You guys should explore that as I believe that town knowing what they can expect each other will help us overwhelmingly more then just everyone hiding what they can do and not being cooperative enough to help scum who likely have much stronger abilities, won't miss probably, and are cooperating to boost each other
Mixed bag in these games. As in, every game is built so different, and every role, that sometimes pro-town sharing info helps town hugely, sometimes it helps anti-town hugely, and sometimes different people have different needs.
Like the last game here, the one Mater hosted. My town role needed complete secrecy. Mafia had so incredibly many ways to mess town up and I had a secret but messible-up power... plus I needed to live to end game (In case town lost) to save the day. That too needed secrecy.
And I had one ability that self targeted, and maf had many ways (even if they had to be creative to figure them out) to prevent self-targeting me from ever acting again (until they should have won; if they let me live that long, I'd have been freer than superfree and coming for their heads... hopefully no more than 2 maf heads left then or town's still gonna lose... probably. But a huge advantage to hide like heck what I was doing, could do, couldn't do, all of it.
Town repeatedly investigated me (that's fine) and reported my actions (not cool at all, there's bleepin' maf listening! And they can figure stuff out and I have... one terrifying pattern that is the only thing I can do, and I'm as dead as dead if they hit me before I unlock one specific thing, and then they just need to kill me twice).
People (some maf) pushed like heck to find out if I was roleblocked when they expected me to be (I wasn't, I was immune to roleblock, but also getting hit with other stuff I was so not immune to). I wasn't about to reveal anything; if maf want to pepper me with roleblocks I want them to, as many as they wanna waste - that's fewer used on my fellow town, great.
So I treated all that game as me being a townie secret, regardless of how unhappy that made my fellow players (It was not enjoyed, but hey, town won, and I didn't even need to go super 'you think you won? Oh no. The game has finally begun' - we actually won normally, though it was close, went to final 3).
Other games, I am very open about what I'm doing or can't do.
It's always a calculated risk though. There could be anti-town waiting to hear something they can use. And they may be able to use it better for them than any townie can for town. But that's game-specific and perhaps more often role specific in B12. So, each player tends to be more open or not.
You've been open about needing/wanting info and wanting cooperation; you've warned about the risk of benefit to maf. I don't wanna help maf either (
I weak town-lean krr1ss, low confidence, that's gonna be easier for me once I have more meta on you - so far I know you only as a very interesting and enjoyable host for a game that ended way too soon, not even end of D1, alas. But I like you... and have no idea how you play as maf or town, I didn't even get to deep dive your host-ness because you didn't make the game you hosted, right?) but I'm pretty open to cooperation and being helped as well as helping. Got all my blenders busy tonight though already, got a precious... whatever it is... to see if I can 'mend' into survivability with one of my favorite players, Verm.
I remember you asked me not to touch your abilities; I'll mention that I don't just randomize abilities (and that's a rather extreme thing that could be awful, randomizing could do
anything to any degree.). I can do far more controlled stuff, like set them up to 'grow' and do more besides (that cannot possibly save Verm with what he described - would maybe make his situation vastly worse - but our God knows much and this is surely, clearly, designed - based on what Verm said, this is literally the only way I can think of to maybe have to help his situation. Thanks, God! I am grateful, God! May all that happens always please you!).