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Author Topic: NQT's Choose-Your-Own-Spheres 2 - GAME OVER - Mafia Team Murder Victory?  (Read 16753 times)

FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #705 on: December 13, 2024, 09:55:21 am »

Right, claims.

At the end of Day 3, my Business Contacts action was upgraded to Bribe Business Contacts, which is just Business Contacts with the [Paid] tag, so I can sacrifice items to use it more often.

On Night 3, I used Bribe Business Contacts on Jack and gave a Hypnotic Cat Ear Headband to Elephant Parade.

At the end of Night 3, I gained the Security ability with the Selfish sphere, which protects me from item theft and trade forcing.

So, not exactly the most useful upgrades, but someone likes me.

notquitethere: does Toony's roleflip have the correct number of Hypnotic Cat Ear Headbands?
Yes: one.

Right.

So that implies that he had two at some point, but lost one due to Treasure Rooms? I think.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Elephant Parade

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #706 on: December 13, 2024, 10:13:40 am »

So your focus throughout the game has been on giving everyone these Hypnotic Cat Ear headbands which serve no pro-town purpose, correct? I can imagine why you'd do that as town with a secondary wincon, but I can't say I'm impressed, and it feels a bit off.
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Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #707 on: December 13, 2024, 12:05:54 pm »

Who do you think got the headband from Toony, FoU?

I'm almost certainly voting between FoU and Jack today.  I really need to hear more from Jack.  I watched town FoU die as lying v town claim while having super useful abilities.  I still haven't recovered and hope FoU gets lots of town practice and sometimes starts to play detectably towny when town.

We could legit have two antitown left.  Three I hope is impossible, I'm not smart enough to solve that one.  This game maf are playing so weird, well, except for verm who kinda did reasonable maf things and posts.  So I don't get what I am missing.  Secondary wincon, confuse everyone very much, awarded at end of game?  No idea.

Half scared Jack will kill his voter(s) but that shouldn't stop me.

I think only one town should commit to wager for res.  We may compete with antitown trying that, but at least town doesn't have to risk tying a wager with town.

Today's vote is full strength.  It's later that the wager is lost.

If Jack is antitown and decides to wager, we can't stop him since he can go over 1.  I kinda lean elim Jack and attempt to res Jim and see what happens tonight and tomorrow.

There is a chance those hats actually douse.  And having worn one is enough.  If so, Jim had one.

Pfp, will watch as possible, which is minor.  Really need to hear from Jack.

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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #708 on: December 13, 2024, 01:08:15 pm »

So your focus throughout the game has been on giving everyone these Hypnotic Cat Ear headbands which serve no pro-town purpose, correct? I can imagine why you'd do that as town with a secondary wincon, but I can't say I'm impressed, and it feels a bit off.

Yeah, essentially. The problem of course is that that's what my role is meant to do.

My ability to affect the game is basically limited to stealing items from people using forced trades, giving headbands out, and letting other people force trades. I'm sure I could have built something more powerful if I took a different sphere path, but we're not living in that world (and if my role was too powerful my mania would have gotten my executed by a bandwagon due to my suspicion aura).

My role may very well be the weakest and least versatile in the game. Which, I pretty much earned and chose, so I can’t really be mad.

Where does that leave me? Well, probably wagering either 0.9 or all of my vote to revive Max, in a fit of profound irony.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #709 on: December 13, 2024, 01:18:37 pm »

Fal, my role is built around building that book.  Instead I didn't and played more clearly for town.  It can hurt town to be blind to winning and instead focus on how to use ability.

It's not clear from how you play your role that you are pro or anti town.  I killed web last cyos because to him emeralds were town.  You have a similar focus and lack of clear playing for town but I saw you choose to do x instead of help town, as town, before.  I don't know if you do that now or are antitown.

I don't trust you to be town enough to want you to handle the town res.  I suggest I do so.  Anyone have an issue with that?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Elephant Parade

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #710 on: December 13, 2024, 01:37:22 pm »

EJ: The forums are back up. Please get in here.

So your focus throughout the game has been on giving everyone these Hypnotic Cat Ear headbands which serve no pro-town purpose, correct? I can imagine why you'd do that as town with a secondary wincon, but I can't say I'm impressed, and it feels a bit off.

Yeah, essentially. The problem of course is that that's what my role is meant to do.

My ability to affect the game is basically limited to stealing items from people using forced trades, giving headbands out, and letting other people force trades. I'm sure I could have built something more powerful if I took a different sphere path, but we're not living in that world (and if my role was too powerful my mania would have gotten my executed by a bandwagon due to my suspicion aura).

My role may very well be the weakest and least versatile in the game. Which, I pretty much earned and chose, so I can’t really be mad.

Where does that leave me? Well, probably wagering either 0.9 or all of my vote to revive Max, in a fit of profound irony.
I find that hard to believe, to be honest. I don't think NQT would give someone an underpowered role just because they took the wrong combination of spheres (unless they took a million red spheres, maybe? don't think anyone has done that -- I took 5? in CYOS1 and my role was fine, even). And I don't think they would intentionally give a town player with Second Wincon abilities that heavily incentivize pursuing the second wincon over the town wincon, because that would be turning a townie slot into a bootleg 3P in a game that's already light on living town. It's not outside the realm of possibility, but it would be very strange. I find you less scummy than EJ at the moment, but...
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Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #711 on: December 13, 2024, 01:40:13 pm »

Right, claims.

At the end of Day 3, my Business Contacts action was upgraded to Bribe Business Contacts, which is just Business Contacts with the [Paid] tag, so I can sacrifice items to use it more often.

On Night 3, I used Bribe Business Contacts on Jack and gave a Hypnotic Cat Ear Headband to Elephant Parade.

At the end of Night 3, I gained the Security ability with the Selfish sphere, which protects me from item theft and trade forcing.

So, not exactly the most useful upgrades, but someone likes me.

notquitethere: does Toony's roleflip have the correct number of Hypnotic Cat Ear Headbands?
Yes: one.

Right.

So that implies that he had two at some point, but lost one due to Treasure Rooms? I think.

Still pfp.

FoU, do you understand how your ability upgraded during the day?

Nobody has claimed able to do that.

I will look closer when I am home.  I don't think we know if any ghosts could act before they were destroyed.

I don't know how Tric got res.  Maybe Egan force fed fruit of res.

But there is still a lot of strange stuff that I did not do, is not claimed by anyone, and is not explained through flips, or else my pfpness is confusing me too much.

We also don't know history, except as a page tracks it.  We know abilities can change if they gain or lose spheres.  I had an ability gain super, so I saw this happen.  I suspect cm had a big ability change.  So, just cause people can't do x now doesn't mean they couldn't earlier.  But does mean if it happened n3, they had to be able to do it n3
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Elephant Parade

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #712 on: December 13, 2024, 01:47:50 pm »

I reread D1 and with how hard Imp pushed Vermillion (first on the wagon, consistently aggressive) I really don't see them being partners. Bussing your only teammate in a multiball game does not seem like a sensible play.
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FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #713 on: December 13, 2024, 01:53:45 pm »

I don't know who provided either of my upgrades, or how it was done. I'm definitely interested in seeing Jack's claim.

Unfortunately, my role really is that weak. I guess the second wincon helps make up for the overall lack of power?

There is one strong upside, though. All my actions are verifiable.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #714 on: December 13, 2024, 06:32:38 pm »


On Night 3, I used Bribe Business Contacts on Jack

Why this target for this ability, Fal?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #715 on: December 13, 2024, 06:39:40 pm »

Of the players alive I don't think it's Imp or ToonyMan. There are universes where I can believe it's not FoU. I think Jack is playing like absolute garbage and Elephant Parade is also unimpressive, and while I've read Max as town during previous days the longer the game goes on where his deductions don't lead to progress on ridding the game of scum the more suspicious he becomes.

I'd shoot within Jack and EP for Day 3 if I had a vote. Probably Jack.
I don't think we lose if we lynch FoU, EP, and Jack in whatever order feels most necessary. I'm leaning trusting EP least since he's claimed nothing memorable at all. But then again, from his perspective, neither have I.

Jack... if you're town I need you.

I think EP looks pretty townie.

Other now-known towns didn't think so at least at some point.  Play, bud, if you're town you're not alone and you're really needed.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #716 on: December 13, 2024, 07:00:43 pm »

I don't know who provided either of my upgrades, or how it was done. I'm definitely interested in seeing Jack's claim.

Unfortunately, my role really is that weak. I guess the second wincon helps make up for the overall lack of power?

There is one strong upside, though. All my actions are verifiable.

So, a role's as weak as what you do with it, and also how you think and feel about it.

Your force-trades role absolutely ended up exposing the 'terrifying' book to you N1 and to the game D2.  That's no small thing.  You could have hammered me with trades each day, trying to confirm if I lied about anything.  Anyone else with items you could have done the same; like Verm with his 'counter sphere item' (He claimed it in his first post, ended up being Egan's 'Counter' person), but you could have dug that out of him if you thought him untowny enough and that something to dig for.  Same with Toony and his claim of many ACME items, same with anyone and anything item.  You could have gotten very involved in tracking items and verifying claims, in fact or just in threat.

Your ability to trade to me a hat was part of my being ressed N2, for all I didn't know, only blindly tried whatever I could do that didn't feel wrong and I don't think you predicted my res connected to it either.

Actions being verifiable is of less use in a game with a speed sphere, and we already see people with ways to get free actions that may not involve Speed.  Sure, you may be completely honest with all you do (or impossible to catch where not honest) but there's no way to prove to others that this is all you do, just all you admit to.  To my thinking, it's not an up or a downside, it's just a side.

To look town to me, you ideally are gonna have measurable effort towards a pro-town wincon.  Now, I've seen you, as town, fail that hardcore.  I don't like it, but it's part of why I called for Verm's head D1 and didn't call for yours D1.  He wasn't playing like his town self, from my limited experience with that - you unfortunately seem to have 1 playstyle for any alignment and it's not really great for town.  Love you, want you in games with me, gonna whine about your help with games when they're hard and you might be aligned with me.  Town mighta won Max's Supernormal if you'd not scared many townies D2!  If you'd had measurable movement towards scumhunting, I'd have had an easier time trying to save you (and I wasn't even town there, just trying to be pro-town).

Here we are on D4 this game, and while you've done stuff that benefited or didn't harm town (like be part of saving me, like be part of exposing the book and not being clearly harmful to town in how you handled the book), I struggle to see scumhunting in your play and you look like you wanna coast or just self-serve.  Hugs, love, and play towards town wincon or die sooner or later if you don't win first.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

notquitethere

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #717 on: December 13, 2024, 07:14:28 pm »

Vote Count:
- Imp
- Elephant Parade
- Euchrejack
- FallacyofUrist

Hammer is three. Day ends Monday 4.30PM GMT



[Game Wide] Revolving Door Policy: At the end of each day, one dead player (who has not already won or lost the game) may be resurrected by wagering your vote, in increments of 0.1.
- Whoever wagers the most of their vote loses that amount of vote and the target is resurrected.
- Wagers are sent in privately and are only spent (at the end of the day) if the target is successfully resurrected.
- If the wagers are a draw, no one is resurrected.
- Wagers may be changed as many times as you like before the end of the day.
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EuchreJack

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #718 on: December 13, 2024, 08:38:22 pm »

I have been officially prodded.

The forum was down yesterday and I didn't have time today, sorry.

I'll do some reading.

EuchreJack

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #719 on: December 13, 2024, 08:45:51 pm »

@ElephantParade: Since you have a tiny bit of extra vote power, you should probably resurrect someone. Who?
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