I was thinking of making a mod to simplify clothing a bit, both so that a dead enemy doesn't drop a million items that need picking up and categorizing so you can sell it to the trader, and to simplify what you have to produce to provide a certain amount of armor for your dwarves.
My goals are:
1) Entities get one "clothes" slot (so goblins still occasionally drop a giant cave silk item), and one "armor" slot above that. No separate hats, gloves, shoes, ect. EDIT: Seems clothes and armor both use the ARMOR slot, but can stack. Anybody know the details?
2) Wearing the single-item versions of armor should provide about the same amount of protection as the multiple items used too. For example, wearing a "iron mail armor" should be the same as wearing an iron helm, iron low boots, iron leggings, iron mail, and.. what's the mail hands slot? gauntlets?
2a) I'd also like the simplified version to provide the same protection from heat/cold ect.
3) The full suit should take ~ the same amount of material to produce as the constituent parts used too.
4) I don't want to mess with the current shield/weapon usage - that can stay as is.
I see that entity_default.txt is where I want to go to change what the civs wear, and I'm pretty sure I can accomplish some of what I want to do by simply removing all HELM, GLOVES, SHOES, and PANTS entries from the civ races, but where do I go to change the amount of material required and protection afforded by different items?
[ March 31, 2008: Message edited by: Erom ]