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Author Topic: New creatures not spawning  (Read 2482 times)

Mephansteras

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New creatures not spawning
« on: May 15, 2008, 04:35:00 pm »

So, I've been adding lots of new creatures into my mod. One of these types is a set of flying jellyfish. But I can't seem to get them to actually spawn on a map. If I set them to be [PET] and [COMMON_DOMESTIC] I can start with them, and they seem to do fine.

But they just won't show up on the map. Any thoughts on why not?

Here's one of them:

code:
 
[CREATURE:JELLY_FLYING]
   [NAME:wind drifter:wind drifters:wind drifter]
   [TILE:234][COLOR:3:0:1]
   [LARGE_ROAMING]
   [FLIER]
   [MODVALUE:2]
   [PREFSTRING:etherial looks]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:15:30]
   [CLUSTER_NUMBER:1:4]
   [BENIGN][NATURAL][PET_EXOTIC
   [PETVALUE:50]
   [COMMON_DOMESTIC]
   [BODY:BASIC_1PARTBODY:SIX_TENTACLES:GUTS:2LUNGS]
   [NOPAIN][EXTRAVISION][NOBLEED][NOSTUN][NONAUSEA][NOEMOTION]
      [NOSTUCKINS][SEVERONBREAKS][NOSKULL][NOSKIN][NOBONES][NOTHOUGHT][NOEXERT]
   [SIZE:2]
   [ATTACK:MAIN:BYTOKEN:RUTC:sting:stings:1:1:PIERCE]
   [ATTACK:MAIN:BYTOKEN:LUTC:sting:stings:1:1:PIERCE]
   [ATTACK:MAIN:BYTOKEN:RMTC:sting:stings:1:1:PIERCE]
   [ATTACK:MAIN:BYTOKEN:LMTC:sting:stings:1:1:PIERCE]
   [ATTACK:MAIN:BYTOKEN:RLTC:sting:stings:1:1:PIERCE]
   [ATTACK:MAIN:BYTOKEN:LLTC:sting:stings:1:1:PIERCE]
   [MAXAGE:2:4]
   [CHILD:1][CHILDNAME:wind drifter polypoid:wind drifter polypoids]
   [FAT:1]
   [BIOME:MOUNTAIN]
   [BIOME:SHRUBLAND_TEMPERATE]
   [BIOME:SAVANNA_TEMPERATE]
   [BIOME:GRASSLAND_TEMPERATE]
   [STANDARD_FLESH]
   [SWIMS_INNATE][SWIM_SPEED:500]

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Lord_Frodo

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Re: New creatures not spawning
« Reply #1 on: May 15, 2008, 05:51:00 pm »

Did you generate a new world?
Thats always the one thing people forget.
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Helmaroc

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Re: New creatures not spawning
« Reply #2 on: May 15, 2008, 06:22:00 pm »

Yep, make sure you genned a new world, it looks fine to me.

(It's spelled ethereal   :p )

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Cavalcadeofcats

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Re: New creatures not spawning
« Reply #3 on: May 15, 2008, 06:49:00 pm »

[PET_EXOTIC] is missing a closing ].
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Mephansteras

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Re: New creatures not spawning
« Reply #4 on: May 15, 2008, 06:50:00 pm »

Ah, maybe that's it.

I did generate a new world (many times in fact). But I can see how that'd be a common mistake.

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Mephansteras

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Re: New creatures not spawning
« Reply #5 on: May 16, 2008, 11:15:00 am »

Well...that didn't seem to do anything. They're still now showing up. Any other thoughts?
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Kagus

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Re: New creatures not spawning
« Reply #6 on: May 16, 2008, 11:19:00 am »

Are you looking in the biomes for them or just on the embark screen?  If it's the embark screen, then try cutting [PET_EXOTIC] out of the mix and putting in a simple [PET] instead.  See if that does anything.

Sean Mirrsen

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Re: New creatures not spawning
« Reply #7 on: May 16, 2008, 11:21:00 am »

They're not showing on the map where? I mean, how exactly do you test for them being there?

I keep remembering that story about a satellite that was supposed to detect alien life from orbit. They ran a test when it was in Earth orbit, and the satellite returned "no life".  :)

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Game One, Discontinued at World 3.
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Mephansteras

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Re: New creatures not spawning
« Reply #8 on: May 16, 2008, 11:34:00 am »

I can get them to work fine if they have [PET] and [COMMON_DOMESTIC] flags. They'll show up in the embark screen, and work fine in game. Breed and everything.

What they don't do, is actually spawn on the maps. I've tried several different biomes that they're supposed to show up in, and...nothing. Every other animal I've modded in will show up repeatedly, but no flying jellyfish.

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Sean Mirrsen

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Re: New creatures not spawning
« Reply #9 on: May 16, 2008, 11:38:00 am »

Now, explain in detail - what exactly are you doing to test. Do you embark with a fortress to the locations, do you wander aimlessly as an adventurer hoping for an encounter, do you do some other wicked stuff? Depending on how exactly they do not show up, there are different explanations, plus one universal "no luck, try another world".
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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Mephansteras

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Re: New creatures not spawning
« Reply #10 on: May 16, 2008, 11:40:00 am »

I'm mostly trying by starting up a new fortress and just letting time go by. I check what animals have spawned every so often. And...never any flying jellyfish. I've tried multiple new worlds, fortresses in all of the biomes they should show up in. Nothing.
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Sean Mirrsen

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Re: New creatures not spawning
« Reply #11 on: May 16, 2008, 11:43:00 am »

Hm. Are any of the other creatures natural, benign, and common domestic at the same time? Or simply, are any of the creatures similarly set up?

Post a creature that does appear for you, we might notice differences...

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Game One, Discontinued at World 3.
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"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
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Mephansteras

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Re: New creatures not spawning
« Reply #12 on: May 16, 2008, 11:52:00 am »

Ok. Here's one that I modded in that shows up all the time

code:

   [CREATURE:BEETLE_SUGAR]
   [NAME:sugar beetle:sugar beetles:sugar beetle]
   [TILE:'b'][COLOR:3:0:0]
   [LARGE_ROAMING]
   [MODVALUE:4]
   [POPULATION_NUMBER:5:10]
   [CLUSTER_NUMBER:1:3]
   [PETVALUE:150]
   [GRASSTRAMPLE:0]
   [LARGE_ROAMING]
   [COMMON_DOMESTIC]
   [BENIGN][MEANDERER][PET]
   [NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOSKULL][NOBONES]
   [PREFSTRING:sweet meat and metallic shells]
   [BLOODTYPE:W][CHITIN]
   [BODY:INSECT:2EYES:HEART:GUTS:ORGANS:BRAIN:MOUTH]
   [BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
   [SIZE:3]
   [CHILD:1][CHILDNAME:sugar beetle larva:sugar beetle larva]
   [MAXAGE:10:20]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:3:GORE][ATTACKFLAG_CANLATCH]
   [FAT:2]
   [DIURNAL]
   [BIOME:FOREST_TAIGA]
   [BIOME:ANY_TEMPERATE_FOREST]
   [BIOME:MOUNTAIN]
   [BIOME:GRASSLAND_TEMPERATE]
   [BIOME:SAVANNA_TEMPERATE]   
   [BIOME:SUBTERRANEAN_CHASM]
   [HOMEOTHERM:10067]
   [LAYERING:100]
   [SWIMS_INNATE][SWIM_SPEED:2500]
   [STANDARD_FLESH]   


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Sean Mirrsen

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Re: New creatures not spawning
« Reply #13 on: May 16, 2008, 12:23:00 pm »

Now I see a difference. Lacks homeotherm. Supposedly it determines what temperature the creature sets for itself, higher/lower means the creature will be in discomfort. Maybe setting homeotherm to average 10050 will fix it?

Other than that, I don't know...

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Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mephansteras

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Re: New creatures not spawning
« Reply #14 on: May 16, 2008, 12:44:00 pm »

Well, I'll add that in and see if it fixes anything.
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Come play Mafia with us!
"Let us maintain our chill composure." - Toady One
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