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Author Topic: Underground plants and Manager...  (Read 537 times)

Chimerat

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Underground plants and Manager...
« on: November 26, 2024, 09:25:31 pm »

Hoping this makes sense since the Manger screen is confusing enough as it is...

Alright. So there are six underground plants and they all have special uses (other than Plump Helmets which are just staples for booze).

How on earth do I set up the Manager without accidentally using up the last seeds/plants?

If I set Plump Helmets just to brew in the Kitchen menu, they're cared for, but how do you make sure, say, you have enough Sweep Pods to plant between the barrel, bad and brew uses?

How do you even set up the manager to do those?

I know how to do a general "process X plants to barrels if you have at least X plants" rules, but I'd seen a video the other day that implied you might use up all your plants by accident and not have seeds?

Can you make so much paper from Pit tails that you have no more to brew or get thread from (which I believe both give you seeds)?

I've found a few places online that list the uses for the underground plants, but none that explain how they interact with the Manager.

Help is very much appreciated.
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anewaname

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Re: Underground plants and Manager...
« Reply #1 on: November 26, 2024, 10:35:49 pm »

To ensure you have backup seeds, go into each of teh six seed bags and forbid a dozen of each seed type, or put them in a room and lock it. And you usually can get more seeds by gathering wild plants in the caverns or through trade.

Find what tasks produce seeds through the wiki.

After checking the wiki uses for pig tails and which produce seeds, you can roughly balance the jobs by having them trigger under the same conditions... so a Quern, a Still, and a Farmer's workshop that are linked to the pig tail stockpile can roughly balance the use of pig tails with three jobs:
- make 2 slurry when pig tails > 60
- brew 20 drink when pig tails > 60
- process 28 plants when pig tails > 60

There are other ways to do this sort of thing and the above example is not what I use, it is just an example isn't as balanced as it looks (some jobs will use one one pig tail from a pig tail[5] and other jobs will use the entire pig tail[5], and how much paper do you need?).

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Tomsod

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Re: Underground plants and Manager...
« Reply #2 on: November 27, 2024, 05:37:29 am »

To ensure you have backup seeds, go into each of teh six seed bags and forbid a dozen of each seed type, or put them in a room and lock it.
This is only reliable if the global seed cap in d_init.txt is also disabled, otherwise they might disappear.
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Überzwerg

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Re: Underground plants and Manager...
« Reply #3 on: November 30, 2024, 01:36:57 pm »

Cooking is the only activity that is giving you no seed from the processed plant.
So disabling those plants (and seeds) in the cooking menue will protect you from running out of seeds.

This DFHack plugin is also handy: https://docs.dfhack.org/en/latest/docs/tools/gui/seedwatch.html#gui-seedwatch
https://docs.dfhack.org/en/latest/docs/tools/seedwatch.html
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mross

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Re: Underground plants and Manager...
« Reply #4 on: January 19, 2025, 08:41:05 pm »


I know how to do a general "process X plants to barrels if you have at least X plants" rules, but I'd seen a video the other day that implied you might use up all your plants by accident and not have seeds?

Can you make so much paper from Pit tails that you have no more to brew or get thread from (which I believe both give you seeds)?


All these tasks you've mentioned create seeds.
You can lose seeds in exactly these ways and no others : by cooking a plant, cooking a seed, pressing a seed, or season change. All other tasks you can do with plants retain seeds.
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Quietust

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Re: Underground plants and Manager...
« Reply #5 on: January 21, 2025, 09:09:57 am »


I know how to do a general "process X plants to barrels if you have at least X plants" rules, but I'd seen a video the other day that implied you might use up all your plants by accident and not have seeds?

Can you make so much paper from Pit tails that you have no more to brew or get thread from (which I believe both give you seeds)?


All these tasks you've mentioned create seeds.
You can lose seeds in exactly these ways and no others : by cooking a plant, cooking a seed, pressing a seed, or season change. All other tasks you can do with plants retain seeds.
However, if you produce lots of seeds from other plants, then the game will start to delete your oldest seeds (which might be the ones you actually wanted to keep).
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