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Author Topic: Mod Base 0.95yy. Discontinued.  (Read 60619 times)

Sean Mirrsen

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #270 on: August 26, 2008, 12:11:35 pm »

Well, I think I obliterated that bug entirely, by doing the image-wiping for the display itself.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Sean Mirrsen

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #271 on: August 26, 2008, 01:51:57 pm »

Hm, wow. I actually made it preserve the comments, and DF even didn't crash when I started it afterwards. There's a side effect though, now it goes all wacky with linefeeds when saving for some reason, so it makes all output files very uniform, but very much hell to read. I guess it doesn't matter if you don't want to read the raws afterwards, but I'll have to seek a way to fix that.

I won't do another slap-patch and instead release 0.96 when it's done.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mohreb el Yasim

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #272 on: August 27, 2008, 01:24:17 am »

export/import mod settings migth be a helpfull addition to modbase some time if you have time ...
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Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

Sean Mirrsen

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #273 on: August 27, 2008, 02:50:59 am »

Hm. Probably. I might add save management, too, though I can't fathom how I will store it all...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mohreb el Yasim

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #274 on: August 27, 2008, 02:54:38 am »

just store the modes activated(like 1 option 1 suboption activated 2 option 1,4,6 suboption activeted ...or even better, this just with names ...->all in a txt)  and the eventual modbase changes are not so importent i think it is normal that people should have the same mods to activate the same settings ...
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Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

Sean Mirrsen

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #275 on: August 27, 2008, 03:14:55 am »

Wait, what? Modbase already saves its mod config. I thought you meant saving several separate configs...?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mohreb el Yasim

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #276 on: August 27, 2008, 03:27:18 am »

it is not the init config that it saves? cool wich file is the mod config save? so i could show that with my worldgen settings if someone want to recreate the same ...
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Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

Sean Mirrsen

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #277 on: August 27, 2008, 10:46:59 am »

It saves init settings into init.cfg, and it saves mods settings into modbase.cfg...  I suppose I could have made those just one file...
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mohreb el Yasim

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #278 on: August 27, 2008, 10:53:21 am »

no it is better if separate ... so i can put the contenu of this cfg with my worldgen params and so they will shos all needed for remake :D
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Mohreb el Yasim


GENERATION 24:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experime

Shadowlord

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #279 on: August 28, 2008, 12:14:58 pm »

The worldgen params are in DF's data/init/world_gen.txt, if that's what you mean.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Deon

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #280 on: August 30, 2008, 07:03:31 am »

meta-megamagic weapons give me this error
Spoiler (click to show/hide)

Also init.txt someway doesn't want to load and it says that "herbblog_*.bmp" is already busy while I don't use this tileset.
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #281 on: August 30, 2008, 07:13:54 am »

"Herrbdog". :)
I try to iron out the errors with file access, but they keep popping up and I don't know what to do with them. Progress is slow.

The "1.1 to single" conversion error has had me stumped ever since it appeared. I mean, "1.1" is a Single by definition, one-point-one, it even matches the description given in MSDN for the conversion requirements. It also only appears on my XP desktop. On this VistaHP laptop, the error does not appear. What's your .NET framework version?
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #282 on: August 30, 2008, 07:23:42 am »

Vista laptop (Vista Home), .NET 3.5 frameworks.

Also I see a lot of "unknown creature" kills in dragons' entities (and others) in legends. What are they?
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Sean Mirrsen

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #283 on: August 30, 2008, 10:36:47 am »

Are you really Deon? :P I mean, unknown creatures were in the legends since the first army arc release. They're historical figures that did nothing of importance and got culled - this only happens on Large worlds unless you set your custom settings otherwise.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Deon

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Re: Mod Base 0.95yy. I'll throw more ЫЫ's in :). Another slap-patch.
« Reply #284 on: August 30, 2008, 04:11:35 pm »

I guessed so. I just didn't see them before :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository
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