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Author Topic: Alchemy mod 1.3 (fully compatible)  (Read 2055 times)

Deon

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Alchemy mod 1.3 (fully compatible)
« on: May 04, 2008, 05:04:00 pm »

Download 1.3

New smelter reactions (borrowed from real life) for more fun with metals.
The files do not overwrite original files, so you can use it with other mods, but you NEED TO GENERATE A NEW WORLD for reactions to be avaliable.

Version 1.3
-Wootz steel -> crucible steel, flux requirement added, rough green glass instead of cut one is needed.

1) gold amalgamation (lose cinnabar)
It takes cinnabar to produce mercury and recieve gold using amalgamation method.
It will take 1 gold nugget + 1 cinnabar block and return 1 gold bar and 1 more gold bar with 50% chance.

{ The idea is that amalgamation is more accurate method and it can give you a bit more gold than rough melting where you lose
{ part of your precious content. It's just an alchemy.

2) gold amalgamation (with sulphur)
It takes cinnabar to produce mercury and recieve gold using amalgamation method. Then it makes cinnabar from mercury
using heat and sulphur.
It will take 1 gold nugget, 1 cinnabar block and 1 sulphur block and return 1 gold bar and 1 more gold bar with 50% chance.
It will return you cinnabar (90% chance) and sulphur (65% chance).

3) make arsenical bronze bars
It uses realgar block as a source of arsenic to replace sometimes rare tin. This kind of bronze is less valuable and more soft
than the real bronze, but it does its work (value 4, 70% damage/block).

4) make 3 wootz steel bars.
It smelts 3 iron bars with 1 charcoal and 1 green glass and makes 3 bars of wootz steel (it is used to forge damascus steel weapons).
35 value (steel is 30), 150% damage factor.

5) make white gold bars (use platinum)
It smelts 2 bars of gold and 1 bar of platinum into 3 bars of white gold. Value 35 (gold is 30).

5) make white gold bars (use nickel)
It smelts 2 bars of gold and 1 bar of nickel into 3 bars of white gold. Value 35 (gold is 30).

6) make nordic gold bars
It smelts 8 bars of copper, 1 bar of aluminum and 1 bar of zinc into 10 bars of semi-precious alloy which cannot be used for weapons
or armor, make coins/crafts with it. Value 6 (copper/zinc are 2, aluminum is 40).

7) make platinit bars
It smelts 1 bar of iron with 1 bar of nickel plus charcoal to make 1 bar of platinit. Value 13 (iron is 10, nickel is 2).

8) make aluminum bronze bars
It uses 4 copper and 1 aluminum bars to make 5 valuable aluminum bronze alloy bars. 85% strength.
Value 10 (aluminum is 40, copper is 2).

9) melt stannite (sulphur,copper,tin)
It gives you 1 copper, 1 tin bars, 1 sulphur stone and has 33% chance to give you 1 iron bar.

[ May 10, 2008: Message edited by: Deon ]

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Neonivek

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #1 on: May 04, 2008, 05:08:00 pm »

Isn't this more accurately Metalurgy? with exception to the two above methods of doubling your gold output.

[ May 04, 2008: Message edited by: Neonivek ]

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Deon

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #2 on: May 04, 2008, 05:14:00 pm »

Actually the medieval alchemy was about metallurgy in most aspects, because they wanted to find the "philosophical stone" and in the process found a lot of new alloys. I used wiki and my personal book "alchemy and chemistry, myths and reality".
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Sean Mirrsen

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #3 on: May 05, 2008, 01:08:00 am »

Ye could have contributed to the minerals mod. I've already got white gold, for example.
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ArchMageOmega

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #4 on: May 05, 2008, 01:25:00 am »

I have a few questions about your version of Wootz metal. First, is there any particular reason to use large green glass gems over rough green glass (mostly out of curiosity)? Second, wouldn't this be much easier to make than regular steel, even using large green glass gems? Also, Wikipedia mentions that high vanadium iron ores were supposed to be important to the process. Actually, I can't think of how to phrase that last one as a quesiton. Anyway, none of this is particularly important, just some thoughts I had.
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Deon

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #5 on: May 05, 2008, 02:40:00 am »

Sean, ok I can but I haven't seen your mod. I will check this and I think the best solution to remove the white gold to make this mod more compatible with yours.
I'll change it in the next release.

ArchMage, I just used some wiki and a book about damascus steel, and I think I should really make it harder to smelt. Thank you for the feedback.
There's no point to differentiate glass, you're right. I think I'll make few reactions with different types of glass to allow you to smelt the wootz independently on which kind of glass do you have.

P.S. Sean, What method do you use to smelt white gold? Is it the same as I use here, or are they compatible.

P.P.S. You know that the main thing the alchemy works with is gold, so it was predictable that I found this reaction in my book =).
What kind of contribution do you want? Do you mean we should work together or what? Contribute is содействовать/жертвовать.

[ May 05, 2008: Message edited by: Deon ]

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Sean Mirrsen

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #6 on: May 05, 2008, 07:07:00 am »

Опять из-за тебя менять кодировку пришлось. Что у тебя за ось такая?  :)

Contributing means just that, contributing. State your desire to include the items you want in the mod's thread and they will be added, along with a mention in the readme. What's the use having several different mods that want to do the same thing?
I have the vanadium-rich iron thing in there by the way, as part of a steel replacement alloy.
And white gold is nickel-gold, yeah, only I use 1-to-4 ratio instead of 1-to-2. I've been reading a lot of the Wikipedia for that mod.  :)

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Deon

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #7 on: May 05, 2008, 07:44:00 am »

у меня обычная экспа, кодировка виндоус-1251 =)

I know about 1-to-4, it's even 1-to-5 (15%nickel/palladium and 75%gold)
source
I'll be glad if you include the reactions in your mod. I think more is better in metallurgy.
I don't mind at all if you include them. The files are independent.

[ May 05, 2008: Message edited by: Deon ]

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Sean Mirrsen

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #8 on: May 05, 2008, 12:59:00 pm »

There are several cunningly hidden errors in your mod.

Nordic gold reaction makes white gold. Also, 3 bars from 10.

Aluminum bronze takes 1 bar of copper and 4 bars of aluminum. Wha..? Shouldn't it be the other way around?

Sulphur exists in the game, it's called brimstone.

I've fixed these and some more balance and nomenclature considerations, and merged it with my mod, though inseparateably for now.

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Deon

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #9 on: May 05, 2008, 02:56:00 pm »

Damn it =)
I said I didn't check all the reactions and thus had this problem with nordic gold (it's because of copy-paste   :(). Will you take some reactions in?


P.S. Error is fixed.

[ May 05, 2008: Message edited by: Deon ]

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Sean Mirrsen

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #10 on: May 05, 2008, 03:22:00 pm »

Recheck your aluminum bronze, it's got metals reversed. Also, sulphur. And I've added them all.
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Deon

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #11 on: May 05, 2008, 03:39:00 pm »

What's wrong about sulphur?
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Sean Mirrsen

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #12 on: May 05, 2008, 03:40:00 pm »

Nothing but the fact that it's already in the game.
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Deon

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #13 on: May 05, 2008, 03:42:00 pm »

There's no sulphur. Do you need a saltpeter?
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Sean Mirrsen

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Re: Alchemy mod 1.3 (fully compatible)
« Reply #14 on: May 05, 2008, 03:44:00 pm »

There's sulphur. Check Toady's comments for brimstone.

Also, the Wiki:

quote:
... In nonscientific context it can also be referred to as brimstone.

[ May 05, 2008: Message edited by: Sean Mirrsen ]

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