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Author Topic: Peasants of Mass Destruction - Turn 6 [Open - 1 Slot]  (Read 2164 times)

King Zultan

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Re: Peasants of Mass Destruction - Turn 3 [Open!]
« Reply #45 on: November 01, 2024, 02:37:20 am »

Totally understandable King Zultan given the situation,
I forgot to say that it was nothing bad just an appointment that happened to be at the hospital, only bad thing was that I had to be up when I normally go to bed to make sure he had a a ride there and back
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

SCREE

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Re: Peasants of Mass Destruction - Turn 3 [Open!]
« Reply #46 on: November 01, 2024, 07:45:04 pm »

Turn 4
10 minutes pass || 40 minutes spent since arrival.

Bobby thoroughly searches the Diamond-Shaped Mural room, feeling a little unsettled by the blackened mural as he does so. He is satisfied that there are no secret doors that he can find.

Meanwhile, Ran loots the backpack of the dead adventurer.  As his hand curls around the hilt of the sword, his grip tightens and a chill runs down his spine. This item is surely cursed! Ran equips another wand randomly.

John eventually does find how to slide back the stone panel door, using his foot to press in a stone near the floor. Carl snorts indignantly and goes back to chewing a piece of hay, which you are not sure how he acquired either. John finds a small room with a set of shelving indented here, covered in dust. There is just enough room for two people to squeeze in here if they wanted to, like a closet, but it would be claustrophobic and uncomfortable.

An earthenware jar sits on the middle shelf, a tiara placed haphazardly over the brim. Next to it sits a small leather pouch. A set of three red scrolls are bound together in twine with a piece of parchment resting on them. On the shelf below sits a silver-headed mace.

Inventory Changes:
Ran: 1x Glowing Cursed Sword (Cursed - Equipped) 1x 50ft Rope (1 Slot), Tinderbox (1 Slot) Musty Bedroll (1 Slot) , Empty Waterskin (1 Slot), Full Wineskin (1 Slot), 2x Iron Rations (1 Slot - can combine with existing if you wish), Bag of Marbles (1 Slot), 3x Torches (1 Slot), Firewood (1 Slot), Backpack (-). You can safely cram 12x more Wands, in 2 sets of 6, in your Backpack haphazardly, or 1x Set of 6 Wands normally. Additionally, items stored in your backpack are less likely to get dropped, lost or stolen.

John: option to open: Earthenware jar, small leather pouch, 3x Red Scrolls, or read the parchment. Option to take: Earthenware Jar (1 Slot) Tiara (-, equippable) Small Leather Pouch (-), 3x Red Scrolls (1 Slot), Piece of Parchment, (-), Silver-headed light Mace (1 Slot)

Spoiler: Exits (click to show/hide)
Spoiler: Quests (click to show/hide)
Spoiler: Items Around (click to show/hide)
Spoiler: Mechanics (click to show/hide)
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King Zultan

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #47 on: November 02, 2024, 01:36:23 am »

Take one of the torches and light it in the Brazier then head down the dark hallway and see what I can find down there.

As for the wand I'm guessing it's quirk is that is spawns a random potion at the feet of someone who isn't the caster, also it seems to be instant.
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Criptfeind

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #48 on: November 02, 2024, 01:04:47 pm »

John looks over the bounty of items for a moment before picking up the parchment and reading what's written on it. Unless the parchment tells him what is inside the jar, he'll collect the rest of the items and then open the Earthenware jar to investigate what is within it.

Studiously ignoring the door to wherever the hell that one of the wands made in the hopes that it returns the favor, John then takes out a fresh wand and makes his way to follow Bobbies explorations, giving him cover in case another monster is spotted.


(I wasn't sure if I should be giving these many actions at once, but it seems to me that a check over two items probably won't take more then a few seconds unless something goes disastrously wrong. And if Bobby is going to walk out into the darkness the lead I can do is go to be eaten alongside him, like a true friend.)
« Last Edit: November 02, 2024, 01:07:21 pm by Criptfeind »
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SCREE

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #49 on: November 03, 2024, 03:11:52 pm »

Turn 4 continued
10 minutes passing || 40 minutes spent since arrival.

Bobby watches the fire as his torch FWUMs to life in his hand, warming his face. He walks 70ft down the corridor, passing an empty alchove to his North. Another alchove sits along the corridor after another 20ft. As he approaches the second alchove, his torch illuminates a door on the Southern wall, 30ft ahead of him.  There is a faint scent of vinegar in the air. Just beyond the flickering torchlight, he swears the corridor turns from West to South. Is that a Door on the North Wall of the corner? At his current level of encumbrance, Bobby can move another 50 ft or 5 squares, either back the way he came or West towards the new areas. If he proceeds forwards to the end of his movement this turn, he will stop outside the Southern door.

John scoops up the parchment and gives it a read. "Jossel, if you plan on shirking your duties and covorting with the ladies of the various villages you are on mission too, at least be careful. At least the High Priest is the jovial type. He says you might need these." Thinking a moment, John decides to open the Earthenware Jar, and finds 3 engraved golden rings within, each carved with 'To my One and Only" and "J♥E" ""J♥A" "J♥M" respectively. He pulls out a wand as he rushes away leaving the secret shelves open, passing Name and the room Ran is in, to assist in Bobby's exploration. He just about manages to catch up to the edge of Bobby's torchlight in the stone corridor.

Inventory Changes:
Ran: Pending 1x Glowing Cursed Sword (Cursed - Equipped) 1x 50ft Rope (1 Slot), Tinderbox (1 Slot) Musty Bedroll (1 Slot) , Empty Waterskin (1 Slot), Full Wineskin (1 Slot), 2x Iron Rations (1 Slot - can combine with existing if you wish), Bag of Marbles (1 Slot), 3x Torches (1 Slot), Firewood (1 Slot), Backpack (-). You can safely cram 12x more Wands, in 2 sets of 6, in your Backpack haphazardly, or 1x Set of 6 Wands normally. Additionally, items stored in your backpack are less likely to get dropped, lost or stolen.

John: 1x Tiara (Worth 250 GP, equippable, -), 3x Golden Rings (Worth 50 GP each, equippable, -) Earthnware Jar (1 Slot), Piece of Parchment (-), Full Leather Pouch (Woops, this is 1 Slot), 3x Red Scrolls (1 Slot), Silver-headed Light Mace (1 Slot), obsidian sphere earring (Worth 25 GP)

Spoiler: Exits (click to show/hide)
Spoiler: Quests (click to show/hide)
Spoiler: Items Around (click to show/hide)
Spoiler: Mechanics (click to show/hide)
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SCREE

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #50 on: November 03, 2024, 03:13:35 pm »

(I wasn't sure if I should be giving these many actions at once, but it seems to me that a check over two items probably won't take more then a few seconds unless something goes disastrously wrong. And if Bobby is going to walk out into the darkness the lead I can do is go to be eaten alongside him, like a true friend.)

Yeah, it wouldn't take too long to scoop up Jewellery. I think if it was a barracks of weapon storage with lots of maces it might of taken longer. Bobby is now a bastion of light in the darkness~
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Megam0nkey

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #51 on: November 04, 2024, 05:04:29 pm »

Ran attempts to drop the sword…should he fail this this, he tries to see any effects it might be having To him…and looks for that wizard book if it can remove it. He also leaves the marbles behind
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Criptfeind

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #52 on: November 04, 2024, 05:15:23 pm »

John doesn't like the smell of vinegar, and will instead focus on searching that second alcove for something hidden or disguised, with the others falling behind he doesn't want to get too far away from them!

Also, where did the Obsidian Sphere earring come from? It wasn't mentioned in the previous loot.

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King Zultan

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #53 on: November 05, 2024, 03:16:36 am »

"It smells weird in here."
Hold the torch near the alcove that John's looking in, then go look at what's on the other side of the door on the north wall corner.

Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

SCREE

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Re: Peasants of Mass Destruction - Turn 4 [Open!]
« Reply #54 on: November 06, 2024, 07:50:14 pm »

Turn 5
10 minutes passed || 50 minutes spent since arrival.
Ran attempts to drop the sword, only to find his hand gripping the hilt even tigther. He takes inventory of himself: at least, he doesn't feel any different mentally. The glowing sword is a double-edged sword... metaphorically, as while it is useful for providing light, it is much harder to hide in a dark dungeon with a glowstick attached to the hand. At the very least, Ran is relieved it is not exerting any mental or psychic abilities over him.

Ran doublechecks the spells available to him in the tome:
Charm Person - Level 1
Comprehend Languages- Level 1
Erase - Level 1
Sleep  - Level 1
Friends - Level 1
Message - Level 1
Mirror Image - Level 2
Fool's Gold - Level 2

Alas, none seem to fit removing curses. Of course, Ran could always cast the wand again to see if he got something different... problematically, wands of magic missile always need a living, sentient target.

Meanwhile, Bobby holds up the torch to light John's way. They do indeed find one of the stones can be pushed inwards, allowing the door to be pushed back with the SCCRRRHHH of stone grinding stone. The room on the other side is small and dusty, identical to the brazier room, except with the only exit being the way the pair entered. Each wall is lined with a bench, on which sits rotting robes. Only three are in good condition, and made of fine silks.

A brazier sits in the middle of the room, but it is unlit. Something glints a reddish sheen in your torchlight.

Bobby heads further down the corridor, noting that at the spot of the north door, the corridor also turns Southwards. At the very edge of the torchlight to the south, Bobby can see a T-junction facing westwards. More importantly, Bobby turns his attention to the door before him. It seems swollen in it's frame, but he manages to push it open with relative ease. Cochroaches cower away from the flames, and Bobby stares down into the darkness of another corridor heading north beyond the door. In the distance, he swears he can hear the quietest sounds of bubbling liquid.
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SCREE

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Re: Peasants of Mass Destruction - Turn 5 [Open!]
« Reply #55 on: November 06, 2024, 07:50:52 pm »

has anyone noticed the timing out errors getting more frequent, or am I imagining it?
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King Zultan

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Re: Peasants of Mass Destruction - Turn 5 [Open - 1 Slot]
« Reply #56 on: November 07, 2024, 04:30:03 am »

The 500 errors seem to be coming at me in the same amounts as they have been over the last few days.


"Probably better to avoid whatever that sound is for now."
Close the door and return to the robe room and see what's inside the brazier, after removing it light the brazier and look at the robes.
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The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

Criptfeind

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Re: Peasants of Mass Destruction - Turn 5 [Open - 1 Slot]
« Reply #57 on: November 07, 2024, 06:26:16 pm »

"Sweet, a change of clothing. Can finally get out of these grubby robes." John says, snagging a robe to change into when he can find some privacy. "I wonder if every alcove is going to be a secret door, or if we just got lucky?" He ponders before going back to the previous alcove and using his torch to try to find another hidden passageway.

((They do seem to be coming thick and fast, I'm unsure if it's more then it was. So far I'm not having any issues just reloading the page once or twice though, I've never been locked out for any amount of time))
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Megam0nkey

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Re: Peasants of Mass Destruction - Turn 5 [Open - 1 Slot]
« Reply #58 on: November 11, 2024, 01:15:08 am »

Ran decided perhaps to find the party "Hey! wait up!" He spoke, once he did catch up of course. "You think you can cast that wand to make more wizard books? I kind of got myself cursed, and want to find a way to remove it..."
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SCREE

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Re: Peasants of Mass Destruction - Turn 6 [Open - 1 Slot]
« Reply #59 on: November 12, 2024, 06:56:34 pm »

Turn 6
10 minutes pass || 1 Hour spent since arrival.
TURNTURNTURN
The three peasants sequest themselves in the safety of the secret room for now. The robes are most definitely finely crafted of a pale cream hue, you reckon each of them is worth 21 GP.

Ran seems to be holding exceptionally tightly onto his new cool glowing sword. He implores the party to assist in it's removal by using the book wand.

Meanwhile, Bobby lifts his torch to the brazier. The flickering torchlight reflects off of an array of small red garnets, sitting in the brazier like rocky imitation of embers. They must be worth a fortune!
Within the very centre of the brazier sits an unblinking eye. At first that is what you see, surely? A human eye? It is the right size and shape as an eyeball, but on closer inspection has a pearlescent, partially transparent sheen to it.

Feeling bold, Bobby removes the items and lights the brazier with a satisfying FWUUUM.

After a while, John returns to the other alcove and uses the same push-the-brick technique to discover there is indeed a second room in this spot. This one is again of identical shape and size. An unlit brazier sits in the middle of the room, filled with unlit coal. There are four intact wooden chests lining each diagonal wall. The room is covered in dust, apart from a pristine clean marble tile on the south side of the brazier.

Inventory Changes:

John: 1x Robe worth 12gp (equippable)
Bobby: Since you didn't see what was in the brazier I'll let you choose what you pick up/how much/if any.

Spoiler: Exits (click to show/hide)
Spoiler: Quests (click to show/hide)
Spoiler: Items Around (click to show/hide)
Spoiler: Mechanics (click to show/hide)
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