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Author Topic: NQT's Choose-Your-Own-Spheres 2 - GAME OVER - Mafia Team Murder Victory?  (Read 16600 times)

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #780 on: December 14, 2024, 08:16:56 pm »

Oh.  Wow.  Just realized.

Jack.

If you are town, I hope you bring back EP.  The rest (below) you probably already noticed.

Nobody alive can out wager you.  Since you die, you can 'safely' spend 1.0+ of your vote since you won't be voting again.

EP claimed [hrm, still no EP flip] can't be forced to wear one of FoU's hats, so would prevent any FoU shenanigans there.  If you are town, FoU is our anti-town; maybe a 'safe' one like Toony was (anti-town by definition, town needs to see win, lose, or die, but isn't otherwise messing with town directly, isn't actually opposed to town).  Maybe part of team murder, if so unsure how the murder happens.  Maybe it was meant to all build up by Verm, no idea.  Maybe Team Murder was just 1 maf.  But they apparently had a chat.

I feel a little better about the 'if Jack's town'.  I'm shocked if so, but the whole game's shocking.

If you're anti-town, you do whatever the heck you do, and oh well.

Good luck all.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

EuchreJack

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #781 on: December 14, 2024, 08:22:18 pm »

Ok, so now I'm thinking Fallacy

To me, it just makes more sense for Fallacy to be scum buddies with Verm. And a single player can't be a scum team, they would instead be a Serial Killer or other anti-town, so I think we're looking for Verm's partner.

FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #782 on: December 14, 2024, 08:26:29 pm »

Well, let's map out some consequences.

Jack's executed, flips scum, but revives Verm, Verm nightkills me or Imp, town loses.

Kind of an issue.

The only difference is, if it's Imp that's killed, then I can still win via my second wincon by giving Verm a headband.

Unless Imp can prevent kills.

To me, it just makes more sense for Fallacy to be scum buddies with Verm. And a single player can't be a scum team, they would instead be a Serial Killer or other anti-town, so I think we're looking for Verm's partner.

Clearly I'm a secret cult leader with Imp. We win once we vote you out.  :P
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #783 on: December 14, 2024, 08:30:22 pm »

Mind you, if I want to be an absolute dick, there's an alternative. I trade you a headband, Jack, and then we both vote out Imp.

Town loses, Team Murder wins, and I also win using my second wincon.

I'll only consider that if you admit you're scum, though.

It's not like it'd make a difference at this point, since we can still execute you, but we can't stop you from reviving Verm.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

EuchreJack

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #784 on: December 14, 2024, 08:33:19 pm »

Even though I am Town and plan to resurrect Town, I am willing to go for the headband.

Imp

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #785 on: December 14, 2024, 08:33:22 pm »

If Verm comes back.

He can mafkill, but it does weird things to an ability of his target.

(Mafiakill)(Mutation)(Cascade) Soul Manipulation: Kill a player and mangle their soul: if possible, one of their non-item abilities, randomly selected, is split in two, and two of their non-auto, non-item abilities are merged into one. If they were using those abilities at the time of death, the newly mutated ability is used instead. Gain +1 additional Cursed Energy.

Presuming we do anything at night.  There's a chance that in trying to mafkill either of us... something unusual, maybe something useful and game-winning for town could happen.

Who knows.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

EuchreJack

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #786 on: December 14, 2024, 08:35:34 pm »

Trade a random item for headband

FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #787 on: December 14, 2024, 08:35:49 pm »

Although, is the daykill your mafiakill ability? If so, Verm won't be able to kill during the night, assuming a one-kill-per-cycle restriction, and we can vote him out during the next day.

Though maybe that's too much of an assumption to make.

Even though I am Town and plan to resurrect Town, I am willing to go for the headband.

Haha, very funny.

But wait, if you revive Verm and I give you a headband, Verm doesn't have a headband, so I wouldn't win, and you could just as easily nightkill me.

Unless my victory resolves before the revival.

Grrr.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #788 on: December 14, 2024, 08:36:51 pm »

Trade a random item for headband

I think I remember Jack saying that he gave up all his items (if he even had any) for the loss of our votes.

I deeply believe he can't trade.

Perhaps can be given, if the game doesn't end before night, if I'm elim.

One of you two is anti-town, or both.

Good luck whatever you decide.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

EuchreJack

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #789 on: December 14, 2024, 08:38:39 pm »

Fallacy, you give the headband as your night action to the Town player that I resurrect.

EuchreJack

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #790 on: December 14, 2024, 08:40:09 pm »

I think that I still have some stuff that didn't get cataloged, hence the "a random item"

FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #791 on: December 14, 2024, 08:42:43 pm »

Trade a random item for headband

I think I remember Jack saying that he gave up all his items (if he even had any) for the loss of our votes.

I deeply believe he can't trade.

Yeah, okay, so that's not on the table, then.

I'm sticking with my vote for EuchreJack, then.

No Trade.

I don't know if trading will resolve "fast" enough to get in before the revival, so I'll keep my headband to give to the totally Town townie town player that (Definitely Town) EuchreJack will revive (postscript: definitely not Verm) during the Night. Kills resolve at Night end, I think, which is slower than my headband gift.

I think that I still have some stuff that didn't get cataloged, hence the "a random item"

I'm not sure if I believe that.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #792 on: December 14, 2024, 08:44:22 pm »

Mafia: You win when town cannot win. The exact number of mafia are not known to players at the start of the game. They may be split up into more than one team, in which case the team must also eliminate their rival teams in order to win. Mafia have a shared chat. They have a mafiakill which can be used once per night, and often individually have alternative mafiakill abilities based on their spheres. They essentially have access to a secret mafiakill sphere.

Hrm.  Looks like maf teams do have to kill the other to win, if more than 1.  Mafkill is 1 per night, no idea if a mafkill can happen during the day ever for any reason, if so... I suspect it's one per cycle.

NQT, if it still matters when you're awake to answer, how's that work and what's possible that we may know?

But that's so, it's possible verm can't mafkill even if brought back.  I don't think we have to worry about that, if Jack is maf, he brings back his maf who can't maf kill if Jack did (but if Jack simply killed, even as maf, then mafkill is available I think).  If he's town, he won't bring back maf.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #793 on: December 14, 2024, 08:45:41 pm »

DefinitelyNotVerm, do not nightkill me, I have Second Chance and weird shit will immediately happen if I'm no longer able to win via second wincon (and my second wincon requires me to be alive).

snip

Yeah, if Verm can't daykill and can't nightkill, then we just execute him on Day 5. I do value a town win more than a second wincon win, the second wincon win is just my backup plan.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #794 on: December 14, 2024, 08:48:28 pm »

No Trade.


I am cool with this.  Very cool.

If you're town I desperately need you in play.  If you win by secondary wincon, you're not in play.

I don't think the hat can help me this time (be funny if for some absolutely nonsense reason (like teamed...... omg there's solo maf but teamed anti-town 3P with a chat, to explain the second maf tric claimed town Jim reported to the 4 in the 1-night-only chat Jim made once... and I'm believing there could be truth in what a known maf person told me privately???) it becomes possible to res with the hat again.  But I'm hopefully alive, so...)

I don't think it matters to me at all if you trade me a hat.  So the offer's just there for you, and I'm cool with whatever you do there.

Heck, even if you're anti-town I want you winning.  remember you can just give me the hat tonight too, if that seems your best play.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.
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