Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2] 3

Author Topic: Age of Shadows mod  (Read 13332 times)

Wiles

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod
« Reply #15 on: June 02, 2008, 07:28:00 pm »

You are more than welcome to use them if you want to, Deon.
Logged

Wiles

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod
« Reply #16 on: June 09, 2008, 12:28:00 pm »

Another small update. The pack animals should be working properly now(Thanks for pointing it out, Deon)
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Age of Shadows mod
« Reply #17 on: June 10, 2008, 07:11:00 am »

Nice =). I'm stopped drawing for now because I have problems with session. But I'll end graphics for sure.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Wiles

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod
« Reply #18 on: July 14, 2008, 10:06:48 pm »

Updated everything to be compatible with 39a.

I had an interesting experience in a pocket world. I was playing an Urbog adventurer. I made my way to a Rakvyr tower and I encountered their king. Their King happened to be an Urbog who was kidnapped as a child. I finished off the king without a problem and left the tower. Waiting for me outside was the mayor of the rakvyr tower. He was an elf. I thought I'd have no trouble dispatching an elf. I was wrong. He struck me with his bismuth bronze pick right between the eyes  ;D

I'm not sure what the elf was doing with a pick, perhaps he was a miner before he was elected mayor. It's interesting that all the Rakvyr officials I ran into were from other races.
Logged

JustOnePixel

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod - Updated for 39a
« Reply #19 on: July 15, 2008, 12:14:18 am »

White gold?  WHITE GOLD?!!  ;D

*refrains from making every single cocaine joke in the known universe*
Logged
Tessie! 'nuf said' McGreevy shouted,
we're not here to mess around!
Boston, you know we love you madly,
hear the crowd roar to your sound!
Don't blame us if we ever doubt ya, you know we couldn't live without ya!
RED SOX!  You are the only, only, only!

JustOnePixel

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod - Updated for 39a
« Reply #20 on: July 15, 2008, 12:16:17 am »

P.S: "out of left field" means "unexpectedly".  I forget, Deon, where are you from?
Logged
Tessie! 'nuf said' McGreevy shouted,
we're not here to mess around!
Boston, you know we love you madly,
hear the crowd roar to your sound!
Don't blame us if we ever doubt ya, you know we couldn't live without ya!
RED SOX!  You are the only, only, only!

Neonivek

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod - Updated for 39a
« Reply #21 on: July 15, 2008, 12:42:02 am »

I ran your mod to see if your "Powerful Megabeasts" would cut it... I never seen Age of Heros happen so quickly... your Tarasque died in 32 years

The Adamantine Destroyer died at year 18

Your Great Old One died at year 23

Toady has a lot of work ahead of him
Logged

umiman

  • Bay Watcher
  • Voice Fetishist
    • View Profile
Re: Age of Shadows mod - Updated for 39a
« Reply #22 on: July 15, 2008, 01:27:05 am »

Tell me about it. I am immensely disappointed that my enders are getting mauled by elven peasants.

Anyway, thanks for the quick update!

Wiles

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod - Updated for 39a
« Reply #23 on: July 18, 2008, 09:14:15 am »

After running into a zombie adamantine destroyer I thought it would be a good time to add another small update.

I let a world generate for 2000 years. The populations of certain civs is pretty interesting. Only one skevyr civ survived, but they are members of most human and centaur civs. The humans seem to be locked in an endless war with the urbog. There is also one Rakvyr civ with no rakvyr left. It is completely made up of the descendants of kidnapped members of other races. I have also noticed humans worshipping a titan that died 1600 years prior, his rampages must have left quite the impression.  Most of the megabeasts have died out. However, there seem to a be lot of drakes (which aren't megabeasts) that have caused trouble and settled in caves. I'm thinking of removing large predator from some creatures, because running into a killer lynx in a cave is a bit silly.

Here is a log made using Mephansteras' parsing utility
Spoiler (click to show/hide)

I'm going to be moving, so I might not be around much in the next few weeks.
« Last Edit: July 18, 2008, 09:35:10 am by Wiles »
Logged

Wiles

  • Bay Watcher
    • View Profile
Re: Age of Shadows mod
« Reply #24 on: September 29, 2008, 10:12:09 am »

Small update, added some new creatures and fixed a reaction problem, see first post for details.
Logged

chaoticag

  • Bay Watcher
  • All Natural Pengbean
    • View Profile
Re: Age of Shadows mod
« Reply #25 on: October 18, 2008, 01:47:31 pm »

Downloaded it, and it looks good so far!
I was bored of having vanilla stuff to play around with, but this feels more like an expansion pack to me. A really good one.

Plus llamas rule.
Logged

DuncanFrost

  • Bay Watcher
  • Urban Legendary
    • View Profile
    • DeviantArt account.
Re: Age of Shadows mod
« Reply #26 on: October 19, 2008, 07:26:06 am »

I'm guessing you got a lot of these creatures from Dominions 3 (or possibly 2)?

If so, awesome.
Logged
Toady looses a roaring laughter, fell and terrible!
Toady has butchered a spammer!

socially_inept_butterfly

  • Bay Watcher
  • Likes cows for their haunting moos
    • View Profile
Re: Age of Shadows mod
« Reply #27 on: October 20, 2008, 06:51:32 pm »

Wait, I'm a bit confused on the civ_controllable thing now...
if multiple races have civ_controllable in their entity files can you, or can you not, trade with them?
Logged
Urist Axebeard, Mayor, has banned the export of brains.

Xilo

  • Escaped Lunatic
    • View Profile
Re: Age of Shadows mod
« Reply #28 on: October 20, 2008, 07:13:31 pm »

Wait, I'm a bit confused on the civ_controllable thing now...
if multiple races have civ_controllable in their entity files can you, or can you not, trade with them?
Yes, you can.  I started a game using the Age of Shadows mod installed along with my own dwarves from hell.  I seem to be getting a caravan from one place or another every season.  In the spring, I had 3 separate caravans come to me.
Logged

socially_inept_butterfly

  • Bay Watcher
  • Likes cows for their haunting moos
    • View Profile
Re: Age of Shadows mod
« Reply #29 on: October 20, 2008, 07:18:43 pm »

Wait, I'm a bit confused on the civ_controllable thing now...
if multiple races have civ_controllable in their entity files can you, or can you not, trade with them?
Yes, you can.  I started a game using the Age of Shadows mod installed along with my own dwarves from hell.  I seem to be getting a caravan from one place or another every season.  In the spring, I had 3 separate caravans come to me.
Ah, alright then.
Logged
Urist Axebeard, Mayor, has banned the export of brains.
Pages: 1 [2] 3