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Author Topic: Bring Your Own Board Game - Boardgame Over  (Read 29623 times)

Elephant Parade

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Re: Bring Your Own Board Game - Day Five
« Reply #915 on: February 05, 2025, 07:00:22 pm »

Alright then. Would anyone like to claim what happened?
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Imp

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Re: Bring Your Own Board Game - Day Five
« Reply #916 on: February 05, 2025, 07:42:26 pm »

Alright then. Would anyone like to claim what happened?

Confirming I/my mech in no way had anything to do with EP or anyone else getting a message.  Also, if this changes, I place my name in the message and in a way that likely sounds like me (this could be potentially faked, but I expect a real message from me sounds pretty really like me); if I'm alive I'd discuss and confirm if a message is involved with me.

I also didn't do any of the other stuff being discussed about this inability to target or anything else being talked about.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
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notquitethere

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Re: Bring Your Own Board Game - Day Five
« Reply #917 on: February 05, 2025, 08:11:11 pm »

NJW, and anyone else following along. Reconstructing what I think is happening:

1. Crystal reports her power being disabled
2. Euchrejack reveals that it's his power that did it: there are 1+ houses at Crystal's target location, and that's why.
3. When it gets to 2+ houses, Crystal will be in a safe zone, something Euchrejack was planning to do that night.
4. His house giving action would take effect that night and block other players
5. The way locations work* is that if someone uses a non-free personal ability on someone else, they move to that player's location at the start of the night. Then, anyone in a safe zone at the end of the night is blocked from acting that night (despite moving).**
6. You can leave the zone if you're in it by targeting someone outside the zone.
7. If I had a kill and tried to kill Crystal last night, I would have entered the safe zone at the start of the night, then my kill would have been blocked.
8. Crystal was unkillable last night and is still unkillable this night.
9. If NJW understood all this, the stated rationale of his action would make no sense:

I stopped NQT targeting you because EJ claimed to be building houses in order to make a Safe Zone with you at the centre.

So either:

A. Despite acting on the basis of Euchrejack's plan, NJW didn't understand what he had said at all.
B. NJW is lying about his reasoning.

Let me be frank, I didn't figure this all out until the last few hours. The first time I went through my reasoning I'm pretty sure I made a mistake and had to reread over stuff. It's complicated action processing. I would blame no one for not getting this right. That said on reading Euchrejack back, he is clear on how he thinks it worked, and this is the info scum would be working on:

If I act upon the same location twice, there are Two Houses.  Anyone that acts upon a player in a location with Two Houses would have their action blocked.

Again, scum (or me and EJ) may be mistaken about the action order. I think the house takes effect the night it's placed and I think EJ thought that too. But even if it takes effect the night after, NJW's action still doesn't make sense.

NQT: re the safezone stuff, it didn't look like EJ had managed to build more than one house. Otherwise... could we even get to CM's location by targeting them, if we'd be blocked when we tried?

My understanding of night processing is first everyone targets someone and moves to their location. Then everyone who is next to 2+ houses has their action blocked now that they have moved to that location.

If you really thought that EJ had only built one house, going up to 2 last night, then why in hell would you say that EJ had got to 4 houses once you saw his flip?

I didn't pay enough attention to that stuff at the time, clearly, but you apparently based your whole night action around trying to prevent me from acting on Crystal when:
1. It seems like I wouldn't have been able to even if I wanted to
And
2. Even if I'm wrong about the processing order, if everyone had done what EJ asked and targeted Crystal last night, we'd all be at Crystal's location and while at her location, no one would be able to kill us as Euchre would have been successful placing a house. This would happen even if I were mafia and managed to nightkill Crystal

All your night action does is ensure I'm still targetable tonight. It wouldn't have impacted any ability I had to interfere with EJ's plan.

Can you see why this looks sketchy when you're the person who claims to have acted to aid EJ's plan?

*See Fallacy and Vermillion's flips
**It has to work this way: 1. this is what EJ said after mod confirmation and 2. if players were blocked upon targeting a zone, they'd never get in the zone to get blocked, it'd be a non-starter.



Alright then. Would anyone like to claim what happened?
No idea, but NJW is the only person who has claimed to have a power which can block people from targeting specific other people, and he's claimed it can have a loud element to it, so if it's him then it would be on theme.
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notquitethere

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Re: Bring Your Own Board Game - Day Four
« Reply #918 on: February 05, 2025, 08:34:45 pm »

For how long are all abilities blocked?  Just the one night?  You mean - factional and genre and personal for 1 night. That's totally cool.
It triggers each night the player ends in the Safe Zone.
AHHH I just realised something. EJ's whole plan was a nonstarter.

Global Campaign (Genre)
It's time to pull up a map. Where are we, and where are we going? The fog of war is thick, but your keen eyes pierce the veil.
Each player has a location.When a player uses a non-free Personal Ability to visit another player, they travel to where that player was at the start of the night. At the end of each night, including Night 0, you learn each player's location. On Night 0, send me a ranked list of every player in the game, along with your preferred location for them. I will compile the preferences of each player with this ability to determine the starting location of each player. Players closer to the top of your ranked list are more likely to be given your preferred location. The locations are North America, South America, Africa, Eurasia, and Oceania.

You only travel to a location if you use a personal ability on the player. Scum can still kill people in the so-called safe zone, because killing them is a factional ability and doesn't trigger location movement. EJ tried to confirm it blocked scum powers, and it definitely does, if mafia are already in the zone. Mafia kills won't be prevented this way.

I mean, kudos to Magma, it's a smart design, albeit a headache to puzzle out.

As such I take back this point:
8. Crystal was unkillable last night and is still unkillable this night.
She can still be killed by faction and genre powers.



Day Six Strategy
(By popular demand)

Anyway, if you lot eliminate me today, I'll flip town, you'll all laugh it off, I'll vow never to play this dumb game again (until three months time when I come crawling back).

At night, if you've got useful gubbins, you've got a choice really between Crystal (who could have killed last night and stayed in her zone), and NJW.

One or two town players will probably die. If we're lucky Imp will shoot scum. If we're really lucky Crystal is town and she'll shoot scum.

If it's a normal night and only one person dies, most likely it's Imp. Then you'll face Crystal v NJW v Elephant Parade. Based on his claims, town!NJW should have been able to prevent Crystal from killing Imp, so if you're in this world, eliminate NJW. If NJW dies in the night, obviously just eliminate Crystal.
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Imp

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Re: Bring Your Own Board Game - Day Two
« Reply #919 on: February 05, 2025, 09:09:19 pm »

7. If I had a kill and tried to kill Crystal last night, I would have entered the safe zone at the start of the night, then my kill would have been blocked.

Not sure.  I dunno that the factional kill moves people.

I know that personal abilities do or did per the genre that said it.

A personal ability to kill I think moves someone.  If Global Campaign works constantly.

Global Campaign (Genre)
It's time to pull up a map. Where are we, and where are we going? The fog of war is thick, but your keen eyes pierce the veil.
Each player has a location. When a player uses a non-free Personal Ability to visit another player, they travel to where that player was at the start of the night. At the end of each night, including Night 0, you learn each player's location. On Night 0, send me a ranked list of every player in the game, along with your preferred location for them. I will compile the preferences of each player with this ability to determine the starting location of each player. Players closer to the top of your ranked list are more likely to be given your preferred location. The locations are North America, South America, Africa, Eurasia, and Oceania.


I got time in like another 2 hours to actually catch up on the thread other than skim.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Bring Your Own Board Game - Day Five
« Reply #920 on: February 05, 2025, 09:13:47 pm »


Let me be frank, I didn't figure this all out until the last few hours. The first time I went through my reasoning I'm pretty sure I made a mistake and had to reread over stuff. It's complicated action processing. I would blame no one for not getting this right. That said on reading Euchrejack back, he is clear on how he thinks it worked, and this is the info scum would be working on:

That's okay but....

What have you been working so hard on understanding all game?

If that's not some deep town secret?

I wouldn't care to say where I'm most focused.

I presume this mech wasn't your deep focus and attention.

So... something else was, yes?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Bring Your Own Board Game - Day Five
« Reply #921 on: February 05, 2025, 09:32:38 pm »

After a lot of mulling over, Ive decided that trying to guess the set up would only end up in failure. Scum is either NJW or NQT.
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Imp

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Re: Bring Your Own Board Game - Day Five
« Reply #922 on: February 05, 2025, 09:37:14 pm »

After a lot of mulling over, Ive decided that trying to guess the set up would only end up in failure. Scum is either NJW or NQT.

You might if town want to get more involved.

Imagine we win this on day game -alone-.  Them cheating maf are gonna win otherwise.

You gonna help?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: Bring Your Own Board Game - Day Four
« Reply #923 on: February 05, 2025, 09:38:40 pm »

Imp

I'm not imagining it am I, NJW and Salvatore never converse in the duelist chat, it's always with me, right?

What are your impressions and understandings?

Doesn't matter what I think.  Though you urged me several times to read it carefully, right?

Have you read it carefully? What do you see?

If you see NJW or Sal do or say something that looks wrong there or in the thread - I mean.  Talk.  Why wouldn't you?

I don't get total trust.  In a maf game.  Outside of alignment confirmed stuff.  In a game where that doesn't get messed with.  Which this isn't a bastard game but we are told:

Finally, I'll state that this isn't a bastard game. I'm not going to lie. However, be very cautious about your assumptions. I can get pretty creative with role design.

I'll vow never to play this dumb game again (until three months time when I come crawling back).

wub you, NQT.  Hugs and value you and support you.

I may flip you.  But that doesn't mean I want you gone.

I'm sorry if you had no fun this game and hate it all.  That... would suck.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Crystalizedmire

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Re: Bring Your Own Board Game - Day Five
« Reply #924 on: February 05, 2025, 10:15:23 pm »

I'm sorry you feel that way Elephant Parade. I'm clearly not cut out to play this stupid game when I'm held to an impossible standard of perfect town play and players like Crystal just get to snooze through.

If you lynch me today and somehow town survives the night, then I would recommend eliminating Crystal over NJW tomorrow.
Sorry for not being good at playing the day game.
After a lot of mulling over, Ive decided that trying to guess the set up would only end up in failure. Scum is either NJW or NQT.

You might if town want to get more involved.

Imagine we win this on day game -alone-.  Them cheating maf are gonna win otherwise.

You gonna help?
Okay, heres the thing: skimming through the posts I dont think either NQT or NJW had any hints of trying to discredit euchrejack.
For how long are all abilities blocked?  Just the one night?  You mean - factional and genre and personal for 1 night. That's totally cool.
It triggers each night the player ends in the Safe Zone.
AHHH I just realised something. EJ's whole plan was a nonstarter.

Global Campaign (Genre)
It's time to pull up a map. Where are we, and where are we going? The fog of war is thick, but your keen eyes pierce the veil.
Each player has a location.When a player uses a non-free Personal Ability to visit another player, they travel to where that player was at the start of the night. At the end of each night, including Night 0, you learn each player's location. On Night 0, send me a ranked list of every player in the game, along with your preferred location for them. I will compile the preferences of each player with this ability to determine the starting location of each player. Players closer to the top of your ranked list are more likely to be given your preferred location. The locations are North America, South America, Africa, Eurasia, and Oceania.

You only travel to a location if you use a personal ability on the player. Scum can still kill people in the so-called safe zone, because killing them is a factional ability and doesn't trigger location movement. EJ tried to confirm it blocked scum powers, and it definitely does, if mafia are already in the zone. Mafia kills won't be prevented this way.
... we'd be in a moderately better position if I chose not go along with safe zone plan.
Anyways, I think NQT because reads like town with a realization om something.
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Elephant Parade

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Re: Bring Your Own Board Game - Day Five
« Reply #925 on: February 05, 2025, 10:42:09 pm »

I have something to say re: EJ's plan but I'd like to wait for NJW to weigh in first.

This has been an interesting 12-odd hours but I'm still inclined to lynch NQT today.
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Elephant Parade

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Re: Bring Your Own Board Game - Day Five
« Reply #926 on: February 05, 2025, 11:15:42 pm »

I kind of wish NQT had claimed earlier since I'm going to bed in 2-3 hours and waking up 2-3 before the deadline, but it's a bit late to ask for that. The delay doesn't really help my feeling that he's scum trying different strategies one at a time until one of them works, though. I would have expected town to claim relatively soon after being brought to L-1, not 48? hours later and less than 14 hours before the deadline, though I suppose there are two mitigating factors in that (a) we were talking about a lot of other things, including mechanical things, and (b) plausibly, someone else could still be lynched.
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Elephant Parade

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Re: Bring Your Own Board Game - Day Five
« Reply #927 on: February 05, 2025, 11:18:26 pm »

I'm sorry you feel that way Elephant Parade. I'm clearly not cut out to play this stupid game when I'm held to an impossible standard of perfect town play and players like Crystal just get to snooze through.

If you lynch me today and somehow town survives the night, then I would recommend eliminating Crystal over NJW tomorrow.
Sorry for not being good at playing the day game.
After a lot of mulling over, Ive decided that trying to guess the set up would only end up in failure. Scum is either NJW or NQT.

You might if town want to get more involved.

Imagine we win this on day game -alone-.  Them cheating maf are gonna win otherwise.

You gonna help?
Okay, heres the thing: skimming through the posts I dont think either NQT or NJW had any hints of trying to discredit euchrejack.
For how long are all abilities blocked?  Just the one night?  You mean - factional and genre and personal for 1 night. That's totally cool.
It triggers each night the player ends in the Safe Zone.
AHHH I just realised something. EJ's whole plan was a nonstarter.

Global Campaign (Genre)
It's time to pull up a map. Where are we, and where are we going? The fog of war is thick, but your keen eyes pierce the veil.
Each player has a location.When a player uses a non-free Personal Ability to visit another player, they travel to where that player was at the start of the night. At the end of each night, including Night 0, you learn each player's location. On Night 0, send me a ranked list of every player in the game, along with your preferred location for them. I will compile the preferences of each player with this ability to determine the starting location of each player. Players closer to the top of your ranked list are more likely to be given your preferred location. The locations are North America, South America, Africa, Eurasia, and Oceania.

You only travel to a location if you use a personal ability on the player. Scum can still kill people in the so-called safe zone, because killing them is a factional ability and doesn't trigger location movement. EJ tried to confirm it blocked scum powers, and it definitely does, if mafia are already in the zone. Mafia kills won't be prevented this way.
... we'd be in a moderately better position if I chose not go along with safe zone plan.
Anyways, I think NQT because reads like town with a realization om something.
I'm not sure I understand this sentence. Could you rephrase?
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Magma Mater

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Re: Bring Your Own Board Game - Day Five
« Reply #928 on: February 05, 2025, 11:24:30 pm »

Vote Count - Day Five Evening
NJW2000 (1) - notquitethere
notquitethere (1) - NJW2000

Not Voting (3) - Imp, CrystalizedMire, Elephant Parade, Imp

With 5 votes in play, 3 are required to lynch or to no-lynch.

Day ends in about 14.5 hours, at 19:00:00 UTC on February 6.
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Elephant Parade

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Re: Bring Your Own Board Game - Day Five
« Reply #929 on: February 05, 2025, 11:28:33 pm »

Oh NQT isn't at L-1 anymore? NQT
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