Hi there together,
at this time and date I invested about 3 workdays into learning how the world gen is working.
My main concern was to be able to control the biomes that get generated, but since english is only my second language it seems that I come to the limit of what I can learn from the wiki.
So I hope I can find some folks here to help me understandung the ins and outs of the advanced world gen. For that I have some specific questions.
1. I try to understand how exactly the x/y-Variance for the Configuration Tokens is working.
for example:
If I set the paramters to this (rest of the world is very homogeneous, but I added the full paramter set below)...
[RAINFALL:85:85:0:0]
[DRAINAGE:15:15:0:0]
[WORLD_GEN]
[TITLE:MEDIUM REGION FOR RPG]
[DIM:129:129]
[EMBARK_POINTS:1504]
[END_YEAR:261]
[BEAST_END_YEAR:208:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:801:801]
[RAINFALL:85:85:0:0]
[TEMPERATURE:0:100:201:201]
[DRAINAGE:15:15:0:0]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:300:300]
[ELEVATION_FREQUENCY:3:4:0:13:0:8]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:2:0:0:3:0:6]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[POLE:NORTH]
[MINERAL_SCARCITY:3000]
[MEGABEAST_CAP:36]
[SEMIMEGABEAST_CAP:74]
[TITAN_NUMBER:18]
[TITAN_ATTACK_TRIGGER:3:0:3]
[DEMON_NUMBER:28]
[NIGHT_TROLL_NUMBER:14]
[BOGEYMAN_NUMBER:14]
[NIGHTMARE_NUMBER:14]
[VAMPIRE_NUMBER:14]
[WEREBEAST_NUMBER:14]
[WEREBEAST_ATTACK_TRIGGER:2:2:2]
[SECRET_NUMBER:14]
[REGIONAL_INTERACTION_NUMBER:28]
[DISTURBANCE_INTERACTION_NUMBER:28]
[EVIL_CLOUD_NUMBER:14]
[EVIL_RAIN_NUMBER:14]
[GENERATE_DIVINE_MATERIALS:1]
[GENERATE_MYTHICAL_MATERIALS:1]
[ALLOW_MYTHICAL_HEALING:1]
[ALLOW_DIVINATION:1]
[ALLOW_DEMONIC_EXPERIMENTS:1]
[ALLOW_NECROMANCER_EXPERIMENTS:1]
[ALLOW_NECROMANCER_LIEUTENANTS:1]
[ALLOW_NECROMANCER_GHOULS:1]
[ALLOW_NECROMANCER_SUMMONS:1]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:0:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:200]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:0]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:45]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:12]
[LEVELS_ABOVE_LAYER_2:8]
[LEVELS_ABOVE_LAYER_3:8]
[LEVELS_ABOVE_LAYER_4:5]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[MYTHICAL_SITE_NUM:170]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:45]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:900]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
... I get a world wide swamp. This is intendet, since I basically locked the Rain value to 85 and the Drainage value to 15.
Every sqaure on the world map therefore should have these two values, which then ranslate to a swamp biome.
2. But what I don't get is the following:
[RAINFALL:0:100:0:0]
[DRAINAGE:15:15:0:0]
I would expect, that a rainfall value will be picket at random between 0 and 100 and, since there is no variance in x and y, this value will be set to every square on the map.
Resultung in one of the following bioms to cover the whole map: Swamp, Marsh, Savanna (flat), Grassland (flat), Sand desert.
But this is not the case and I don't understand why. Yes the biomes are really big and cover almost the whole map, but I often get 3 different one. For example swamp, marsh and savanna.
Meaning there has to be varinance in the rainfall value.
Keep in mind, that I disabled OROGRAPHIC_PRECIPITATION to rule out this as a potential reason.
So what is happening here?
My overall goal here is to be able to create a world with a lot of medium sizesed regions. I'm very close to creating world that I would like to use for my PnP campaigns, but everytime I try to break these extreme large regions with increasing the <variance>, I just get more small ones and no medium sized. Its like "dissolving" these mega regions and not breaking them.
Hope someone can help me and is eager to teach me. Besides the goal stated above, I also just want to learn for the sake of it.
Happy holidays