Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Few questions regarding Lua mods  (Read 709 times)

darkhog

  • Bay Watcher
  • JAGIELSKI is PERFECTION
    • View Profile
    • Jagielski Gaming YT channel
Few questions regarding Lua mods
« on: October 15, 2024, 10:02:44 am »

1. When is it estimated to ship (doesn't have to be a date, version number is fine)?
2. Will it be possible to edit game map in realtime? I want to make a piston mod that could push wall blocks around, kinda like Minecraft's pistons.
Logged
I am a dwarf and I'm digging a hole. Diggy Diggy hole, diggy diggy hole.

If I say something funny, don't ask if you can sig it. Just do it (though credit me).

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Few questions regarding Lua mods
« Reply #1 on: October 16, 2024, 03:34:47 pm »

1. I honestly do not know, not even the version number
2. It's not a part of the initial plan, and I honestly could not tell you if it's in the cards for the near future--to be frank, to give any concrete statement on anything but "with the initial release, you can modify and make your own procedural raws now, which can do everything the raws could already do and no more" and "this is being added to facilitate future magic stuff" bears the risk of being wrong.