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Author Topic: help  (Read 1423 times)

mechsword

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help
« on: April 14, 2008, 12:45:00 am »

im pretty newbie to modding and i've read the wiki guide on it and it hasn't really been so helpful. so i was wondering if anyone could help me understand it(mainly how to make character/graphic sets and use) or direct to afew sites.

thanks in advance.

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Lyrax

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Re: help
« Reply #1 on: April 14, 2008, 11:46:00 am »

I suggest you be more specific.  There's a lot of modding subcategories.

Make sure you look at the wiki's lists of tokens!

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Hypcso

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Re: help
« Reply #2 on: April 14, 2008, 12:14:00 pm »

Just digging into the raws is one of the best ways to learn. They are quite friendly, actually. Toady has been as helpful as possible in identifying which tags do what by making them self explanitory. You can copy paste most things and simply change the text and numbers to fit what you need.
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puke

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Re: help
« Reply #3 on: April 14, 2008, 03:28:00 pm »

modding tilesets and graphic sets is indeed covered in pretty painfull detail in the wiki, but you have to find the right page:
http://www.dwarffortresswiki.net/index.php/Tilesets

the section you are specifically interested in is a little vauge:

quote:
Graphics sets
Character sets only change certain graphics, while others are left out. The confusingly-named graphics sets are used to change the appearance of creatures in the game, such as dwarves and unicorns. These are usually designed to work together with certain character sets. The Dystopian Rhetoric graphics set comes with it's own DF installer; to install any others (or to install that one manually), you follow a similar process to the above:

Download the graphics set. (The list is here.)
Convert it into a 24-bit BMP file using your favorite image editing program.
Put it in the raw/graphics/example directory of your Dwarf Fortress installation, so it overwrites the existing file.
Open /raw/graphics/example_text.txt
Replace the contents with the appropriate text for the graphics set you downloaded. Save the file.
Open data/init/init.txt
Locate the [GRAPHICS:NO] line and change it to [GRAPHICS:YES].
Change the resolution and font directories as above, this time for the lines starting with GRAPHICS instead. So, if you want to use fullscreen mode, modify [GRAPHICS_FULLSCREENX:800], [GRAPHICS_FULLSCREENY:600], and [GRAPHICS_FULLFONT:curses_800x600.bmp] to suit the standard tileset you want to use. For windowed mode, the lines to change are [GRAPHICS_WINDOWEDX:640], [GRAPHICS_WINDOWEDY:300], and [GRAPHICS_FONT:curses_640x300.bmp].
Be sure to change [GRAPHICS_BLACK_SPACE] to the same setting as [BLACK_SPACE].
Save the file, then you're ready to get mangled by a great-looking elephant!


but there is actually some really good information if you go to the "talk" page for the graphical sets.  scroll down to the bit on "Questions: making your own set":
http://www.dwarffortresswiki.net/index.php/Talk:List_of_user_graphics_sets

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mechsword

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Re: help
« Reply #4 on: April 14, 2008, 07:48:00 pm »

lets say that dont know very much about computers any way of getting this into layman's terms
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GreyMario

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Re: help
« Reply #5 on: April 14, 2008, 07:53:00 pm »

That is layman's terms.

All you need to knjow is how to type in order to mod Dwarf Fortress.

If you can't understand that you simply need to type things in that make sense, go away.

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