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Author Topic: Help with a modded civ  (Read 1621 times)

Jamuk

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Help with a modded civ
« on: April 19, 2008, 10:07:00 pm »

Every time I go to create a fortress I get an error, can anyone help? Here is my code:
[ENTITY:LORGON]
   [CIV_CONTROLLABLE]
   [CREATURE:LORGON]
   [TRANSLATION :DWARF]
   [DIGGER:ITEM_WEAPON_PICK]
   [WEAPON:ITEM_WEAPON_AXE_BATTLE]
   [WEAPON:ITEM_WEAPON_HAMMER_WAR]
   [WEAPON:ITEM_WEAPON_SWORD_SHORT]
   [WEAPON:ITEM_WEAPON_SPEAR]
   [WEAPON:ITEM_WEAPON_MACE]
   [WEAPON:ITEM_WEAPON_CROSSBOW]
      [AMMO:ITEM_AMMO_BOLTS]
   [ARMOR:ITEM_ARMOR_PLATEMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_CHAINMAIL:COMMON]
   [ARMOR:ITEM_ARMOR_LEATHER:COMMON]
   [ARMOR:ITEM_ARMOR_COAT:COMMON]
   [ARMOR:ITEM_ARMOR_SHIRT:COMMON]
   [ARMOR:ITEM_ARMOR_CLOAK:COMMON]
   [ARMOR:ITEM_ARMOR_TUNIC:COMMON]
   [ARMOR:ITEM_ARMOR_TOGA:UNCOMMON]
   [ARMOR:ITEM_ARMOR_VEST:COMMON]
   [ARMOR:ITEM_ARMOR_DRESS:COMMON]
   [ARMOR:ITEM_ARMOR_ROBE:COMMON]
   [HELM:ITEM_HELM_HELM:COMMON]
   [HELM:ITEM_HELM_CAP:COMMON]
   [HELM:ITEM_HELM_HOOD:COMMON]
   [GLOVES:ITEM_GLOVES_GAUNTLETS:COMMON]
   [GLOVES:ITEM_GLOVES_GLOVES:COMMON]
   [GLOVES:ITEM_GLOVES_MITTENS:COMMON]
   [SHOES:ITEM_SHOES_SHOES:COMMON]
   [SHOES:ITEM_SHOES_BOOTS:COMMON]
   [SHOES:ITEM_SHOES_BOOTS_LOW:COMMON]
   [SHOES:ITEM_SHOES_SOCKS:COMMON]
   [PANTS:ITEM_PANTS_PANTS:COMMON]
   [PANTS:ITEM_PANTS_GREAVES:COMMON]
   [PANTS:ITEM_PANTS_LEGGINGS:COMMON]
   [SHIELD:ITEM_SHIELD_SHIELD]
   [SHIELD:ITEM_SHIELD_BUCKLER]
   [SIEGEAMMO:ITEM_SIEGEAMMO_BALLISTA]
   [TRAPCOMP:ITEM_TRAPCOMP_GIANTAXEBLADE]
   [TRAPCOMP:ITEM_TRAPCOMP_ENORMOUSCORKSCREW]
   [TRAPCOMP:ITEM_TRAPCOMP_SPIKEDBALL]
   [TRAPCOMP:ITEM_TRAPCOMP_LARGESERRATEDDISC]
   [TRAPCOMP:ITEM_TRAPCOMP_MENACINGSPIKE]
   [TOY:ITEM_TOY_PUZZLEBOX]
   [TOY:ITEM_TOY_BOAT]
   [TOY:ITEM_TOY_HAMMER]
   [TOY:ITEM_TOY_AXE]
   [TOY:ITEM_TOY_MINIFORGE]
   [CLOTHING]
   [SUBTERRANEAN_CLOTHING]
   [CURRENCY_BY_YEAR]
   [CURRENCY:COPPER:1]
   [CURRENCY:SILVER:5]
   [CURRENCY:GOLD:15]
   [SELECT_SYMBOL:ALL:NEW]
   [SELECT_SYMBOL:ALL:NAME_SWAMP]
   [SELECT_SYMBOL:ALL:NAME_CAVE]
   [SELECT_SYMBOL:ALL :DARKNESS]
   [INDOOR_FARMING]
   [USE_CAVE_ANIMALS]
   [USE_ANIMAL_PRODUCTS]
   [COMMON_DOMESTIC_PACK]
   [COMMON_DOMESTIC_PULL]
   [COMMON_DOMESTIC_MOUNT]
   [COMMON_DOMESTIC_PET]
   [USE_MISC_PROCESSED_WOOD_PRODUCTS]
   [EQUIPMENT_IMPROVEMENTS]
   [ART_FACET_MODIFIER:OWN_RACE:256]
   [ART_IMAGE_ELEMENT_MODIFIER:CREATURE:64]
   [ART_IMAGE_ELEMENT_MODIFIER:PLANT:32]
   [ITEM_IMPROVEMENT_MODIFIER:RINGS_HANGING:64]
   [ITEM_IMPROVEMENT_MODIFIER:BANDS:384]
   [ITEM_IMPROVEMENT_MODIFIER:SPIKES:384]
   [ADVENTURE_TIER:4]
   [FRIENDLY_COLOR:1:0:1]
   [DEFAULT_SITE_TYPE:CAVE]
   [LIKES_SITE:CAVE]
   [TOLERATES_SITE:CITY]
   [TOLERATES_SITE:TREE_CITY]
   [TOLERATES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:CAVE]
   [LEADER_TYPE:KING]
   [SITE_LEADER_TYPE:STANDARD]
   [START_BIOME:ANY_WETLAND]
   [BIOME_SUPPORT:ALL_MAIN:2]
   [DIPLOMAT]
   [DIPLOMAT_BODYGUARDS]
   [MERCHANT_BODYGUARDS]
   [ACTIVE_SEASON:WINTER]
   [ENTITY_GROUPING:FRIENDLY]
   [SIEGER]
   [MAX_STARTING_CIV_NUMBER:8]
   [START_GROUP_NUMBER:20]
   [MAX_POP_NUMBER:500]
   [MAX_SITE_POP_NUMBER:200]
   [RELIGION:REGIONAL_FORCE]
   [SPHERE_ALIGNMENT:NIGHTMARES:512]
   [RELIGION_SPHERE:BIRTH]
   [RELIGION_SPHERE:CAVERNS]
   [RELIGION_SPHERE:CHILDREN]
   [RELIGION_SPHERE:NIGHTMARES]
   [RELIGION_SPHERE:SACRIFICE]
   [RELIGION_SPHERE:STRENGTH]
   [ABUSE_BODIES]
   [MAYOR]

[ April 19, 2008: Message edited by: Jamuk ]

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Jamuk

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Re: Help with a modded civ
« Reply #1 on: April 19, 2008, 10:10:00 pm »

[CREATURE:LORGON]
   [NAME:lorgon:lorgons:lorgonian]
   [TILE:1][COLOR:3:0:0]
   [GENPOWER:3]
   [BUTCHERABLE_NONSTANDARD]
   [INTELLIGENT]
   [TRANCES]
   [BENIGN]
   [CANOPENDOORS]
   [AMPHIBIOUS]
[PREFSTRING:awsomeness]
[BLOODTYPE:0]
[BODY:QUADRUPED:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:3FINGERS:3TOES:MOUTH:UPPERBODY_PINCERS:2HEAD_HORN:CLAW_HAND:MAW:CLAW_HAND:TAIL]
   [STOUT]
   [MAXAGE:15:30]
[ATTACK:MAIN:BYTOKEN:UPPERBODY_PINCERS:cut:cuts:5:8:SLASH]
[ATTACK:SECOND:BYTOKEN:TAIL:whip:whips:3:5:BLUDGEON]
[ATTACK:SECOND:BYTOKEN:2HEAD_HORN:gore:gores:4:6:GORE]   [ATTACKFLAG_WITH]
   [ATTACK:SECOND:BYTYPE:MOUTH:bite:bites:2:2:GORE]   [ATTACKFLAG_CANLATCH]
   [CHILD:2][BABY:1][LITTERSIZE:5:10]
   [DAMBLOCK:8]
   [FAT:3]
   [SIZE:50]
   [EQUIPS]
   [CAVE_ADAPT]
   [ALL_ACTIVE]
   [CRAFTSMAN_NAME:craftlorgon:craftlorgons]
   [FISHERMAN_NAME:fisherlorgon:fisherlorgons]
   [HAMMERMAN_NAME:hammerlorgon:hammerlorgons]
   [SPEARMAN_NAME:spearlorgon:spearlorgons]
   [CROSSBOWMAN_NAME:markslorgon:markslorgons]
   [AXEMAN_NAME:axelorgon:axelorgons]
   [SWORDSMAN_NAME:swordslorgon:swordslorgons]
   [MACEMAN_NAME:macelorgon:macelorgons]
   [PIKEMAN_NAME :pikelorgon :pikelorgons]
   [BOWMAN_NAME:bowlorgon:bowlorgons]
   [SPEECH:dwarf.txt]
   [STANDARD_FLESH]
   [HOMEOTHERM:10067]
   [LAYERING:50]
   [SWIM_SPEED:2500]
   [DRAGONFIREBREATH]
   [FIREIMMUNE_SUPER]
   [GRASSTRAMPLE:100]
   [LIKES_FIGHTING]
   [NOSLEEP]
   [NOEXERT]
   [NOFEAR]
   [NONAUSEA]
   [NOPAIN]
   [NOSTUN]
   [SPEED:1500]
   [SWIMS_INNATE]
   [UNDERSWIM]
   [PERSONALITY:ACTIVITY_LEVEL:60:80:100]
   [PERSONALITY:ALTRUISM:0:20:80]
   [PERSONALITY:ANGER:30:75:100]
   [PERSONALITY:ANXIETY:0:10:20]
   [PERSONALITY:CHEERFULNESS:20:40:70]
   [PERSONALITY:COOPERATION:10:30:70]
   [PERSONALITY :DEPRESSION:0:10:20]
   [PERSONALITY :DUTIFULNESS:98:99:100]
   [PERSONALITY:ORDERLINESS:98:99:100]
   [PERSONALITY:SELF_DISCIPLINE:98:99:100]
   [PERSONALITY:STRAIGHTFORWARDNESS:98:99:100]
   [PERSONALITY:GREGARIOUSNESS:10:20:50]
   [PERSONALITY:VULNERABILITY:0:10:20]
   [PERSONALITY:ACHIEVEMENT_STRIVING:98:99:100]
   [PERSONALITY:SYMPATHY:0:10:20]

[ April 19, 2008: Message edited by: Jamuk ]

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Kagus

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Re: Help with a modded civ
« Reply #2 on: April 19, 2008, 10:23:00 pm »

CLAW_HAND:MAW:CLAW_HAND

These are not bodyparts.  These are bodyglosses, they simply rename one or more of the bodyparts.  Anything that comes after "[BODY:" is considered the actual body of the creature.  In order to apply glosses, you need "[BODGYGLOSS:".


Also, not that it has any effect, but it's spelled "awesome", as in "awe".


Those are the only things that jump out at me from the first look-through.

Jamuk

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Re: Help with a modded civ
« Reply #3 on: April 19, 2008, 11:13:00 pm »

Wtf? I could play as them in adventure mode before, and I went to play it again just now and I saw a bunch of them sleeping on the ground... Even with a [NOSLEEP] tag.
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Kagus

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Re: Help with a modded civ
« Reply #4 on: April 19, 2008, 11:23:00 pm »

Hmm....   Try switching the default site to something else, and then try fort mode.  It might be having a difficult time figuring out what resources a cave has access to.

Jamuk

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Re: Help with a modded civ
« Reply #5 on: April 19, 2008, 11:38:00 pm »

Nope, still doesn't work.  Maybe it isn't recognizing them as a civ.  I've noticed in world generation it still shows humans and elves and dwarves, but never mentions my Lorgons
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Jamuk

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Re: Help with a modded civ
« Reply #6 on: April 20, 2008, 12:12:00 am »

Oh, nvm, sorry lol forgot to save before I remade the world lol, thx a bunch.  :)
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Sean Mirrsen

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Re: Help with a modded civ
« Reply #7 on: April 20, 2008, 03:18:00 am »

HUMANOID_JOINTS won't work for QUADRUPED, 3FINGERS too.
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Greiger

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Re: Help with a modded civ
« Reply #8 on: April 20, 2008, 10:42:00 am »

Maybe [UNDERSWIM] is doing it?  I belive that causes vermin to blink in and out of sight now and then, on a full size creature or a controllable civ maybe it causes errors.  I havent tried myself though.
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Jamuk

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Re: Help with a modded civ
« Reply #9 on: April 20, 2008, 11:17:00 am »

Everything works now, the problem was the caves, everything else was working beforehand.  Thanks a bunch for your help.

Took out all of those tags that don't work.

[ April 20, 2008: Message edited by: Jamuk ]

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Jamuk

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Re: Help with a modded civ
« Reply #10 on: April 20, 2008, 12:15:00 pm »

Only problem is the [NOSLEEP] tag not working, does that tag not work or something?
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Greiger

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Re: Help with a modded civ
« Reply #11 on: April 20, 2008, 12:30:00 pm »

From looking at the vanilla creatures I think it is [NO_SLEEP] not [NOSLEEP] that might be it.
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Jamuk

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Re: Help with a modded civ
« Reply #12 on: April 20, 2008, 12:42:00 pm »

That was it! Thanks again for all the quick responses.
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