Update on the test version. Thanks to the testers that provided info.
The crashes are still here. I'm going to go ahead and try some drastic measures, but in the meantime you can get a glimpse of what I'm trying to do.
Added magic weaponry and artifact boxes of various shapes and sizes - thanks goes to Deon for the idea.
Features:
Improved natural attacks and attack messages of most creatures.
Numerous and extensive changes to body structure of most creatures.
Numerous added creatures, weapons, armor, and misc items.
It is advised to delete the contents of the "data\objects" directory after installing the mod.
Additionally, IF YOU WERE USING THE MOD'S PREVIOUS VERSIONS - delete all text files beginning with "creature_" in the "raw\objects" folder" prior to installation.
Also, a new generated world is required to correctly play the game after the installation of the mod.
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THINGS TO WATCH OUT FOR
This version is released to test for possible solutions to the problems I encountered when testing the mod.
The most prominent problem - the "first-step-crash" syndrome.
Every once in a while, when you enter a site, or are ambushed in travel, the game will crash as soon as you try to take a step. I did all I could to stop the crashes while keeping the mod's features, but it still happens.
What I'd like to know is - does this happen for everyone, and how often does it happen for you? If you are an experienced DF modder and can help me solve this problem, I'd be very grateful.
Other problems revolve around the changes made to the creatures. With it being impossible to check the body trees of creatures in the game without damaging the bodyparts, I can hardly test each and every creature for correctness. Players who concentrate on adventure mode can help me by just playing, and noticing any oddities or message errors, and reporting them here.
Thank you all in advance.
DFFD file page for download.
Alternative Rapidshare link
[ May 08, 2008: Message edited by: Sean Mirrsen ]