7 posts left.
So as not to cause confusion to NQT et all, I have every intention of voting Salvatore Monday, but I would like to give us more time to discuss things.
End of day is just under 24 hours. If it looks like no useful discussion is to be had, then I might hammer before then.
Uh, thanks.
Ok, Two Houses blocks all abilities.
This is why I'm all 'uh'.
For how long are all abilities blocked? Just the one night? You mean - factional and genre and personal for 1 night. That's totally cool.
If you mean 'nope, people there never act again unless someone rescue moves them'. That's... what the heck.
If you mean 'people there can never be acted upon again unless they themselves move elsewhere.' That's.... what the heck.
If you mean 'people there can never be successfully targeted again by any kill' that kinda makes sense. Since there's ways to move people and all that, plus the price of that working only until one moves or is moved. And maf might want to use that protection too if there's a Eurogame townie or some kill like that headed their way.
So if you'd kindly clarify. I'd like to hear it.
Remember though:
Finally, I'll state that this isn't a bastard game. I'm not going to lie. However, be very cautious about your assumptions. I can get pretty creative with role design.
Please think carefully and ask many questions, confirm your understanding. Don't just take 'Magma said X therefore' - please say to Magma, "I think you mean detail detail detail, is that correct?" Because if he made a creative language thing and you assume. He already told you to be careful and that's one of the ways you can aim for careful if you choose.
Everything else I write is presumed that folks who are inside a 2-house area can someday act again.
I should clarify: It appears that taking an action on a player outside of the Safe Zone moves the player out of the Safe Zone. So after acting upon Crystalizedmire, the kill immunity will only work if players abstain from night actions.
I need to hear this a bit more clearly.
Hypothetical 1) Player A is where there's 2 houses. Player A did not act last night.
Can player A act tonight at all? if Player A can act tonight, they can do anything; anyone targeting them by standard mech we've been shown in flips will end up where player A started the night - not where player A ends up. Of course, if 'stay here' means can't be target of a NK, good incentive. Player A may have work to do elsewhere that's worth the risk though.
Player B acts on Player A. That's gonna put player B where player A is starting, the safe zone. Presuming this works, and seems plausible based on what I've seen, maybe player B can't be targeted by mafkill if that's how it works.
Hypothetical 2 involves an Action 1 that Player A used 'last night' and if they can use Action 1 again tonight or if they'd have to use an Action 2, or if they literally are paralyzed and have only the day game or something. I presume not but what is being claimed I don't get the claimed limits.
Each player has a location. When a player uses a non-free Personal Ability to visit another player, they travel to where that player was at the start of the night
And I spent all pregame telling Mater lovely stories about how I foxed as anti-town in off B12 Witchhunt my maf game there. And how I used town stated plans and info to put it all together. Course Maf doesn't need me singing in his ear about what I loved of these games, he linked me to upcoming game designs that ahh, eep. Maybe more chaos than I crave (can the game please have a theme besides chaos! Well, this one does

)
Maf Juice does not have a way to move people baked into his role. But two town flips we've seen so far (of 4, counting Mater's flip) do, at least within a condition:
Dispatch (Active)
Quarterbacking? No, it's called winning.
Target another player and choose a location. That player is moved to that location.
Redeploy (Active)
Having the right person in the right place is simply a matter of logistics.
Target any player and choose a location which was modified by one of the augments listed above. That player is moved to the chosen location.
I am surprised if the maf lack a means to move a player. Hard to say if that would happen in time to mess with this 'same night' plan. I have no info about that.
I'm not anti the plan. I don't say if I'll target CrystalizedMire or not. I recommend people don't say and just do or don't. I think CrystalizedMire can safely act if CrystalizedMire chooses to - this won't stop someone from running to Crystal as I read the mech showing. Theoretically we can target one of the people who went to Crystal if needed to get 'back there' later. If they actually went to Crystal. If they are town/honest/nothing confusing happens like a maf going 'yank new spot for you thanks'.
Another reason I want NQT dead today, I suspect he is maf with General Campaign. LOOK AT NQT HOW CAN HE NOT HAVE THAT?If I were maf I'd be totally okay with this plan. As town I'm fine with it, I can't think of anything better to recommend. I do bet maf will blow it to hell and were built able to do so. And not being clear about who intends to target who is a great idea. Nothing wrong with laying out the plan and explaining how to use it. As in, that doesn't sound scummy to me. Hope it works.