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Author Topic: NQT's Choose-Your-Own-Spheres 2 - GAME OVER - Mafia Team Murder Victory?  (Read 16576 times)

Elephant Parade

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #690 on: December 12, 2024, 05:34:08 pm »

EJ: Fullclaim please?
Imp: You've already claimed a lot of stuff, but mind fullclaiming in one place?
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Elephant Parade

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #691 on: December 12, 2024, 06:14:56 pm »

After rereading the thread, there's only one vote I can cast in good conscience, and it's 504 Gateway Timeout
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FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #692 on: December 12, 2024, 07:21:54 pm »

So... are you gonna fullclaim?

No, wait, you're the Sphere Web, right. I forgot for a minute.

I'll claim my night actions and results once I'm home from work, though.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #693 on: December 12, 2024, 07:23:55 pm »

I have a lot to say.  I think Jack can maybe kill on even days.  Not sure why Jack killed on D2 and no other days.

Very very very very confused why none of the maf appear to have killed or maf killed.

Since it's not on their flips, maybe there's some info in maf chats that might explain it.

Jack, presuming you can kill, asking you to delay unless you're sure rushing helps your wincon; if you do, well.  Maybe those who survive vote you or something unless they agree with your action.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #694 on: December 12, 2024, 07:24:47 pm »

I will be full claiming, I'm still typing it out.  Annoyingly I have a lot to type :P  And trying to figure stuff out as I go, why I paused to request of Jack to delay.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #695 on: December 12, 2024, 09:13:08 pm »


If the forum stays up long enough, I'll reads and stuff and decide my vote.

My idea about FoU:  I can't read FoU for alignment, but:

If we can trust the info from Tric; and maybe given to others in the team chat with Jim - there were 2 persistent chats that were consistently there each day, plus the ones Max made that opened and closed each cycle and the one Jim made.  This is consistent with 2 maf teams (or could be a masons chat or any other constantly open chat, also could be someone else regularly opening 1 chat).  But there's a reasonable chance we have 2 maf chats to go with what looks like 2 maf teams.

I think it's weird if we have 1-member team murder and 3-member team gains; 2 each seems maybe more likely.  I think a 1-member mafia in a larger game is weird, guess possible.  The murder team member died D1, I don't think that explains why the other maf were not killing, or why the murder maf didn't kill as a ghost - maybe Verm is the reason for my infection N2, with his "(Kill) Chase: Target a player. Infects. Destroys ghosts."



FoU, if you're town, hang in there, we need you to help chase a town wincon.  But if you're antitown, I have a very serious suggestion for us all to consider.

If anti-town FoU is honest about the second wincon, then FoU has a way to leave play and share a win with town (especially if FoU is last antitown alive).  Means we get hats on; not sure how many hats FoU could trade for and give tonight.  But if all 3 other players need a hat, for sure I can trade the Poltergust for a headband, and FoU can give 2 items tonight.

There's the chance FoU has a mafiakill that uses the headbands.  It's risky.  No idea if we wanna trust FoU that much; then again it's not that much different from BYOM... except FoU has a partner that's dead and relies on FoU to win for them... technically maybe all the maf are partnered that way.  They do seem to share a wincon that doesn't require the other maf team to lose.

I don't know this is a reasonable idea.  I also don't know that FoU is town.

I'll need to read more for an opinion about EP and Jack.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #696 on: December 13, 2024, 12:39:40 am »

We did shockingly good with taking out baddies in this initially flipless game.

Town Hector blind-targeted Maf Tric N0 for death N1.

... And Tric didn't act throughout the time Tric had.  Maf Tric tried hard not to kill, not with infection or the mafkill he had.

There has to be some amazing info in maf chat.  Why the bleep are maf trying not to kill?  That has got to be seriously key.

But... of the dead.

Town Hector and Town Egan started dead.

Maf Verm D1 elim.
Maf Tric N1 from town Hector's infect (on N0, a blind shot)
Town Jim killed D2 by unknown alignment Jack.
Maf CrystalizedMire D2; Hector's infect there too.
Imp targeted perhaps by Maf Verm with 'chase' (gives infected) N1.  Verm does try to kill N1, maybe, with only method available.  Imp dies and res N2.  (Imp is town, but not flipped yet)

Maf Tric res somehow N3, second wincon win and go.
3P anti-town Toony forced-lose from Tric winning while alive.


So... who destroyed Hector N2?

Verm could have with 'chase' if it had the effect by then (I kinda think it gained it when it got Super, doesn't really sound like how one usually destroys ghosts?)  Or with 'cursed technique' which also destroys ghosts (but consumes a cursed energy, chase doesn't).

Toony could have with a Poltergust, he had one N3 when I believe I may have gained it through his Treasure Room.

Someone not flipped yet might have.

Mafia doesn't want people dead....?

Verm has kill sphere even.  And 2 ways to destroy ghosts, 1 non-mafiakill way to kill players.  And he maybe tries to kill me N1, maybe destroys hector N2.  So, Verm maybe wants people dead/gone.  But Hector's killing... and aimed well, at both Tric and CM (for all CM is elim before infect can kill)

CM dies D2.  Could have mafiakilled N1, did not (successfully?).  And Verm's corpse missing N1, if Toony is honest; we are told CM lost 0.1 vote.  Which would be give someone fruit or mellify a corpse; and CM doesn't start with fruit.  Why target a corpse when can use mafiakill?  Partner was using Mafiakill?  But Partner was Tric, part of team Gains....

Tric dies end of N1.  Theoretically could mafiakill N1; for sure can infect when targetting, so even if mafiakill fails target should get infected... I got infected N1.  But I can't be protected.  If Tric tried to mafkill me I should have died, not become infected....

Toony is anti-town, but has no direct kills on flip.  In fact, has a whoops-res auto, and a wincon that conflicts (yay for cursed, I guess)

And the unflipped theoretical Team Murder maf partner.

So few kills this game.  Why would mafia be so motivated to not kill... Tric's even got an untrackable unwatchable mafkill and he's about to die N1, can use it N1 or never...

There's gotta be info in mafia chat(s) that explain this weirdness.  Like... even instructions or other setup info, warnings, some reason.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #697 on: December 13, 2024, 12:53:14 am »

...  "[Paid](Super)(Chat) Paid Pin: You can send a message of up to 370 characters to any chat. That message will also be pinned."

Jim... did you do something really genius that I can't even imagine?  Something incredible and confusing and priceless and really messed with mafia minds?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #698 on: December 13, 2024, 01:23:21 am »

I really think EP is pro-town.  Likely actual town.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #699 on: December 13, 2024, 02:10:30 am »

So.  EP used Inefficient Sphere Pick on Toony N2.

Toony doesn't have a hat sphere.  He had:  "Curse -> Cursed -> Selfless -> Progressive -> Mass-Effect -> Cascade -> Necromancy"

Yet had this ability:

"[Game Wide][Auto](Mass Effect)(Cascade)(Necromancy)(Hats)
Hatted House: While you are alive, any other living player who would die or be eliminated while wearing a hat instead resurrects without flipping, and their hat is transfered to you. This includes being voted out. If a phase begins with you dead, or alive and not wearing a hat, all ghosts not wearing a hat are destroyed."

So, hat swapped off an item, onto that game-wide auto?  And a blue sphere from that auto flipped onto what had been a hat.  Would have to be any of curse, mass-effect, or necromancy (has to be blue, right?); the game-wide still has necromancy and mass effect.  So, it lost curse, I guess.  Makes me wonder if there's an item that used to be a hat, now maybe not at all a hat and curse instead.  Anyone targetting Toony might gain it, since he had Treasure room, presuming it remained an item.  If it didn't, then Reset Progress might have begun as a hat?  I don't think that's it.



Hatted House doesn't really make sense though.  It's got 'hats' which Toony doesn't have as a sphere.  Hats is on a non-item ability, and it's kinda counter Toony's role concept.

So, I think that... EP saved me by changing Toony in a lucky-for-Imp way, and saved the ghosts for a bit longer, maybe the hat Toony had was changed and no longer a hat, but Toony's new Hatted house resed me and gave Toony that hat I had, which auto-wore in time to preserve the ghosts another day.

This game is so confusing.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #700 on: December 13, 2024, 02:12:34 am »

Then why on earth would Toony flip with only one Hypnotic Cat Ear Headband, if yours was supposed to go to him?

notquitethere: does Toony's roleflip have the correct number of Hypnotic Cat Ear Headbands?
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #701 on: December 13, 2024, 02:17:43 am »

Then why on earth would Toony flip with only one Hypnotic Cat Ear Headband, if yours was supposed to go to him?

notquitethere: does Toony's roleflip have the correct number of Hypnotic Cat Ear Headbands?

Umm.  How many should he have?

Also, Toons flipped with this:

[Auto](Cursed) Treasure Rooms: If anyone targets you, they steal one random item that you are carrying.

Presuming he had that all game, anyone targeting him gains one of his items.  I dunno if they can take a worn hat, it does say 'carrying'.

But I do wonder if hats came off a hat, making the hat become something else, might be hard to recognize except I think it gained 'curse' because I think from what EP claims, if the claim is true, would have to?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Imp

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #702 on: December 13, 2024, 08:58:34 am »

For anyone thinking about ressing a townie.

Egan has Reverse Fate; if ressed Egan immediately leaves the game, no prolonged benefit for town.

Max died shouting 'loss to fellow town' and all, but if ressed he's still town and has no ability I see that would create an instant win for him.  He would bring that book back into play, but the game's almost over and I can attempt to destroy it, or ignore it because without pages, it's harmless, and likely game's over before he could use it (would be N5 if he comes back N4).

Jim, I don't see any reason not to bring Jim back.  He doesn't have any especially useful ability, but he's Jim and conf-town and showed interest in town winning past his own death.  I'm quite okay with this.

Hector, I don't see any reason not to bring Hector back.  While Hector can slowly kill and picked two targets to kill that are indeed anti-town (one blindly, but the other was chosen with info), I don't think the game goes long enough for D7 when the next infected person would die of infection.  But he's Hector and played well all game.  I'm quite okay with this.

The others that could be ressed, they're anti-town.

If we have only 1 anti-town left alive today and properly elim, game ends.  If we have 2 left or don't elim correctly, or if Jack fires and takes a townie and then the elim also takes a townie, I presume bringing a townie back could tip the balance back towards town win.  The alternatives don't seem to help to think about.

So, bringing a townie back probably makes sense, in case the game goes past today.
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Elephant Parade

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #703 on: December 13, 2024, 09:28:32 am »

I would be inclined toward Jim over Hector because Hector seemed pretty done with the game. Still mulling over everything else.
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notquitethere

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Re: NQT's Choose-Your-Own-Spheres 2 - D4 - Secrets Revealed
« Reply #704 on: December 13, 2024, 09:52:37 am »

notquitethere: does Toony's roleflip have the correct number of Hypnotic Cat Ear Headbands?
Yes: one.
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