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Author Topic: Goblin allies  (Read 1619 times)

Mephansteras

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Goblin allies
« on: February 28, 2008, 08:09:00 pm »

Is it possible to give the goblins more allies when sieging? Or is that hardcoded. I was considering giving the gobbos some enslaved kobolds to use as wall fodder.
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Untelligent

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Re: Goblin allies
« Reply #1 on: February 28, 2008, 08:13:00 pm »

IIRC, assuming your dwarves are "friendly" (as opposed to evil or nuisance), then you can only have one evil and one nuisance race in a single embark location. You can make more evil races, but you'll only get one at a time.

So, yeah, it's hardcoded.

EDIT: If I misunderstood you, I *think* you can give them more "pets" (like trolls), but I don't know how.

[ February 28, 2008: Message edited by: Untelligent ]

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Mephansteras

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Re: Goblin allies
« Reply #2 on: February 28, 2008, 08:43:00 pm »

I was thinking pets like trolls, although different evil races sieging sounds cool too.
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Deon

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Re: Goblin allies
« Reply #3 on: February 29, 2008, 02:40:00 am »

I think I've got a few nuisance races while embarked... Should recheck.
It's easy to give them new pets, but they don't bring them along in the invasions.
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Mephansteras

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Re: Goblin allies
« Reply #4 on: February 29, 2008, 10:54:00 am »

Rats. I was hoping to add some more variety to the invasions.
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Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
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shadow_archmagi

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Re: Goblin allies
« Reply #5 on: February 29, 2008, 05:54:00 pm »

Is it possible to construct a multirace race? That is, a race of "Goblins" which technically included things that weren't goblins, so you'd get a variety of creatures?
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