Thank you board members.
4: Build a course that can trap a sim forever.
I dont think you can actually do that. A golfer will eventually reach your last hole, or give up and go home if they flatline on fun/attitude. However, there is nothing stopping us making a monstrosity of a hole once we have enough land that makes everyone mad...
Or, can you make them shoot the balls at each other? That seems like it would be fun. I'd want an old timey hockey goalie mask to not overdo my golf game though.
This is totally doable. Fair warning though - nearly getting hit really pisses golfers off. We could consider a hole that crosses another, or some that run parallel. Sharing fairway forces the game to have multiple games in the same spot, causing near misses etc.
If those don't work, can you do water hazards? I will assume you can't put gators everywhere. Is a walking route required? I thought it would be funny to have them wade or swim, but maybe it doesn't work like that. How about a hole with a water hazard with an island as a shortcut to reach the green on the other side, with a safe land route around the edge that takes an extra swing or two.
Yep, water is a hazard we can use (streams and lake/ponds). Both are loathed by golfers if they land in them, but if they successfully navigate them give a massive mood boost. However, water is hella expansive to use, but I will aim to create a hole like that if we end up building on the coastline. A walking route is needed as golfers wont go through the water - either a land tile, or a bridge tile.
Does this one have natural disasters? Fire tornado! Rain of spiders! 1,000,000 identical golf ball hailstorm!
Having disasters sounds like it could be fun hopefully it has some, I mean there at least should be rain as it does mess with peoples golf game.
Afraid not, sorry. Which is a real shame.
1. Buy Land
2. Sundial next to the start of the second hole. Barn just Southwest of the patch of rocks to the East
3. Hold off on the putting green.
4. A short hole starting near the green of the third hole but on the other side of the trees, and running Southeast to a small green in the middle of the rocks, leaving space for a hole running the other way alongside it.
+1 to all the above but 1. only if we end with surplus of money afterwards.
+1 to all the above but 1. only if we end with surplus of money afterwards.
+1
To buisness. Firstly, the sundial.
As requested, near the tee for hole 2. Oh, hey, its the comissioner, playing with our old freind Mahatma. I hope he doesnt beat him as badly as he beat us. Putting the sundial here is actually an inspired move because...
... loads of people are leaving hole 2 pissed after ending up in the trees.
Next, the Barn.
This should make hole 3 almost zero effort to maintain, while making it look nicer. It might also benefit hole 4, which looks like this:
This might turn out to be a challening hole. Golfers need precision to avoid the trees, and to hit a small green. Opening up this hole also unlocks this:
At $20000 we are way off affording this, but if and when we buy it, we should see a massive improvement in golfers on our course as we seem to have a very accuracy focussed course so far.
Time to save up some cash just in case we are offered more land, landmarks, or shops. Or even more holes. While it trickles in, lets keep an eye on I.M. Picky...
He is actually beating our nemesis Mahatma thanks to an eagle on hole 1. Sure, he went into the trees on hole 2, but all the best golfers go into the trees. His attitude isnt great, as he is having a wait at the start of hole 3 for some slower players who are spending ages in the sand.
Elsewhere on the course, we might be about to ave our first fun issue. On hole 1, Bill is spending more time in the trees than a member of the Viet Kong.
He is indeed very deep in the trees, as is his partner Ringo.
Bill then storms off in anger at our course, and will probably never return. Ringo, already on the edge, starts to lose it as a result of Bills rage. We have a tantrum spiral on our hands!
I really hope they do not upset I.M. Picky, as he is having a great time:
On his way out of the course Bill starts to smash things up. Luckily for us he tries to smash a random tree, and our indestructible clubhouse.
Before he starts beating up our manager or other members, a miracle happens. Bill notices our new sundial...
... and it soothes his mood. So, no lasting damage done, thankfully. Obvisouly the board was inspired in placing a landmark in such a strategic place.
Ringo finally gets out from under the trees and holes out in a score of 7, a triple bogey. Tihs inspires the game to give us our first hole classification.
Hole 1 is now classified as "precise" this means that it rewards golfers who can make accurate shots. No shit, what with all the tree related rage.
I.M. Picky is on the last hole. Ivana is half way around. Matters for the board:
- If we get the change to buy land, in which direction would you want it to be?
- More hole ideas?
- Any interest in any buildings yet?
- Should we consider hiring any emplyees yet? Our corse is getting a bit big for our one person operation to be a greeter, groundskeeper, marshall, and soda seller.