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Author Topic: POKHOMME [New Race] v0.2  (Read 1282 times)

Jurassiced

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POKHOMME [New Race] v0.2
« on: March 31, 2008, 06:33:00 pm »

http://dffd.wimbli.com/file.php?id=84 POKHOMME Pok meaning rock and homme meaning man the Pokhomme are a sentient rock race created by the Ancient Human Wizard's to build there huge towers. The wizards being long dead the Pokhomme sat unused for hundreds of years untill a meteor fell and they began to move of there own accord they need no food or water nor sleep or rest they work until they fall apart then are reborn from the very rock from witch they were made.

<UPDATE>
1.0 fixed religion and added pets still not sure on how to make them drop ore on death any help welcome and sugestions welcome as well ^^

{Planned for 1.1}
add some more pets work out the kinks that i never fixed and going to nerf them to the point where they cant fight a war by themselves... just 1 of them... lol
and other tweaks to clean up the entity file
« Last Edit: December 04, 2008, 02:47:49 pm by Jurassiced »
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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

PTTG??

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Re: POKHOMME [New Race] v0.2
« Reply #1 on: March 31, 2008, 10:31:00 pm »

Hmmm... Sounds good. I'll give it a shot.
Works OK for me. Here's a little idea you could consider; give them a corpse item that's a special, unique stone. Imagine building a tower out of the corpses!

[ April 01, 2008: Message edited by: PTTG?? ]

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Jurassiced

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Re: POKHOMME [New Race] v0.2
« Reply #2 on: April 01, 2008, 10:28:00 am »

yea was working on that fixed the religion spheres last night it was a little buggy when dropping items and still not sure if i should add the [UNDEAD_CANIDATE] tag or not as they could be in there with some undead in abandoned ruins but still not sure they had a fire breathing tag for awhile but i thought that made them a little to powerful and I'm making them non-evil currently then ill move onto pets and if you looked in the creature file there actually made of Adamantine but hmmm there own metal ehh? haven't done any ore/metal mods before so wouldn't really know what to do but ill look into it =) so if you have any suggestions please do tell =)

[ April 01, 2008: Message edited by: Toady One ]

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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

Jurassiced

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Re: POKHOMME [New Race] v0.2
« Reply #3 on: April 01, 2008, 02:56:00 pm »

al right they work very well have a game running in the back ground right now they use muals to mine and still working on getting the pets to work(wont show up in embark screen) anyone know what tag i need?
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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

Jurassiced

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Re: POKHOMME [New Race] v0.2
« Reply #4 on: April 01, 2008, 03:11:00 pm »

snarf?

[ April 01, 2008: Message edited by: Toady One ]

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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

Puzzlemaker

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Re: POKHOMME [New Race] v0.2
« Reply #5 on: April 01, 2008, 03:26:00 pm »

He's a fake!
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Jurassiced

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Re: POKHOMME [New Race] v0.2
« Reply #6 on: April 01, 2008, 03:27:00 pm »

I am not a fake!
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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

Puzzlemaker

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Re: POKHOMME [New Race] v0.2
« Reply #7 on: April 01, 2008, 03:29:00 pm »

quote:
Originally posted by Toady One:
<STRONG>I am not a fake!</STRONG>

Yes you are!

[ April 01, 2008: Message edited by: Toady One ]

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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Jurassiced

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Re: POKHOMME [New Race] v0.2
« Reply #8 on: April 01, 2008, 03:33:00 pm »

quote:
Originally posted by Toady One:
<STRONG>

Yes you are!

[ April 01, 2008: Message edited by: Toady One ]</STRONG>


Am not look at my siggy!

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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

Puzzlemaker

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Re: POKHOMME [New Race] v0.2
« Reply #9 on: April 01, 2008, 03:34:00 pm »

quote:
Originally posted by Toady One:
<STRONG>

Am not look at my siggy!</STRONG>


Look at mine!

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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.

Jurassiced

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Re: POKHOMME [New Race] v0.2
« Reply #10 on: April 01, 2008, 03:38:00 pm »

lol!
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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

Lord_Frodo

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Re: POKHOMME [New Race] v0.2
« Reply #11 on: April 01, 2008, 04:25:00 pm »

No im the real one.
But back on topic.
What will having the [CHILD:0] tag do?
Will they be adults from birth now?
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Jurassiced

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Re: POKHOMME [New Race] v0.2
« Reply #12 on: April 02, 2008, 11:14:00 am »

yea pretty much i see you have been looking at the code
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POKHOMME http://dffd.wimbli.com/file.php?id=84 Race mod im working on.

Lord_Frodo

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Re: POKHOMME [New Race] v0.2
« Reply #13 on: April 02, 2008, 09:10:00 pm »

of course. I always look into the code of things to make any changes that I might want.  :)
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Even the cutest things can be endearing when on fire. ~ Cajoes
GENERATION 26:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Loctavus

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Re: POKHOMME [New Race] v0.2
« Reply #14 on: April 03, 2008, 10:22:00 am »

Here's a suggestion, would it be possible say... that they don't have children. But instead there is some convoluted process of making the 'organs' out of stone and then peicing them together to create a new live creature? That would be cool.
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