Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Pet Burial  (Read 269 times)

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Pet Burial
« on: November 26, 2024, 05:54:48 pm »

Hello, I can't seem to get my dwarves to bury animal corpses in my fort. I have a tomb set up with graves.
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Pet Burial
« Reply #1 on: November 26, 2024, 10:41:07 pm »

The Tomb zone has default settings, change them.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Re: Pet Burial
« Reply #2 on: November 27, 2024, 11:30:12 am »

I have changed the settings to take pets only and it isn't working.
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Re: Pet Burial
« Reply #3 on: November 27, 2024, 01:41:21 pm »

Also dump zones and refuse piles don't work ether.
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Pet Burial
« Reply #4 on: November 27, 2024, 03:41:44 pm »

The dead pet, is it in an impassable/unreachable tile, like the solid corner of a workshop?
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Re: Pet Burial
« Reply #5 on: November 27, 2024, 04:30:44 pm »

No they are in my very populated gathering hall
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Re: Pet Burial
« Reply #6 on: November 27, 2024, 05:10:47 pm »

The wiki says there is a way to assign graves. I have 1 tile wide graves over coffins set to accept pets only.
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Re: Pet Burial
« Reply #7 on: November 27, 2024, 05:31:34 pm »

I had to build enough coffins to house my dwarves before it would place pets I think.
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

anewaname

  • Bay Watcher
  • The mattock... My choice for problem solving.
    • View Profile
Re: Pet Burial
« Reply #8 on: November 27, 2024, 05:37:51 pm »

Dump zones and refuse stockpiles should have worked... What I mean is, if the corpse was not Tasked, Forbidden, or unpathable, it should have been moved to the dump zone or refuse stockpile.

So, maybe there was something else that changed, besides building enough coffins to house all the citizens, that allowed them to finally move the corpse. Or, maybe there is a bug of some sort.
Logged
Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

Bishop36

  • Bay Watcher
  • It is known.
    • View Profile
Re: Pet Burial
« Reply #9 on: November 27, 2024, 07:00:42 pm »

Ya still not sure why dump zones and refuse stockpiles didn't work.
Logged
"Things that make noise should never be sold to small children. Only adults can handle that responsibility."

-Justin from Left-Hand Toons

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: Pet Burial
« Reply #10 on: Today at 01:57:53 am »

Ya still not sure why dump zones and refuse stockpiles didn't work.

Do you have the requisite labors enabled?
Logged
Really hoping somebody puts this in their signature.