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Author Topic: FBYOR 7 - Day 2 - Ineffable (12 / 14)  (Read 11701 times)

Krr1ss

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #810 on: Today at 05:35:37 am »

Kriss tried to target Vermillion, that failed.

I tried to target Kriss, that failed.

Toony tried to target me, but was Disabled. I didn't do that.

There's a lot of action blocking floating around, which makes me think this is the technique Fallacy is using to balance this game: there are a lot of high powered gonzo abilities, and so one way to try to manage complexity is to make it likely that on the early nights of the game when there are still a lot of players, a good chunk of actions are going to fail for one reason or other.
Oh, you tried targeting me? Why and with what
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notquitethere

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #811 on: Today at 06:11:21 am »

Something harmless I could do to give my role more juice. It's a typical BYOR bit of role design— I start off reasonably powerful (extra vote) but I can make things even better if I get lucky with a night action. I picked you more or less randomly, I wouldn't have learned anything useful if I'd have been successful.
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Krr1ss

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #812 on: Today at 06:13:00 am »

Something harmless I could do to give my role more juice. It's a typical BYOR bit of role design— I start off reasonably powerful (extra vote) but I can make things even better if I get lucky with a night action. I picked you more or less randomly, I wouldn't have learned anything useful if I'd have been successful.
Okay Thanks NQT
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notquitethere

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #813 on: Today at 06:26:52 am »

Care to explain?

Consider that I could have just kept my target to myself, and that there are things I don't need to explain on the public forum where mafia can read on D2.

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Krr1ss

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #814 on: Today at 06:34:41 am »

Care to explain?

Consider that I could have just kept my target to myself, and that there are things I don't need to explain on the public forum where mafia can read on D2.

Just parked there for now to show dissatisfaction. Why? Because your explanation told me nothing of your intentions except "I targeted you cuz I can and it wouldn't matter anyway" which is very ehh. Town would probably try explaining at least somewhat more even if it came down to lying. Scum would be more afraid of it. You were also in my scum leans iirc.

And most importantly, I still have mafia sided hat and I refuse to believe that scum wouldn't try stealing it. Someone HAD to try it. Sure, you could have not reported it, but your report is as insubstantial that it feels fake and low effort to a degree.

Anyway, I may move my vote once I take time off today and try seriously solving the game. I think that I low efforted this enough and that some people deserve more from me.

When is the day ending? In about 16h or in 40h?
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Krr1ss

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #815 on: Today at 06:48:26 am »

Care to explain?

Consider that I could have just kept my target to myself, and that there are things I don't need to explain on the public forum where mafia can read on D2.

Just parked there for now to show dissatisfaction. Why? Because your explanation told me nothing of your intentions except "I targeted you cuz I can and it wouldn't matter anyway" which is very ehh. Town would probably try explaining at least somewhat more even if it came down to lying. Scum would be more afraid of it. You were also in my scum leans iirc.

And most importantly, I still have mafia sided hat and I refuse to believe that scum wouldn't try stealing it. Someone HAD to try it. Sure, you could have not reported it, but your report is as insubstantial that it feels fake and low effort to a degree.

Anyway, I may move my vote once I take time off today and try seriously solving the game. I think that I low efforted this enough and that some people deserve more from me.

When is the day ending? In about 16h or in 40h?
Okay, somehow found the SOD2 post, it's 40h. Good
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Krr1ss

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #816 on: Today at 07:28:03 am »

Imp can you explain to me how your ability works? I really wish for one of my abilities to be altered but only in N3 or N4. It's not really a harmful ability to me, nor am I on time limit or anything. It's just that the ability is kinda useless or uh, specific and hard to get sure benefits out of. It's powerful but hard to control if you get me.

So, from what I understood, you "understand" the name of an ability, target the player that has it, and somehow nudge it to "grow" or "change" in a certain direction but you can't control it. I am curious about what "grow" would do to it but "change" is too scary for me rn if it's random. How do you control it and in what manner is it possible? I know that this is vague and kinda role baity but I am planning my course of action rn and I seriously need to consider how your ability may affect this all. Because, if it brings a positive change, I believe that we can win the game just with that.
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Imp

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #817 on: Today at 08:27:06 am »

Imp can you explain to me how your ability works? I really wish for one of my abilities to be altered but only in N3 or N4. It's not really a harmful ability to me, nor am I on time limit or anything. It's just that the ability is kinda useless or uh, specific and hard to get sure benefits out of. It's powerful but hard to control if you get me.

So, from what I understood, you "understand" the name of an ability, target the player that has it, and somehow nudge it to "grow" or "change" in a certain direction but you can't control it. I am curious about what "grow" would do to it but "change" is too scary for me rn if it's random. How do you control it and in what manner is it possible? I know that this is vague and kinda role baity but I am planning my course of action rn and I seriously need to consider how your ability may affect this all. Because, if it brings a positive change, I believe that we can win the game just with that.

I need to be vague about it, I am a type of magician and words are power.  The ability itself has limits and rules built throughout my role and what I discuss about it must stay vague.

However, the ability itself is also vague.  And so far I have used it once.

We have what Verm said about it post change:

I didn't perform any actions last night, free or otherwise, because I didn't want to risk Imp's randomizer turning my ability into an Auto that did something... bad.
On the bright side, it turned my Negotiations into a very useful night ability that doesn't cost Escalator, so that's good. It's simultaneously multiple-person Watch and Hat-thievery denial, at the cost of only affecting the Theatre.

Pre-change:
Kriss: As I mentioned in the post you quoted fairly recently, using my abilities is what kills me - for the most part.
Honestly, I wouldn't say my active abilities are actually that powerful. I have an investigate that I think would bypass protections, due to what it's looking for, but it's not anything special past that, other than the 'sends my soul down towards hell' thing.
Negotiations lets me reduce my life counter (Downwards Escalator) by one, and in exchange I get to see if someone is a Sinner. It has some extra effects, but nothing else too important.
I will, however, say that Negotiations would be much nicer if it didn't decrement Escalator.
My role has two abilities, one of them kills me at the end of the next day, and the other sends a sixth of my soul irreversibly to the abyss.
It'd be really funny if there's only one investigative role, but they have a Super investigate that pierces anti-invest.
Topically, I have an investigate that might bypass some defenses depending on the wording, but it also gives up a piece of my soul so I'd really rather not for the most part.

What I get from that, Verm was gonna die faster if he used the ability (either of them, but he declined the unnamed one to be touched; that's fine), it was an investigate-type ability and still is, a different sort than before, from 'sinner?' to 'multiple-person watch', and it gained hat-thievery denial but became locked affecting only his theatre, I guess that means the members of the theatre.  Not sure how, if he can only watch them or what.  It may be a better investigate than it had been, he seems to think it's more useful now than it was before, maybe on top of the 'oh, and it doesn't speed my death either!' side of things as well.

But that's random.  I wasn't kidding about being worried it might prevent him from posting in the thread even while alive (though Fallacy has answered me clearly about that; no - extreme post restrictions of maybe any sort could possibly happen, but posting would still be possible).

Verm was concerned that it could become a horrible auto - I believe that is possible in many different ways, as well as it could become a wonderful auto or a wonderful or horrible non-auto.  It could become self-conflicting or otherwise nonsense. it could become anywhere between extremely weak or extremely strong.  It could become nearly anything, it even could have sped his death instead of no longer adding to that counter of his.

I think changes in specific, narrow directions with blenderize are unlikely, because so much else is possible.  So, I think the odds that it would sped up his death-clock were relatively low because there's so many ways to do something else instead; I think it could have possibly left the death-clock part alone and changed only other aspects about it - but that's lower odds than it changing the death-clock part.

Now, what I expect if I had used 'grow' on it:

Something about it would build towards some kinda outcome.  Outcome unknown.  It's already 'growing' towards his soul-loss.  It's growing towards finding sinners.  He said it had some other minor effects.

I would guess it more likely to grow towards those directions than random other directions, but random other directions are possible.  I would expect it to 'weaken' something about the ability only if the 'growth' in some area blocked out or over-grew some other part.  I'd expect it to be 'about the same ability', just growing.

And I haven't used it yet, to 'grow' so I have no examples of what that looks like.  I can use it to do so any night I please, but then I don't do anything else with it, so testing is limited and narrow.  The game probably doesn't go long enough for me to experiment enough to really understand this ability, and that's fine.  I love it, but we are playing a mafia game and clearly we're not just no-elim and clearly anti-town didn't just say 'no kill' either!


They're rare and even there I wouldn't have learned everything about this role and what it can do.

But sure, we can talk about your ability and what you want to happen to it.

You said...

It's powerful but hard to control if you get me.

Thing is, I cannot specifically 'make easy to control'.  If I grow it, there's a chance that the 'hard to control' grows and gets harder.

I could potentially turn it into something easy to control, but the path with the highest chance of that is the blender route, because if it's already hard to control, there's probably more ways to make it easier to control than there are to make it even harder to control than now - but that could happen.  Since 'anything possible is possible' with blender, it could even become very powerful and very easy to use.  It may stay similar to what it is, or become vastly different.

So you have to decide.  I have directions I can take it that literally inform me I can make it harder to use - clearly we don't want that.  But I can make it both 'more meta' and 'more difficult to use'.  However, I don't have a way to 'with control' make it 'less difficult to use' - but that may happen with blender as a likely result, along with potentially any other changes to it.

Amusingly, blender seems likely to come out with usable stuff, maybe simply because the odds of usable stuff seems pretty high in general.  But I'm guessing, and this is all as it Pleases God.  Bows deeply to Fallacy and holds the bow for a long moment.
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Agentt

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #818 on: Today at 08:47:11 am »

Good morning people. The weekend isn't going well for me. Sorry Kriss but it's gonna be another day of barely replying.
unvote

is today gonna be a day when Agentt finally has an opinion for once or is he just going to go along with whatver others say? Find out on Saturday.


Toaster, my man, I cried when I read your message. Coming here after a day break to find 20 pages of content.
And Vern...geez...rest man.


Aaah...my night actions, hai hai ahi..
I tried to [Mug] Vern's hat but got told Vern has no hat.
My own hat is with me.

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Agentt

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #819 on: Today at 08:52:43 am »

Ah, and yes. I do confirm Tric told us in the chat,
If he is the last member of the Theatre Chat, he indeed dies.
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Krr1ss

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #820 on: Today at 09:01:03 am »

Imp: I'm not gonna quote that whole post just to not clog the thread with but after taking a careful look at my role PM, I definitely need your help later. The ability is too unreliable and useless otherwise. At this point, even random effect would maybe be better. How about you try "grow" on someone and note how it works? Since Tric seems to want a grow, and Verm isn't in immediate need of help anymore, I think that that may be the best course of action. With that new data, I'll see if I want it to grow or be changed for something else.
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TricMagic

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #821 on: Today at 09:04:50 am »

Magma, a reminder that This Exists. You don't have a leg to stand on when it comes to post content.

I do not add a red vote purely to let people discuss. But it's coming tomorrow.

The fuck are you even talking about, I've been posting all day.
Do you want me to get the wall out and hit you with it?

... Next posts are an admission of guilt, random "Solve", and you leaving.

In this section there are only two arguable. But you expect us to look back to your last post on Day 1.

Jim complaining about the lynch options while not voting for anyone is suuuuper scummy btw.
Jim complaining about the lynch options while not voting for anyone is suuuuper scummy btw.

Right now I'd take Jim over any others.  If enough of us are here and willing to switch?

He's my second highest scumread.  We have like 4 minutes?  Enough people watching and want to, agree?

Nah.
Jim not voting for Crystalizedmire here is borderline outing them as a team though.
As a question, if you thought Jim was so scummy, why not vote?

Town reads:
Imp
VermilionSkies
Krr1ss
ToonyMan
TricMagic
EuchreJack

Fewer town reads than I'd like but I'm finding it difficult to get reads on the remaining players (who I don't scum-read).
I'm not sure what standards you hold when 6 out of 14 players are townread. Notably your latest post of Jim/Crystal/Jack being scum doesn't change much? Hmm...

Magma, you call Jack scum purely because he took your hat. That doesn't line up. He said he was going to take and destroy a hat day 1.
Jack doesn't have enough posts to think otherwise from your twon reads. Yet they don't seem to have changed. If you flip scum your partner is within the list. Funny that you stuck all the remaining theater kids on here.


First off, Role Names are never indicative of alignment in these games. The Fairy Godfather can be Town. The Hated Townie can be Scum.
Second. None of these quotes can count to your town quota, as they aren't you hunting scum. It's barely participated purely to keep yourself alive and tell others to do the work for you.

Moving on.
Some actual posts. 3 of them in fact. Pretty sure I responded to these before though. First issue: If two in your readlist must be scum, why is only one of them in your actual scum team? Jack was added purely cause of hats.

Jack: Can you confirm not knowing the Hat you destroyed?
The rest isn't... Really great.

Spoiler: Is it over yet? (click to show/hide)
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TricMagic

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #822 on: Today at 09:08:47 am »

So much quoting, half an hour of quote spoilering. And 5 posts to actually talk about before I made my post. You can boil down everything to those. Not much for 48 hours of play. Let you claim you've been posting all day. Technically true.
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TricMagic

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #823 on: Today at 09:12:52 am »

Hmm.. Brief skim through things. So.. ToonyMan Magma come on down. You're the next contestants in the Theater of Life!
I'm being serious, it's probably you two.
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Agentt

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Re: FBYOR 7 - Day 2 - Ineffable (12 / 14)
« Reply #824 on: Today at 09:16:40 am »

There is no resolution to the third person who contacted Urist, and whoever blocked NQT, right?

Many people having immunity to getting investigated only for the investigative powers to be immune to the aforementioned immunity would make a hilarious joke.

I also been seen Tric in some town light now, as Magma I believe asked before; yes I was mainly scum reading them because of how scary they looked. I was fully expecting them to us the day to take over the thread and especially try pushing me or vern. But they have been surprisingly understanding and organised. I do like that they accepted town having different opinions and play styles.
I wish I could confidently townread them, because the content they post is very much towny. Same goes for Imp too, she has really taken things much more seriously.

If we end up executing a town today, we will start the next day with 10 players. Which is fine if we assume only 2 mafia but we are in peril if there are 3.

Assuming worst case scenario:

Day 3: 7 towns vs 3 mafia
Day 4: 5 towns vs 3 mafia
Day 5: 3 town vs 3 mafia


And that is assuming we don't have any neutrals in this game. We really should be treating this game as if we only have 2 days left to catch all mafia. 
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