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Author Topic: Sean Mirrsen, modder, looses a roaring laughter, fell an  (Read 3129 times)

Sean Mirrsen

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Sean Mirrsen, modder, looses a roaring laughter, fell an
« on: May 05, 2008, 03:16:00 pm »

IT WOOOOOORKS!!!! IT WOOOOOOOOORRRRRKS!!!!   :D  :D  :D  :D:

[REACTION:TEMPER_BONES1]
[NAME:make hardened bone mass]
[SMELTER]
[REAGENT:1:BONES:NO_SUBTYPE:NO_MATGLOSS:NO_MATGLOSS]
[PRODUCT:100:1:STONE:NO_SUBTYPE:STONE:SKELETANITE]
[FUEL]

This reaction works, as in it takes one stack of any bones and makes one "bone mass" stone.

Disregarding the fact that the process is unlikely to be effective in real life, this is a great way to dispose of useless piles of bones - by making them into neat chunks of sharpenable stone and get weapons like "Solid bone club", etc.

So check it out in the minerals mod.   :D

edit: just so I do not remain proofless:

[ May 05, 2008: Message edited by: Sean Mirrsen ]

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Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #1 on: May 05, 2008, 03:52:00 pm »

Neat! -)
Also I've just figured how to work with plants in reactions properly, so this may lead to nice results.

I still hope there'll be some community which merges a lot of features (without new races) mod in near future.
Maybe we'll have a time in summer.
Which city are you from?

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Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #2 on: May 05, 2008, 03:52:00 pm »

Wait!
quote:
of sharpenable stone

Does it mean that it works like obsidian?!
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Sean Mirrsen

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #3 on: May 05, 2008, 03:57:00 pm »

A-yup. With the MA mod, you can get neat bone knives, spears, hatchets, clubs, and whatnot, adding to the full bone armor, making necromancers feel right at home.   :)

И я из нашей родной корытомобильной столицы, Тольятти.  :)

[ May 05, 2008: Message edited by: Sean Mirrsen ]

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Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #4 on: May 05, 2008, 04:00:00 pm »

What tag does it use to be like obsidian? I thought that obsidian is hardcoded.
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Sean Mirrsen

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #5 on: May 05, 2008, 04:00:00 pm »

[SHARP]
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Impending Doom

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #6 on: May 05, 2008, 04:05:00 pm »

Wait, this 'Bone Mass' is a stone?

...Does this mean we can finally pave roads, build towers, etc. with bone?

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Sean Mirrsen

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #7 on: May 05, 2008, 04:12:00 pm »

Not with specific bone at the moment (though I think it COULD be possible), but with stone that is made from bone, yes.
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Keiseth

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #8 on: May 05, 2008, 04:33:00 pm »

Oh, oh, this is awesome. You had be sold with "bone armor"! Reminds me of Diablo. Not to mention the bone roads, bone walls, bone... floodgates.
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Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #9 on: May 05, 2008, 04:33:00 pm »

500 gallons of awesomeness =).
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Wiles

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #10 on: May 06, 2008, 06:08:00 am »

Good idea, Sean.  :)

quote:
Originally posted by Deon:
<STRONG>Neat! -)
Also I've just figured how to work with plants in reactions properly, so this may lead to nice results.</STRONG>

How did you get them to work? I tried fiddling with plants and reactions with limited success.

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Kagus

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #11 on: May 06, 2008, 06:17:00 am »

So what was it that was keeping it from working before?  Is it just the second NO_MATGLOSS token?


Mind you, I never view bones as "useless".  There's always more stuff to shoot at, and bone bolts can provide a handy means of doing so.

Deon

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #12 on: May 06, 2008, 09:17:00 am »

quote:
How did you get them to work? I tried fiddling with plants and reactions with limited success.

That's it:

code:

[PRODUCT:100:1:PLANT:NO_SUBTYPE:BONE:NO_RACEGLOSS]


will return you 4th plant in the matgloss_plant.txt (sweet pod in vanilla), because "BONE" material type has 4th number. That's why you recieve rat weed only if you try to type any kind of plant as production (plant material type [correctly PLANT_ALCOCOL] is 13th, and MATGLOSS_PLANT:WEED_RAT is 13th too).
It checks for the material type and returns the plant corresponding number from matgloss_plant.txt.

[ May 06, 2008: Message edited by: Deon ]

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Loctavus

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #13 on: May 06, 2008, 10:03:00 am »

Darn, I wonder if it'd be possible to create a creature with reactions! I'm going to have to try that out if I work out the syntax.
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Sean Mirrsen

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Re: Sean Mirrsen, modder, looses a roaring laughter, fell an
« Reply #14 on: May 06, 2008, 10:05:00 am »

It's interesting how plants themselves cannot be obtained from (or used in) a reaction, yet their derivatives are all good...  Graphite fibers I'm using are one example.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India
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