Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Traps in adventure mode  (Read 568 times)

RogerN

  • Bay Watcher
    • View Profile
Traps in adventure mode
« on: January 10, 2008, 06:43:00 pm »

I built a fortress in the hopes of visiting it in Adventure mode.  Scattered throughout my fortress were a number of traps and levers.  The traps were primarily pressure-plate based.

I noticed that I can pull the levers just fine in Adventure mode, but none of my pressure plates are triggering.  Do these not work in Adventure mode?  Or perhaps I need to visit as a non-Dwarf in order to trigger them?

Logged

Impending Doom

  • Bay Watcher
  • has gone stark raving mad!
    • View Profile
Re: Traps in adventure mode
« Reply #1 on: January 10, 2008, 07:00:00 pm »

The init file has a tag where you can specify wether or not traps can affect you in adventure mode. Change it to :YES, and they should work. Be careful, though. There is currently no way to break out of cage traps, so if you get caught in one, you're screwed.

[ January 10, 2008: Message edited by: Impending Doom ]

Logged
Quote from: Robert A.Heinlein
Violence, naked force, has settled more issues in history than has any other factor, and the contrary opinion, that violence has never solved anything, is wishful thinking at its worst.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Traps in adventure mode
« Reply #2 on: January 10, 2008, 07:37:00 pm »

That, or you can get chewed up by your "Hall of Doom" with its lined-up weapons traps.

It might be interesting to come back to find your adventurer's skeleton in a cage, though.  Even better if you could reclaim on that site and make stuff out of his bones.

Gaulgath

  • Bay Watcher
  • ♪ Gold gold gold gold ♪
    • View Profile
Re: Traps in adventure mode
« Reply #3 on: January 10, 2008, 08:30:00 pm »

Well, getting caught in a cage actually causes the game to freeze. So you'd pretty much be forced to ctrl-alt-del out of it.
Logged