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Author Topic: Mod Base 0.95yy. Discontinued.  (Read 60643 times)

Ranik

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Re: Mod Base 0.78a - Moving right along. Further ideas welcome.
« Reply #75 on: June 25, 2008, 02:48:24 pm »

Yes I am getting a few dwarves with gears and tables in their names.
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Sean Mirrsen

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Re: Mod Base 0.78a - Moving right along. Further ideas welcome.
« Reply #76 on: June 25, 2008, 02:56:16 pm »

Alright then, try redownloading the new new version. The saving has gotten a whole lot slower (I even had to rig the progressbar to show progress), but as far as I could tell, the weird symbols display properly...

Also, a question - how about a dialog instead of a mere message, at the end of compiling mods? The options being "Reload", "Exit" and "Launch DF"?
« Last Edit: June 25, 2008, 03:00:57 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Flar Moonchill

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Re: Mod Base 0.78a - Moving right along. Further ideas welcome.
« Reply #77 on: June 25, 2008, 03:09:42 pm »

Hey sean mate,

Got knows what Im doing wrong here but I get this to do anything!

I create the back-up no probs. Open the modbase setup and it loads as I imagine it should gives me three options Mart mod, min mod or exit below that It's got a error message stating it dosen't recognise "choice"
Below that a picture of a dwarf in text and "Press any key to exit"

No matter what I try that happens.

Trying to select the min/mart mod in the rows brings up a box telling me its not installed but as I say the setup won't let me do *anything* let alone install the mod in question :-(

Absolutely no idea what the problem is, I've tried multiple times from scratch using both the .rar and zip versions from the depot.

To make matters worse for some reason Mart mod on it's own no longer seems to be working for me. It installs ok but creating a new word dosen't create the new civs/options for embarking it should do.

Any ideas whats up?
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- If you know what I mean, and I''m sure that you do.

Ranik

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Re: Mod Base 0.78a - Moving right along. Further ideas welcome.
« Reply #78 on: June 25, 2008, 03:14:51 pm »

Tested with 78c and names are fixed. I can't see any glitched text at the moment :)

PS: the Exit and Launch DF options sound useful but im not sure they are totally necessary considering you run Modbase from the DF base directory
« Last Edit: June 25, 2008, 03:18:37 pm by Ranik »
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Sean Mirrsen

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Re: Mod Base 0.78a - Moving right along. Further ideas welcome.
« Reply #79 on: June 25, 2008, 03:15:30 pm »

Saaaaaaaaaaay what? I've long abandoned that commandline app. Download the Visual Basic one from the link in the first post.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Flar Moonchill

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Re: Mod Base 0.78a - Moving right along. Further ideas welcome.
« Reply #80 on: June 25, 2008, 03:23:25 pm »

Sorted, got it working, well still no idea what was wrong with MA+ on its own but works through the base.

Fun times ahead!
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Sean Mirrsen

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Re: Mod Base 0.78a - Moving right along. Further ideas welcome.
« Reply #81 on: June 25, 2008, 03:26:53 pm »

There, I deleted the listing for the old ModBase from DFFD. The new one should be much better. :)

Edit: Exit and Launch DF wouldn't be much use unless you consider that the program has to reload the mods after compiling, spending time.
« Last Edit: June 25, 2008, 03:28:56 pm by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Ranik

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Re: Mod Base 0.78c - Darn language bug fixed. Redownload.
« Reply #82 on: June 25, 2008, 03:34:05 pm »

True that would get rid of that 5 second "freeze" after you activate.
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Sean Mirrsen

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Re: Mod Base 0.78c - Darn language bug fixed. Redownload.
« Reply #83 on: June 25, 2008, 03:56:25 pm »

Alright, I got that in for the next version.

*YAAAAAAWN*
Alright, time for me to doze off. 2AM....  that's 8 hours till work, and 6 hours till waking up. Ouch.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.78c - Darn language bug fixed. Redownload.
« Reply #84 on: June 25, 2008, 05:04:27 pm »

I understand this condition. No time to sleep because of hobbies, eh? :)

That's actually what I mean, good to see that you use the same system so it won't require even more coding.

I'm not sure if the "Run" button is THAT necessary but it will definitely save some clicks to close app and start dwarfort.exe (hey, what are some manipulations for DF! player which can build grand castles tile-by-tile?).
But this will help anyway for "comfort" and "good sense" values. I mean, there's never enough of perfection, every thing could be made better, so why not to make so if it's not very complicated.
So if it's in plans I'll be glad to see it.

If the version is fine with custom symbols then OK.
If not, they could be replaced with common letters. All these things are used for is just a "DF feel". We don't even know how do they sound right.

Thumbs up for everything you suggest and plan.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
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Sean Mirrsen

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Re: Mod Base 0.78c - Darn language bug fixed. Redownload.
« Reply #85 on: June 25, 2008, 11:17:01 pm »

I said "got that in" meaning "already got that in". As in, already implemented. :) And the new 78c version seems to work with those symbols alright.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.78c - Darn language bug fixed. Redownload.
« Reply #86 on: June 26, 2008, 01:42:23 am »

Aye, that's good to hear.

Also you've finally made not only a very useful tool, but a very clever move.
I already see most important mods to be converted or primary made for your modbase.
This means... Yeah, no more tree-huggling copies of your ideas.

I mean... Yeah, I have an "utilii stillarii" modpack with different things, one of them is "custom bodies". And now, how do I add this feature? "Custom bodies #2"? "Not another Sean's custom bodies"? I'll do it anyway, maybe someone will like my idea of 3 part upperbody (you remember, left side/chest/right side) body and maybe not, but everyone will know that the primary author of the idea is you.
"I saw what you did there." Good job :).

Just a couple of thoughts in the "morning" (I usually wake up at 10-11 AM).
It's  a bit strange that noone still tried to make a universal mod merger. It says you're one of the most dedicated modders here, if not the #1. ;D
« Last Edit: June 26, 2008, 01:44:01 am by Deon »
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: Mod Base 0.78c - Darn language bug fixed. Redownload.
« Reply #87 on: June 26, 2008, 08:59:45 am »

I vowed to myself this morning (or yesterday evening, I forget) that I wouldn't log on to internet from work today. (The damn cellphone yeat up money like popcorn - my week's allotment of money for talking gets gobbled up in a day!)

I just couldn't hold it any longer. I'm bursting apart. From laughter.

...


I made the conditional append/create/whatever function work. And I made the one-entry mod I mentioned earlier.

Anybody seen a groundhogman? Or a grizzly bearman? :D :D :D :D :D

It did take me the whole day though, 7 hours straight.

For you modders that want to start right away - this is the syntax that works:
Code: [Select]
[CREATURE:#_MAN]
[COND:BODY@1&QUADRUPED][COND:MEGABEAST!][COND:SEMIMEGABEAST!][COND:POWER!]
[NAME:#man:@1#men:@1#man]
[CAN_SPEAK][CAN_LEARN][CANOPENDOORS]
[SIZE:#+1]
[BODY:QUADRUPED!!HUMANOID:>>]
[CHILDNAME:NAME@1#man child:NAME@1#man children]
[ATTACK:MAIN:BYTYPE:GRASP:punch:punches:1:2:BLUDGEON][ATTACKFLAG_WITH]
[ATTACK:MAIN:BYTYPE:STANCE:kick:kicks:1:3:BLUDGEON][ATTACKFLAG_WITH]

I'll explain in more detail later.
« Last Edit: June 26, 2008, 09:14:17 am by Sean Mirrsen »
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Mod Base 0.81a. Powerful new feature. Hoary martmotmen, anyone?
« Reply #88 on: June 26, 2008, 11:44:23 am »

Bumperty.

Am I updating a tad too fast? :)

Anyway, the conditional modification/creation now works, at least it did for me when I tested. You can't use some other functions with it, like explicit tag or entry referencing, but it provides some similar functions on its own. Arithmetics can be used to modify numeric values, although the "-" minus needs to be replaced with "\" backslash, because the hyphen is present in names like "one-humped camel" and messes with the parser.

I also fixed a bug nobody seems to have noticed (check your body raws... all flags are doubled, or at least I think so) and redid the loader/saver so that they work faster again.

If you want to see, here's what the entry I posted above does:
Spoiler (click to show/hide)
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.81a. Powerful new feature. Hoary martmotmen, anyone?
« Reply #89 on: June 26, 2008, 11:46:46 am »

Did you forget to change the modbase ver. in the modbase window title or is there something wrong? It says 0.78c for me.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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