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Author Topic: Modding Cave spiders  (Read 2447 times)

Anjinsan

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Modding Cave spiders
« on: November 11, 2007, 04:01:00 pm »

I got it in me to make those damn spiders slightly less lethal in adventure mode, and figured I'd take away the paralyzing bite and the no pain ability.

How should I edit the raw to do that?  What I'm looking at now:

quote:
[CREATURE:SPIDER_CAVE_GIANT]
   [NAME:giant cave spider:giant cave spiders:giant cave spider]
   [TILE:'S'][COLOR:7:0:0]
   [MODVALUE:10]
   [LARGE_ROAMING][FREQUENCY:20][DIFFICULTY:3]
   [EXTRACT:giant cave spider venom:7:0:0]
   [EXTRACT_VALUE:100]
   [EXTRACT_PARALYZE][NATURAL][PET_EXOTIC]
   [EXTRACT_ANTIDOTE:giant cave spider antivenin:7:0:0:100]
   [WEBBER][THICKWEB][WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
   [LARGE_PREDATOR]
   [GENPOWER:4]
   [BLOODTYPE:W][CHITIN]
   [PETVALUE:2500]
   [GRASSTRAMPLE:10]
   [CARNIVORE]
   [NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOSKULL][NOBONES]
   [BUILDINGDESTROYER:1]
   [NOFEAR]
   [PREFSTRING:mystery]
   [BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MOUTH]
   [SIZE:10]
   [MAXAGE:20:30]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
   [FAT:1]
   [NO_SLEEP]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:15:30]
   [BIOME_SUBTERRANEAN_CHASM]
   [HOMEOTHERM:10040]
   [STANDARD_FLESH]
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The Hidden

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Re: Modding Cave spiders
« Reply #1 on: November 11, 2007, 04:06:00 pm »

quote:
Originally posted by Anjinsan:
<STRONG>I got it in me to make those damn spiders slightly less lethal in adventure mode, and figured I'd take away the paralyzing bite and the no pain ability.

How should I edit the raw to do that?  What I'm looking at now:

</STRONG>


Wait, spiders can't feel pain?


Basically, just remove  [EXTRACT_PARALYZE], [NOPAIN] and the [SPECIALATTACK_INJECT_EXTRACT:50:100] and create your new world.

[ November 11, 2007: Message edited by: The Hidden ]

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Kyselina

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Re: Modding Cave spiders
« Reply #2 on: November 12, 2007, 04:14:00 am »

They don't have [NOPAIN], they got [NOFEAR].
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Poil

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Re: Modding Cave spiders
« Reply #3 on: November 12, 2007, 06:24:00 am »

Actually they do. It even says so just two lines above [NOFEAR].
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Karlito

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Re: Modding Cave spiders
« Reply #4 on: November 13, 2007, 03:43:00 am »

Geez, no wonder these things are so hard to kill.
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BDR

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Re: Modding Cave spiders
« Reply #5 on: November 13, 2007, 07:20:00 am »

Pain only makes it easier to kill stuff because carving off a limb or two is enough to put most creatures with no toughness into a rather long state of shock.  :)
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Keilden

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Re: Modding Cave spiders
« Reply #6 on: November 13, 2007, 08:00:00 am »

So no pain and no fear? Thats strong.
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The Hidden

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Re: Modding Cave spiders
« Reply #7 on: November 13, 2007, 05:28:00 pm »

quote:
Originally posted by BDR:
<STRONG>Pain only makes it easier to kill stuff because carving off a limb or two is enough to put most creatures with no toughness into a rather long state of shock.   :)</STRONG>

Carving off just one limb can make even the toughest creatures give into pain...

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Burnme

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Re: Modding Cave spiders
« Reply #8 on: November 14, 2007, 03:39:00 am »

Actually you should only have to remove [SPECIALATTACK_INJECT_EXTRACT:50:100] and [NOPAIN].

It was not necessary in previous versions to create a new world due to removing tags such as these, but I haven't tried the newest version so dunno, but doubt it.

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Silleh Boy

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Re: Modding Cave spiders
« Reply #9 on: November 14, 2007, 12:55:00 pm »

Easier?
Personally, i was considering making them harder... lets see... what can i do to them..


code:
[CREATURE:SPIDER_CAVE_GIANT]
   [NAME:giant cave spider:giant cave spiders:giant cave spider]
   [TILE:'S'][COLOR:7:0:0]
   [MODVALUE:10]
   [LARGE_ROAMING][FREQUENCY:10][DIFFICULTY:3]
   [EXTRACT:giant cave spider venom:7:0:0]
   [EXTRACT_VALUE:100]
   [EXTRACT_PARALYZE][NATURAL][PET_EXOTIC]
   [EXTRACT_ANTIDOTE:giant cave spider antivenin:7:0:0:100]
   [WEBBER][THICKWEB][WEBIMMUNE][AMBUSHPREDATOR][PARALYZEIMMUNE]
   [FIREBREATH][FIREIMMUNE][MAGMA_VISION]
   [DEFENDER][DAMBLOCK:8][CAN_LEARN]
   [SPEED:750]
   [LARGE_PREDATOR]
   [GENPOWER:4]
   [BLOODTYPE:W][CHITIN]
   [PETVALUE:2500]
   [GRASSTRAMPLE:10]
   [CARNIVORE]
   [NOPAIN][EXTRAVISION][NOSTUN][NOEMOTION][NOSKULL][NOBONES]
   [NOEXERT][NOBREATHE][NOBLEED][NONAUSEA][TRAPAVOID]
   [MATERIAL:METAL:IRON]
   [BUILDINGDESTROYER:1]
   [NOFEAR]
   [PREFSTRING:glistening mandibles]
   [PREFSTRING:unnatural size]
   [BODY:SPIDER:2EYES:HEART:GUTS:BRAIN:MOUTH]
   [SIZE:30]
   [MAXAGE:20:30]
   [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH][SPECIALATTACK_INJECT_EXTRACT:50:100]
   [FAT:1]
   [NO_SLEEP]
   [ALL_ACTIVE]
   [POPULATION_NUMBER:15:30]
   [BIOME_SUBTERRANEAN_CHASM]
   [HOMEOTHERM:10040]
   [STANDARD_FLESH]

i'll test it later, to see if i need to remake the world to make these things push aside zombie carp as the number one threat to dwarf kind.

Seryntas

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Re: Modding Cave spiders
« Reply #10 on: November 14, 2007, 02:45:00 pm »

Magma vision.

You gave them magma vision.

What the hell?!?!

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tallyho

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Re: Modding Cave spiders
« Reply #11 on: November 14, 2007, 03:36:00 pm »

I'd get rid of [NOSTUN] as well.
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Bingbing

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Re: Modding Cave spiders
« Reply #12 on: November 14, 2007, 08:18:00 pm »

quote:
Originally posted by Silleh Boy:
<STRONG>Easier?
Personally, i was considering making them harder... lets see... what can i do to them..

*insert data here*

i'll test it later, to see if i need to remake the world to make these things push aside zombie carp as the number one threat to dwarf kind.</STRONG>


Just add on "unicorn elephant demon" to the end of the name, make it spawn in insane amounts, and you have a winner!

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Beware. Not of the E, or of the U, or even of the &, @, and b. Beware the #.<BR>(Translation:) Beware. Not of the elephants, or of the unicorns, or even the demons, carp, and badgers. Beware the husks, for they are relentless, corrupting, and unstoppable. Only the might of hell itself can even keep it in check; and only for a small period of time. If one sees such a being; run away, unless you like the idea of joining their ranks.

The Hidden

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Re: Modding Cave spiders
« Reply #13 on: November 16, 2007, 08:15:00 pm »

Don't real spiders give into pain or just die after much torment is done to them?
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Jinxed Captain Morgan

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Re: Modding Cave spiders
« Reply #14 on: November 18, 2007, 02:03:00 pm »

The thing that bugs me the most is the fact that there's so many of them, feels like almost every cave has atleast 2 of them. So far I havent been able to kill a single one either.
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