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Author Topic: Brighter Shores (new MMO by Andrew Gower, Runescape creator)  (Read 291 times)

Flying Dice

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Brighter Shores (new MMO by Andrew Gower, Runescape creator)
« on: November 10, 2024, 05:57:15 am »

It's been slowly building up steam for a few days and released on November 6th of this year. It's a click-based MMO intended to have an episodic structure and very complex profession system. Currently it's free and in EA while they get PvP working.

https://store.steampowered.com/app/2791440/Brighter_Shores/

Haven't played much of it yet so I can't give an honest impression, but it feels promising with some polish.
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quinnr

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Re: Brighter Shores (new MMO by Andrew Gower, Runescape creator)
« Reply #1 on: November 11, 2024, 12:27:21 am »

I have not tried it yet but I'm posting to watch as I've been vying for a new MMO and this looks promising.
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Akura

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Re: Brighter Shores (new MMO by Andrew Gower, Runescape creator)
« Reply #2 on: November 11, 2024, 02:22:20 pm »

Played for about half an hour. Only did the starting tutorial.

Short answer: didn't really click for me. Long answer is, plotwise you're just sorta there for no reason and so is everyone else, though it's probably so early in development there really isn't much of a plot yet. You're put on a railroad that zigzags for a bit before dropping into the deep end of the pool(but still on a railroad). I don't know if it gets better than that, but the first half hour didn't grab me.
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Flying Dice

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Re: Brighter Shores (new MMO by Andrew Gower, Runescape creator)
« Reply #3 on: November 11, 2024, 06:15:10 pm »

Yeah, so far it's looking like it's really heavily focused on grinding. There's a tiny bit of story, the dialogue has some charm, but the content is pure number-go-up with other people to chat with.

I'm also very much not a fan of having to click twice for every non-movement action. Probably going to play through to the end of the F2P section and see how I feel then.
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eerr

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I mean, I never buy mmos on launch because they have barely any content when they first launch. So there probably isn't much to do at first.

I also never buy mmos on launch because the games are unstable and barely functional on launch. AKA the devs typically have to rework half the released game to make the servers stable.

I've seen both those things happen to every mmo I've ever played. (or for the smaller mmos I missed the info about their launch)


On the flipside, maybe people want to get in and level up to the equivalent of 99 before anyone else does.

A newly launched (but not yet complete) multiplayer game also has a certain quaintness to it. Things are there to be good for the first players, just what meshes well at first. A basic game.

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