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Re: Civilization Forge Mod
« Reply #270 on: July 12, 2009, 05:45:31 am »

This is a great mod, been playing it for a couple of weeks now, but I've just got one apparent problem. I bought all the exotic animals off the high elves ( lions, tigers ,cougars, elephants, unicorns giant lions etc) and I caged all the offspring. Now I have over 150 calves/cubs/ baby animals in this cage. They have all been there for at least 3 years, and the only animals that seem to grow up are the cougars.

The other animals like chickens and giant beetles seem to go grow up fine, it's just these animals that aren't.

But anyway, it isa brilliant mod, thanks for making it
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Mephansteras

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Re: Civilization Forge Mod
« Reply #271 on: July 12, 2009, 01:04:11 pm »

Could just be that those animals take longer then 3 years. Elephants take 10, I know.

Anyway, glad you're enjoying the mod!
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Axeforgebeard

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Re: Civilization Forge Mod
« Reply #272 on: July 13, 2009, 01:08:56 pm »

This mod is fantastic! I especially like being able to have an army supported by a horde of battle crabs(Don't care for their life span, though)

Are the evil races like hobgoblins, dyansauri and frost giants supposed to send caravans too? It seems a bit strange, especially since they seem to bring absolutely nothing of value.
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Mephansteras

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Re: Civilization Forge Mod
« Reply #273 on: July 13, 2009, 01:13:25 pm »

This mod is fantastic! I especially like being able to have an army supported by a horde of battle crabs(Don't care for their life span, though)

Are the evil races like hobgoblins, dyansauri and frost giants supposed to send caravans too? It seems a bit strange, especially since they seem to bring absolutely nothing of value.

Yeah....those three races are sort of in limbo right now. Originally every Evil civ could be your designated enemy for that game, so it didn't matter. When Toady changed it so that you interact with every race nearby, they stopped being automatically hostile. I didn't want to make them mindless killing machines by taking away their language, but they don't steal...so the game makes them neutral for the most part.

I'm considering releasing Civilization Forge: Unleashed which will put all three of those races as speechless, so they'll siege you instead of trade. And give the Frost Giants their BULDINGDESTROYER:1 attribute back. It's a pretty hard variant of the mod, but considering how much people seem to like the Orc mod I imagine it'd be pretty popular.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Faenaris

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Re: Civilization Forge Mod
« Reply #274 on: July 14, 2009, 06:40:50 am »

Harder creatures = more fun. So, go for it! :)
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JanusTwoface

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Re: Civilization Forge Mod
« Reply #275 on: July 15, 2009, 05:00:05 pm »

Posted here because I don't have an account on DFFD yet.

Undeadstag's graphics yelled at me for a bit when I tried to use them, the filenames are a little squirrelly.  Here what I needed to do to make it work (40d13):
- In each raw/graphics/*.txt file, make sure the directory is civiforge and not mods.
- In each raw/graphics/*.txt file, make sure the extensions are bmp (unless you make pngs yourself).
- In raw/graphics/civiforge_creature_graphics.txt, make sure 'creature(s)' in the filename matches the graphics file (one had an s, the other didn't).

Other than that, it appears to be running now.  I'll let you know if anything else breaks.
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Megaman

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Re: Civilization Forge Mod
« Reply #276 on: July 16, 2009, 05:38:46 pm »

when I try to extract it into my raws it gives me an error :(
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JanusTwoface

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Re: Civilization Forge Mod
« Reply #277 on: July 16, 2009, 05:46:59 pm »

when I try to extract it into my raws it gives me an error :(

Did you try my post right above yours?
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Megaman

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Re: Civilization Forge Mod
« Reply #278 on: July 16, 2009, 05:56:45 pm »

it's an unrelated problem, the whole thing dosn't get extracted, so it gkves me the error and I can't use it. Back to the orc mod :/
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Mephansteras

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Re: Civilization Forge Mod
« Reply #279 on: July 16, 2009, 05:57:36 pm »

Wait, so the mod itself won't work?

Can you describe the steps you're taking?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

JanusTwoface

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Re: Civilization Forge Mod
« Reply #280 on: July 16, 2009, 06:03:32 pm »

On second thought, ignore me.  The mod itself works, the graphics do not (directly)
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Megaman

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Re: Civilization Forge Mod
« Reply #281 on: July 16, 2009, 06:30:53 pm »

Wait, so the mod itself won't work?

Can you describe the steps you're taking?

I unzip the mod, and I get the error not all files coudl be extracted, or something like that.
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Mephansteras

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Re: Civilization Forge Mod
« Reply #282 on: July 16, 2009, 06:32:50 pm »

Hmm...odd. Have you tried re-downloading it? Maybe your copy got corrupted in transit.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

Megaman

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Re: Civilization Forge Mod
« Reply #283 on: July 16, 2009, 06:39:02 pm »

2 times, going for one last try though

edit: ok it worked, 3rd times the charm I suppose.
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Mephansteras

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Re: Civilization Forge Mod
« Reply #284 on: July 16, 2009, 06:39:46 pm »

Ok. Um, what program do you use to do the unzip?
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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