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Author Topic: Chuck Norris Mod  (Read 2814 times)

andrew01292

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Chuck Norris Mod
« on: June 07, 2008, 12:24:00 pm »

This is an excercise in modding, please correct me
code:
[CREATURE:CHUCK_NORRIS]
   [NAME:Chuck Norris:Chuck Norrii:Chuck Norris]
   [TILE:'U'][COLOR:3:0:0]
   [GENPOWER:3]
   [MALE]
   [DRAGONFIREBREATH][FIREIMMUNE_SUPER]
   [FANCIFUL]
   [MEGABEAST]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [CANOPENDOORS]
   [BENIGN]
   [BUILDINGDESTROYER:2]
   [NOFEAR]
   [LIKES_FIGHTING]
   [PREFSTRING:nice beard]
   [BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:5FINGERS:5TOES:MOUTH]
   [SIZE:7]
   [ATTACK:MAIN:BYTYPE:GRASP :kick :kicks:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:SECOND:BYTYPE:MOUTH:punch:punches:1:1:BLUDGEON][ATTACKFLAG_CANLATCH]
   [FAT:3]
   [EQUIPS]
   [DIURNAL]
   [SPEECH_MALE:human_male.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:10]
   [SWIMS_LEARNED][SWIM_SPEED:2500]  


edited, how else do increase the baddassery factor?

[ June 07, 2008: Message edited by: andrew01292 ]

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Tahin

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Re: Chuck Norris Mod
« Reply #1 on: June 07, 2008, 01:08:00 pm »

Well, first thing I notice is that you forgot to include a roundhouse kick attack.

Also, you might want to disable smilies when you post raws.

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Aqizzar

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Re: Chuck Norris Mod
« Reply #2 on: June 07, 2008, 01:08:00 pm »

I guess this depends on what sort of played-out OMG Norris you're trying to emulate.

First off, it should be [CREATURE:CHUCK_NORRIS]  The underscore is important.

I would recommend removing the max age, since he'd die during world-gen.  And the CHILD/BABY/LITTER line, which is meant for races and not megabeasts.  Also add the [MALE] tag or you'll have female Chuck Norris's (Norrisii?) showing up.

Beyond that, he's a regular human who breathes fire and breaks doors.  Anything else you want to do would likely involve adding DAMBLOCK, uping size, and increasing damage potential.

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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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Bullion

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Re: Chuck Norris Mod
« Reply #3 on: June 07, 2008, 01:53:00 pm »

change the prefstring to "wonderful beard"
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Duke 2.0

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Re: Chuck Norris Mod
« Reply #4 on: June 07, 2008, 03:24:00 pm »

Keep in mind that there is nothing behind his beard other than another fist.
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I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
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A_Fey_Dwarf

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Re: Chuck Norris Mod
« Reply #5 on: June 07, 2008, 03:37:00 pm »

Pfft... Chuck Norris is just a lesser form of Jack Bauer. Bauer could kick Norris' arse any day.
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Demonic Gophers

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Re: Chuck Norris Mod
« Reply #6 on: June 07, 2008, 03:59:00 pm »

Make the kick attack STANCE instead of GRASP, and drastically increase the damage.  You might want to give him [DAMBLOCK:_], with some high value, and/or [SPEED:700] or less.

Perhaps [SWIMS_INNATE], with a speed slightly higher than his standard.

[POWER], maybe?

How does punching latch on?

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Bullion

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Re: Chuck Norris Mod
« Reply #7 on: June 07, 2008, 04:06:00 pm »

add a bodypart for his beard too.
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Aqizzar

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Re: Chuck Norris Mod
« Reply #8 on: June 07, 2008, 04:10:00 pm »

I'm not exactly sure what the BENIGN tag does, but I think it makes creatures unlikely to attack, so you should remove it if you want him to tear stuff up without provocation.

Up kick damage to 2:6 and punch to 3:5, SIZE to 9, and give him DAMBLOCK 16 or some such.  Resilency is the biggest concern with a small megabeast.

Oh yeah, and [NO_SLEEP] [NOBLEED] [NOPAIN] and [NOFEAR], if thats what you're going for.

[ June 07, 2008: Message edited by: Aqizzar ]

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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Duke 2.0

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Re: Chuck Norris Mod
« Reply #9 on: June 07, 2008, 04:22:00 pm »

He needs to bleed! How else will he look badass after a large fight?
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Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Helmaroc

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Re: Chuck Norris Mod
« Reply #10 on: June 07, 2008, 04:25:00 pm »

I'd make him bigger, SIZE is one of the biggest factors in fights. I'd say 15 is good.
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Dwarmin

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Re: Chuck Norris Mod
« Reply #11 on: June 07, 2008, 05:08:00 pm »

Add these attacks rofl

[ATTACK:SECOND:BYTYPE:MOUTH:roundhouse:roundhouses:100:1000:BLUDGEON]
[ATTACK:SECOND:BYTYPE:GRASP:uppercut:uppercuts:100:1000:BLUDGEON]
[ATTACK:SECOND:BYTYPE:SIGHT:stares angrily:stares angrily:100:10000:BURN]
[ATTACK:SECOND:BYTYPE:MOUTH:spit:spits:100:10000:PIERCE]

And my first encounter
The Chuck Norris Drunk roundhouse kicks in the right lower leg! It is mangled! Your right knee has been crippled! You pass out from exhaustion.
The Chuck Norris drunk grabs your left arm! You have bled to death.

Thats what happens lol

[ June 07, 2008: Message edited by: Dwarmin ]

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Shooer

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Re: Chuck Norris Mod
« Reply #12 on: June 07, 2008, 05:31:00 pm »

Why not add extra hearts and other organs.

Hmm, that gives me an idea...

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JT

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Re: Chuck Norris Mod
« Reply #13 on: June 07, 2008, 05:32:00 pm »

Chuck Norris does not need to be modded; he is already part of every game.  He also wins by default.
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Ghostpaw

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Re: Chuck Norris Mod
« Reply #14 on: June 07, 2008, 06:23:00 pm »

Shouldn't Chuck Noris be given the [POWER] tag?
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