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Author Topic: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar  (Read 4416 times)

Dragromblue

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Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« on: April 25, 2008, 10:52:00 am »

I thought it would be nice to have some more beds, so I used glass. These beds require cloth, unlike those wooden ones. This is my first mod, so please let me know if anything went wrong.

I have also made green, clear, and crystal glass weapons/armor/bolts. Green glass is a little less effective then copper, Clear glass is a little more effecive than iron, and Crystal glass is a little less effective than steel.

Readme has been added.

Glass Bed Mod has been finished and has been uploaded to dffd.

Glass Bed Mod

Here are the glass metals that I said I would add. The glass metals take on the color of the metal. If anyone wants me to add some more glass metals, let me know what type. Also, if someone could test these and help me balance them, I would appricate it, as I am not the best at that. If anyone has any more ideas
for glass, let me know them and I will see about coding them in.

Comments are appricated, as this is will make my second attempted at modding,
with the first being the glass beds. I would like to know how you are thinking
of it, so I know if I am doing good or I am doing poorly and need to change
something to make it better.

Glass Mod

This contains all of my glass mods. I kept the glass beds mod incase you would just like to add additional beds.

I have added magic glass weapons in this mod. These magic weapons are not supposed to be easy to get. Here is an exerpt from my dwarven historiens to explain the addition of these magic weapons.

code:
  
Sir, I am glad to report that our studies on these magic weapons has been
complete. We have also found a way to make these weapons, given the proper
equipment.


In our searching of ancient ruins and ancient family weapons we have
discovered 3 distinct types of weapons, swords, spears, and crossbows. These
weapons were used by the ancient races during their fighting.


The swords were used by the forces of light. When they imbued the glass sword
with their magic, the sword stored light and used it to burn their opponents.
We have christened these "Light Focuser Swords"


The spears were used by the forces of darkness. When they imbued the glass
spear with their magic, cold gathered around the spear, which allowed it to
freeze those on the receiving end of the attack. We have christened these "Death
Focuser Spear"


The crossbows are very interesting, in that they focus magic, rather than any
one specific type of it. These "Magic Focuses" can focus light, death, and pure
magical energy and launch it towards an opponent.


We can make these weapons, but they are expensive. The most expensive part is
the magic catalyst, which must be imported from a ruin of these ancients. The
current going price for each is 25,000. It also requires that we combine 5
each of our 3 different glasses, after they have been strengthened.


This allows the creation of magic glass, which when added to a bar of colored
glass(yellow for light, black for death) can be created into the necessary
glass before the production of the weapons.
Unfortunately, this reaction is unstable, but if we add another magic
catalyst, we can stabilize it and have a guarantee of creating the glass.
Otherwise, there is only a 50% chance it will be created.


This concludes my report. Praise be to Dragromblue and his magnificent army,
who will become unstoppable with these latest additions. I shall continue my
searching for additional magic weapons and see if any magic armor exists.



My second report that I have recived.
code:
 
Sir, I have good and bad news to report. The good news is that we managed to
find some magical armor. The only parts are plate mail and shields, but they
are much better than anything we have. The metal has been christened Defender.
We also have discovered how they stored stuff, but we don’t have any clue as to
what they ate.


The bad part is that we lost our excavation team. The soldiers were almost
completely wiped out by the creatures that rushed us during the excavation.
After reorganizing, we rushed the creatures and managed to kill a few before
being driven back. I grabbed a corpse and was able to study it.


I call this creature a Glass Guardian, because it is made out of glass, and
they chased us out of the ruins. It consists of 6 sets of legs and 2 sets of
arms, 1 set which has been permanently configured into blades.  All of these
connect into a sphere which is connected to a head, which holds 4 eyes and a
mouth. The sphere holds a magic catalyst which is recoverable.


These creatures reproduce by means of duplication. We can use this duplication
for our own use. At this stage we can only do a crude form of it, and by
putting 1 bar of crystal glass in the presence of a magic catalyst we can
create another bar of crystal glass. However, this process destroys the
catalyst 10% of the time.


The DM says he has discovered a way to tame these creatures, should we manage
to capture one in a cage. He also says that it is possible to train these
creatures, but I have no idea how that will be done. Still, should he succeed
in taming these blood thirsty creatures; they will be an excellent addition to
your army.


That is all I have to report at this time. Until I have more to report, may
your troops be victorious against all of your enemies.  


Please test my magic weapons and see what I can do to make them better. Also any suggestions for additional glass based magic weapons and armor are appreciated. I started these to create super weapons, that can be made without waiting for an artifact weapon to come along. These weapons are made at the forge.

[ May 07, 2008: Message edited by: Dragromblue ]

[ May 10, 2008: Message edited by: Dragromblue ]

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A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000642">Glass Bed Mod, perfect for those desert maps where wood can be difficult to get.
Glass goodies abound, so now you can download my Glass Mod to get a complete co

Deon

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #1 on: April 25, 2008, 11:24:00 am »

Could you expand this mod into more balanced glass-metal mod? [glass metal - something like copper in armor/weaponcrafting, but lighter]
Then we'll have nice light glass weapons/armor (like in Elder Scrolls   :)).

I will test beds this evening.

[ April 25, 2008: Message edited by: Deon ]

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Earthquake Damage

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #2 on: April 25, 2008, 11:43:00 am »

I sees a plorbrem here:  All your "glass" beds will be brown.

You can create actual glass beds in the smelter, though they'll only be of standard quality.

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Dragromblue

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #3 on: April 25, 2008, 12:01:00 pm »

I am thinking about making the green glass go to being simmilar to copper, but lighter, and having clear glass go to between iron and steel, but again lighter, with crystal glass go to being stronger than steel, but only by a little, with the main advanage being lighter.

With the way I have it set up, I could make metal/glass blends, with the resulting alloy being lighter, but weaker, or just lighter, but uses more resources.

I will start off with just using the 3 glasses, and see if anyone has suggestions for the metal/glass blends, and use the different glasses for different grades.

All of the glass beds when created are different colors, with common green glass being a dark green and merchant green glass a lighter green. Merchant clear glass is a grey and royal clear class is white.

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Glass goodies abound, so now you can download my Glass Mod to get a complete co

Sean Mirrsen

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #4 on: April 25, 2008, 01:37:00 pm »

I wonder, is there a way to make wood that doesn't burn? If there is, making "wooden" glass will remove the need for smelters when making the beds themselves...
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Kagus

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #5 on: April 25, 2008, 01:39:00 pm »

It's probably possible.  Just assign temperature tags to trees and see what happens.

But aren't smelter reactions a bit nutty when dealing with plants and trees?

Dragromblue

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #6 on: April 25, 2008, 11:21:00 pm »

I added crystal beds, and changed some values, to be better balanced with the latest additions.

Also I have add some more royal beds, so you can choose to use gold, platinum, or aluminum to decorate the bed. It only works with the crystal beds, as they already are at the highest value. So far the decorations only add weigth and value. Let me know if I need to have decorations to change colors, or if it is fine as is.

I am currently testing a new way to make the beds, but I have no idea how it will turn out. Until I find out I don't want to make more different beds, but please give any ideas you have for when I find out. Additonaly, if you want glass/metal alloys made and used for weapons/armor and/or beds let me know and I will see what I can do.

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A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000642">Glass Bed Mod, perfect for those desert maps where wood can be difficult to get.
Glass goodies abound, so now you can download my Glass Mod to get a complete co

Deon

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #7 on: April 26, 2008, 12:39:00 am »

I found that when you use plant as a product you always get WEED_RAT (rat weed plant) no matter what plant you're trying to make.
I don't know about wood.

So, you actually can get a desired plant this way: make new WEED_RAT_NEW plant and use it as rat weed, and tweak WEED_RAT for your needs - change name and stats, getting a new plant. Pros. - you get your reaction, cons. - you can make only 1 type of plant reaction (I mean only one type of plant as product, because it's always WEED_RAT).

[ April 26, 2008: Message edited by: Deon ]

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Dragromblue

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #8 on: April 26, 2008, 12:08:00 pm »

It won't work, or rather, it will, but I can't change the value of the wood. Wood uses a different matgloss then plants, and when wood is created in the smelter, results in a log. This log can then be used normally, but without being able to change the value of the log, I can't use it for all of the beds, but I do have an idea for a basic glass bed, that will be like a wooden bed, with a different name.
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Glass goodies abound, so now you can download my Glass Mod to get a complete co

Hague

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #9 on: April 27, 2008, 05:03:00 pm »

You could try making a vermin-type that leaves a higher quality bed by expending more glass. Make it so the reaction creates the vermin and then make sure that it cannot live on it's own. It's remains would then be a high quality glass bed.
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Dragromblue

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #10 on: April 27, 2008, 08:00:00 pm »

Thank you for the idea. Now time to see if it will work...
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Glass goodies abound, so now you can download my Glass Mod to get a complete co

Dragromblue

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #11 on: April 28, 2008, 10:31:00 pm »

Added the coding for 4 glass metals, and weapons grade glass. I can expand it with more ideas.
I am still trying to figure out how to create vermin from a reaction, but I am not having any luck.
Also, I added a readme for the beds. This would make my first readme, so please let me know if I missed anything.
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Glass goodies abound, so now you can download my Glass Mod to get a complete co

Atlas

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #12 on: April 28, 2008, 11:08:00 pm »

Glass Cloth, for even more desert goodness...

I seem to have a problem trying to grow both food and weaving plants at the same time... My dwarves do not like to grow plants for some reason...

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Dragromblue

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #13 on: April 28, 2008, 11:47:00 pm »

Any suggestions are welcome.

[ May 01, 2008: Message edited by: Dragromblue ]

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A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000642">Glass Bed Mod, perfect for those desert maps where wood can be difficult to get.
Glass goodies abound, so now you can download my Glass Mod to get a complete co

Dragromblue

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Re: Glass Beds Mod Finished. Glass Mod version 1.2 Ideas ar
« Reply #14 on: May 01, 2008, 09:25:00 pm »

Added to glass mod

[ May 03, 2008: Message edited by: Dragromblue ]

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A HREF="http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=13&t=000642">Glass Bed Mod, perfect for those desert maps where wood can be difficult to get.
Glass goodies abound, so now you can download my Glass Mod to get a complete co
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