v0.07
This is a modification for those folks who have a particular vengeance against the dominating hordes of microcline, the baffling assortment of metal alloys, and the bewilderingly huge assortment of gems.
What this mod does is drastically reduce the number of different material types, in an attempt to make things a bit easier to remember and just a bit more streamlined overall. Also, it includes a few of my personal choice modifications that I can't release anything without.
* Vermin bird and fish subtypes combined. You no longer have to think about what the heck a "shad" is.
* One rock type. Two flux types (one hard to extract, the other easy). Five gem types. Two soil types (one sand, one regular). One tree type (aside from tower-caps). Five metals, plus steel and bronze alloys. Only one gibbon species.
* Bronze is slightly stronger, so it is more useful. The process to make it has been tweaked, so it requires two sources of copper and one of tin.
* Copper and gold nuggets can be found in small quantities in dirt. This makes it possible to have at least minor metal access in aquifer-laden biomes without breaching the water layer.
* Limestone is encountered as veins underground. These veins are aquifers, however, so getting the limestone out can be a bit tricky. Calcite appears in small clusters, but at least it's dry.
* Plants, weapons and clothing have been simplified somewhat. Goblins have fewer articles of clothing to lessen post-siege clutter. Giant cave spiders are semimegabeasts, and smaller cave spiders no longer have permanent bites. Smaller cave spiders have also been renamed to "spiders", and can appear both above and below ground.
* Lobsters added to aboveground oceans. You can now attempt to capture some, if you feel the desire to do so.
Full changelog is available in the readme.
Please post suggestions, bugs, and opinions in this thread.
Link
P.S.
Many thanks to Janus for the file depot, never before has uploading or installing such pointless Dwarf Fortress mods been so easy.
[ March 18, 2008: Message edited by: Kagus ]