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Author Topic: Dwarf Fortress 51.02 Released  (Read 1102 times)

Toady One

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Dwarf Fortress 51.02 Released
« on: January 23, 2025, 09:41:48 am »

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Release notes for 51.02 (January 23, 2025)

Adventure mode is back!  I put in a keyboard look cursor as a last step before launch, but I'm sure there's still quite a bit of Classic cleanup to do.  But at least the mode is alive again.  This is good.
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Rumrusher

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Re: Dwarf Fortress 51.02 Released
« Reply #1 on: January 23, 2025, 09:45:50 am »

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Release notes for 51.02 (January 23, 2025)

Adventure mode is back!  I put in a keyboard look cursor as a last step before launch, but I'm sure there's still quite a bit of Classic cleanup to do.  But at least the mode is alive again.  This is good.
thank you for the look keyboard cursor toady
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Toady One

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Re: Dwarf Fortress 51.02 Released
« Reply #2 on: January 23, 2025, 09:51:08 am »

No problem!  I'll try to get to other bits I'm missing when I can.  I mean, on top of the Build menu which is obviously missing ha ha.

Oh yeah, and the dev pages aren't updated yet, but that'll also be coming as soon as Zach and I have a chance.
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WerePanda

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Re: Dwarf Fortress 51.02 Released
« Reply #3 on: January 23, 2025, 10:23:35 am »

Thank you all for your hard work! It's been a very exciting experience watching this project grow since I got my first computer in middle school. It distracted me from my homework then and it still keeps me distracted during college.
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Inarius

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Re: Dwarf Fortress 51.02 Released
« Reply #4 on: January 23, 2025, 05:04:29 pm »

So now, 5-nearly 6 years after Steam announcement, at last the game has been adapted for ""modern"" display :)
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Avenkyr PA90

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Re: Dwarf Fortress 51.02 Released
« Reply #5 on: January 23, 2025, 07:59:09 pm »

I know I mentioned this in the Kitfox Discord although can easily mention here as well:

Still kind of find the timing to be relatively interesting since it happens to be on a birthday, if what I'm saying makes sense.
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captainswing817

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Re: Dwarf Fortress 51.02 Released
« Reply #6 on: January 23, 2025, 10:13:51 pm »

Hey man.
I don't know if its just me or some other people are facing the same issue. I tried downloading version 0.51.02 but it does not run on my system. I tried the linux version also on Debian but that also does not work. The latest version that works on my system is 0.50.13. Version 0.50.14 anf 0.50.15 do not work on my system. There are no error logs. When I tried running version 0.51.02 with compatibility troubleshoot it says "Cannot find data/art/curses_640x300.png" and on linux it says it has trouble linking to some sdl libraries.

Any help is appreciated.🙂
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jecowa

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Re: Dwarf Fortress 51.02 Released
« Reply #7 on: January 23, 2025, 11:57:19 pm »

For Windows, try installing the "X64" version of the VC++ redistributable: https://learn.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist?view=msvc-170

Or direct download link: https://aka.ms/vs/17/release/vc_redist.x64.exe

I forget what the Linux equivalent of this is.
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captainswing817

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Re: Dwarf Fortress 51.02 Released
« Reply #8 on: Today at 12:12:07 am »

Thankyou so much. It worked!
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Iklistkel

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Re: Dwarf Fortress 51.02 Released
« Reply #9 on: Today at 02:15:05 am »

I don't know for sure, I'm messing around with the new Adventure mode yet, but looks like the (zoomed) travel map is not working on ASCII version. Only the world map appears on screen when I press "T".

As always, many thanks for the amazing game :)
screenshot:
Spoiler (click to show/hide)
« Last Edit: Today at 02:36:21 am by Iklistkel »
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jecowa

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Re: Dwarf Fortress 51.02 Released
« Reply #10 on: Today at 03:31:05 am »

It’s not just you, skilled modder Squamous was having the same issue.
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ZM5

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Re: Dwarf Fortress 51.02 Released
« Reply #11 on: Today at 06:28:07 am »

I haven't really been following development much so I'm not sure what's supposed to be a placeholder or not, but some feedback from what I've noticed.
As Iklistkel mentioned, the zoomed in map doesn't seem to work on my end either - makes the fast travel map unusable as it has no indicator of where the player is. (47 had the flashing X on the "world" map, and @ on the local one).

In character creation, it seems to prioritize giving the player items with armor levels (helmets, high/low boots, greaves, gauntlets, etc.), but neglects basic clothes. I figure its based on player habits and whatnot but it might be good to have both given to the players so one isn't running around completely nude if a civ has no armor items (more of a modded world concern than a vanilla one, I know, but still)

Throwing functionality and the hotkey are both still clearly there, but they don't show up on the bottom row. Wouldn't it be better to have that be present next to i.e firing, or taking up the place of where wrestling is now? Might just be me, but wrestling and basic attacking being separate icons feels redundant, as both also offer dodging/parrying/blocking, and its not like there wasn't space in the window to have wrestling be present as an option right underneath attacking.

Also in arena testing mode, if the window is resized in a particular way it cuts off the "control creature" button - I wasn't able to scroll it down with mousewheel (instead it resized the map behind the overview window).

moanatari

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Re: Dwarf Fortress 51.02 Released
« Reply #12 on: Today at 07:07:22 am »

Can't wait to start a new colony and test the adventure mode too!
Thanks for the work!
(What's this keyboard cursor thing?)
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brewer bob

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Re: Dwarf Fortress 51.02 Released
« Reply #13 on: Today at 08:20:11 am »

Yeah, fast travel seems to be unusable in ASCII mode at the moment.

There's also still lots of mouse use involved, though less than in Fort Mode. Eg, menu navigation needs a mouse as well as choosing who to talk to. So, it's quite a lot of swapping back and forth between keyboard and mouse. It was nice that most hotkeys seemed to have stayed the same as before. So, thanks for that! I especially liked that z was still for status screen. :)

Also, no way of checking weather and time of day. (Or maybe they were the list to be added later?)

Legends mode had some interesting new kind of historical figures with a quick glance.

aSpatula66

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Re: Dwarf Fortress 51.02 Released
« Reply #14 on: Today at 09:30:37 am »

Also, no way of checking weather and time of day. (Or maybe they were the list to be added later?)

There's a widget in the top right corner for that
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