Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Zeppelins mayhaps?  (Read 2408 times)

Dari

  • Bay Watcher
  • I punt kobolds.
    • View Profile
Zeppelins mayhaps?
« on: March 20, 2008, 06:11:00 am »

Ok so I added this
[CREATURE:EQUIPMENT_WAGON]
   [NAME:zeppelin:zeppelins:zeppelin]
   [TILE:'w'][COLOUR:1:0:0]
   [FLIER]
   [EQUIPMENT_WAGON][COMMON_DOMESTIC]
   [NOT_BUTCHERABLE]
   [ITEMCORPSE:BAR:SUBTYPE_IRON:METAL]
   [NOSMELLYROT]
   [BODY:ZEPPELIN]
   [SIZE:36]
   [ALL_ACTIVE]
   [NO_GENDER]
   [MATERIAL:IRON]
   [TRADE_CAPACITY:45000]

to raw/objects/creature_equipment, in hopes of perhaps having a flying caravan visit my fortresses, but I'm guessing it probably won't work at all and that I've overlooked/completely ignored certain aspects of modding. This is the first mod I've ever attempted in anything, and it's looking like it'll crash and burn... like the Hindenburg... which is moot cause there won't be zeppelins.

I also made a body_default thingy
[BODY:ZEPPELIN]
[BP:COCKPIT:cockpit]
[BP:FUSELAGE:fuselage]
[BP:BALLAST:ballast][CON:FUSELAGE][STANCE]
[BP :DINING_GONDOLA:dining gondola][CON:FUSELAGE]

So yeah input please.

Logged
In case of death, coat in platinum, and worship as idol god.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Zeppelins mayhaps?
« Reply #1 on: March 20, 2008, 06:24:00 am »

Well, they may spawn, but they'll be pulled by two pack animals and ridden by a merchant sitting up front.  They'll also  look exactly like wagons.


Now, you might be able to pull off a flying wagon, if you add the flier tag to the merchant, the wagon pullers, and the wagon itself.  Could be fun.

Patarak

  • Bay Watcher
    • View Profile
Re: Zeppelins mayhaps?
« Reply #2 on: March 20, 2008, 06:31:00 am »

Hades' chariot anyone?
Logged

TheSpaceMan

  • Bay Watcher
    • View Profile
    • http://www.digital-lifeform.com
Re: Zeppelins mayhaps?
« Reply #3 on: March 20, 2008, 01:06:00 pm »

Santa clause is coming to town...
Logged
Poking around with a DFParser.
Bodypart names, creatures names in one easily overviewable place.

Oh my new (old) picture?

Helmaroc

  • Bay Watcher
    • View Profile
Re: Zeppelins mayhaps?
« Reply #4 on: March 20, 2008, 07:01:00 pm »

quote:
Originally posted by TheSpaceMan:
<STRONG>Santa clause is coming to town...</STRONG>

And his elves are looking hairier than ever. And smellier. And drunker. Heck, these aren't elves!

Logged

Dari

  • Bay Watcher
  • I punt kobolds.
    • View Profile
Re: Zeppelins mayhaps?
« Reply #5 on: March 20, 2008, 10:40:00 pm »

quote:
Originally posted by Kagus:
<STRONG>Well, they may spawn, but they'll be pulled by two pack animals and ridden by a merchant sitting up front.  They'll also  look exactly like wagons.


Now, you might be able to pull off a flying wagon, if you add the flier tag to the merchant, the wagon pullers, and the wagon itself.  Could be fun.</STRONG>


Ok then how would I go about making the merchants and pack animals fliers as well?  And does the look of the vehicle depend on the "tile?"

Logged
In case of death, coat in platinum, and worship as idol god.

Red Jackard

  • Bay Watcher
    • View Profile
    • Wiki Page
Re: Zeppelins mayhaps?
« Reply #6 on: March 20, 2008, 11:11:00 pm »

quote:
Originally posted by Patarak:
<STRONG>Hades' chariot anyone?</STRONG>
Helios may be more appropriate... I don't think Hades' could fly.
Logged
My dwarves are not your dwarves.

Cosmonot

  • Bay Watcher
    • View Profile
Re: Zeppelins mayhaps?
« Reply #7 on: March 23, 2008, 12:14:00 am »

I doubt that the AI can handle flying wagons right now.
Logged
Kobolds carry copper crossbows.

PTTG??

  • Bay Watcher
  • Kringrus! Babak crulurg tingra!
    • View Profile
    • http://www.nowherepublishing.com
Re: Zeppelins mayhaps?
« Reply #8 on: March 23, 2008, 12:36:00 am »

quote:
Originally posted by Red Jackard:
<STRONG>Helios may be more appropriate... I don't think Hades' could fly.</STRONG>

Indeed, Hadies had a flying chariot; I believe it was mentioned when in the tale wherein he steals the daughter of Persephone, or it might have been Persephone who he kidnapped, and all that leads to why there is winter. That and pomegranates. Pomegranates made winter.

Logged
A thousand million pool balls made from precious metals, covered in beef stock.

The-Moon

  • Bay Watcher
    • View Profile
Re: Zeppelins mayhaps?
« Reply #9 on: March 23, 2008, 10:01:00 am »

quote:
Originally posted by Kagus:
<STRONG>Well, they may spawn, but they'll be pulled by two pack animals and ridden by a merchant sitting up front.  They'll also  look exactly like wagons.


Now, you might be able to pull off a flying wagon, if you add the flier tag to the merchant, the wagon pullers, and the wagon itself.  Could be fun.</STRONG>


You can make new pack animals and name them "Hot air makers" hahaha

Logged
There is absolutely no time, to be taking time for granted. ~Busta Rhymes

Dari

  • Bay Watcher
  • I punt kobolds.
    • View Profile
Re: Zeppelins mayhaps?
« Reply #10 on: March 25, 2008, 05:56:00 am »

Well I guess then in a wagon th e"propulsion" is the pack animal that draws it, so in a zeppelin it would make sense that the pack animal in question simply be an engine, however I'm not sure that you can assign an animal in... whatever folder is required specifically to a type of wagon, so that may or may not be a bummer. Also can the pack animals be targeted independently from the wagon?
Logged
In case of death, coat in platinum, and worship as idol god.

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Zeppelins mayhaps?
« Reply #11 on: March 25, 2008, 06:32:00 am »

With the tag [WAGON_PULLER] you can make an Animal pull a Wagon. As far as i can see only Horses have that tag. The question is does the wagon move without a horse if he has a Bodypart(or flyer) that could make him move.

The description of the Wagon in creature_equipment has a tag [EQUIPMENT_WAGON] so i think if you delete this tag (maybe)your wagon will not get any Animals to pull it.

Maybe adding the Swimer tag makes the wagon to a "boat".

[ March 25, 2008: Message edited by: Heph ]

Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Zeppelins mayhaps?
« Reply #12 on: March 25, 2008, 11:37:00 am »

but then I think [EQUIPMENT_WAGON] means that it is a wagon, if it doesnt have it, it wont be sent.
Logged

Sean Mirrsen

  • Bay Watcher
  • Bearer of the Psionic Flame
    • View Profile
Re: Zeppelins mayhaps?
« Reply #13 on: March 25, 2008, 11:49:00 am »

I think that it rather means that the creature cannot move by itself, and must be pulled. Creatures like mules have the trade capacity tag (I think) that tells how much stuff can be stuffed into the creature for trading purposes. So removing the equipment_wagon might have the creature appear by itself. You would probably get roaming wagons around then though....
Logged
Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

"Europe has to grow out of the mindset that Europe's problems are the world's problems, but the world's problems are not Europe's problems."
- Subrahmanyam Jaishankar, Minister of External Affairs, India

Mel_Vixen

  • Bay Watcher
  • Hobby: accidently thread derailment
    • View Profile
Re: Zeppelins mayhaps?
« Reply #14 on: March 25, 2008, 12:13:00 pm »

I think the [CREATURE:EQUIPMENT_WAGON] tag makes a Wagon a Wagon. The extra [EQUIPMENT_WAGON] tag makes it pullable.

Maybe someone could ask Toady about it?

Logged
[sarcasm] You know what? I love grammar Nazis! They give me that warm and fuzzy feeling. I am so ashamed of my bad english and that my first language is German. [/sarcasm]

Proud to be a Furry.
Pages: [1] 2