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Author Topic: Age of Shadows mod  (Read 13334 times)

Eita

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Re: Age of Shadows mod
« Reply #30 on: October 20, 2008, 08:11:25 pm »

How on earth did you get it so that mithril is only usable in armor?
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Deon

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Re: Age of Shadows mod
« Reply #31 on: October 21, 2008, 08:55:11 am »

[ARMOR]
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

socially_inept_butterfly

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Re: Age of Shadows mod
« Reply #32 on: October 22, 2008, 03:20:13 pm »

It seems that when i tried to use this mod in conjunction with Teldin's Creature pack and several creatures and entities of my own creation I got a bug.
The only races that were left untouched where the one's I had made (pumpkin jacks, skandians, and beldams) everyone else was gone. To replace these missing races were rat men, rats, giant scorpians, tiger men, ant men, etc. civilizations.
Odd.
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Nonanonymous

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Re: Age of Shadows mod
« Reply #33 on: October 22, 2008, 05:48:50 pm »

Someone really needs to add the duplicate creature error to the modding page of the wiki.
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socially_inept_butterfly

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Re: Age of Shadows mod
« Reply #34 on: October 22, 2008, 05:56:52 pm »

Someone really needs to add the duplicate creature error to the modding page of the wiki.
I just checked and that was the problem.
After about 10 minutes of using ctrl+f both mods work fine together.
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Creamcorn

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Re: Age of Shadows mod
« Reply #35 on: November 02, 2008, 04:41:17 pm »

Bump!

I have no idea how to make this work, anyone know how to?

By that I'm guessing just about everyone except myself.
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"OH NO! That carp is gulping at me menacingly, even though it cannot really threaten me from here on land!  I KNOW! I'll dodge into the water, where I'll be safe!"

chaoticag

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Re: Age of Shadows mod
« Reply #36 on: November 03, 2008, 02:16:05 am »

Put the files in the RAW objects folder.
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socially_inept_butterfly

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Re: Age of Shadows mod
« Reply #37 on: November 07, 2008, 10:10:46 pm »

I have to say, I've been using this mod ever since a few hours before my last post in this thread (I dunno, a week? A month?) and by far it's my favorite.
I especially like the gnomes, it's always fun to form gnome hunting parties and slaughter some elves.
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Wiles

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Re: Age of Shadows mod
« Reply #38 on: November 09, 2008, 09:23:22 am »

I've been busy with Uni and haven't checked this thread in a while.

Quote
I'm guessing you got a lot of these creatures from Dominions 3 (or possibly 2)?

If so, awesome.

The last update was inspired by Dominions 3. There are a lot of other parallels, but that's not surprising since I've been getting a lot of my creatures from mythology.

Quote
Insert Quote
I have to say, I've been using this mod ever since a few hours before my last post in this thread (I dunno, a week? A month?) and by far it's my favorite.
I especially like the gnomes, it's always fun to form gnome hunting parties and slaughter some elves.

Thanks for the feedback! It's nice to hear people are enjoying it. :)
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chaoticag

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Re: Age of Shadows mod
« Reply #39 on: November 21, 2008, 04:14:37 pm »

Finnaly got through two years and a bit. This mod will make you more careful, especially the cave-bears. And the raccoon dogs overpower non-trained dogs hands down.

My first ambush wasn't too bad though, thanks to the militia of miners. It was a good thing their marksguy ran off though.
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