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Author Topic: Wizards & Weirdness  (Read 1034 times)

BlackPaladin99

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Wizards & Weirdness
« on: October 14, 2024, 03:06:01 pm »

"Yer a Wizard, Larry."

Spoiler: Rolls (click to show/hide)

Spoiler: Character Creation (click to show/hide)

Spoiler: Character Sheet (click to show/hide)

Spoiler: Magic (click to show/hide)

Spoiler: Damage Rules (click to show/hide)

Spoiler: Weapon Rules (click to show/hide)

Spoiler: Shields & Armor Rules (click to show/hide)

Spoiler: Houses (click to show/hide)

Spoiler: Actions (click to show/hide)

Spoiler: Locations (click to show/hide)


« Last Edit: October 16, 2024, 05:45:43 pm by BlackPaladin99 »
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Megam0nkey

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Re: Wizards & Weirdness
« Reply #1 on: October 14, 2024, 07:33:40 pm »

Name: Gant
Description: A frail looking, scraggly haired, purple robed mage with a gold tooth.

Stats:

-Body: 1d6
-Agility: 1d8
-Intellect: 1d10
-Willpower: 1d10

HP: 8/8

MP: 1/5

Inventory: a week's rations, twine, a torch, a knife, a pouch, 10 gp, and a Arming Sword

Words:4/10

Wounds: N/A
« Last Edit: October 14, 2024, 08:55:08 pm by Megam0nkey »
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BlackPaladin99

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Re: Wizards & Weirdness
« Reply #2 on: October 14, 2024, 08:28:04 pm »

Your words are: (Detect/See/Sense), (Confuse), (Spell), (Dismember)

Edit:  I made some changes to the spellcasting rules for clarity. 
« Last Edit: October 14, 2024, 08:32:05 pm by BlackPaladin99 »
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FiveBalesOfHay

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Re: Wizards & Weirdness
« Reply #3 on: October 14, 2024, 08:33:55 pm »

Name: Domar
Description: A tall, muscular man with long tangled hair and a green robe. He wishes to gain the ability to command plants and beasts and spread the influence of the woods.

Stats:

-Body: 1d12
-Agility: 1d8
-Intellect: 1d6
-Willpower: 1d10

HP: 8/8

MP: 1/5

Inventory: a week's rations, twine, a torch, a knife, a pouch, 10 gp, and a cudgel (medium one-handed)

Words: 3/6

Wounds:
« Last Edit: October 15, 2024, 03:03:04 pm by FiveBalesOfHay »
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BlackPaladin99

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Re: Wizards & Weirdness
« Reply #4 on: October 14, 2024, 08:36:19 pm »

Your words are: (Clone), (Contact), (Gruesome)
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Funk

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Re: Wizards & Weirdness
« Reply #5 on: October 14, 2024, 10:07:18 pm »

Your words are: (Clone), (Contact), (Gruesome)
+1
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Imp

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Re: Wizards & Weirdness
« Reply #6 on: October 14, 2024, 10:50:40 pm »

Name: Ragglesworth
Description: A little scamp that looks almost like an imp dressed up like a human kid, very brown.

Stats:

-Body: 1d8
-Agility: 1d8
-Intellect: 1d8
-Willpower: 1d8

HP: 8/8

MP: 1/4

Inventory: a week's rations, twine, a torch, a knife, a pouch, 10 gp, and a Arming Sword

Words:5/8

Wounds: N/A


Psst, Domar/FiveBalesOfHay, I think maybe your max spells cap at your max intellect die, so 6 for you maybe?
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For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

BlackPaladin99

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Re: Wizards & Weirdness
« Reply #7 on: October 15, 2024, 08:04:28 am »

Your words are: (Mind), (Read), (Detect/See/Sense), (Transfer), (Gruesome)

Your words are: (Clone), (Contact), (Gruesome)
+1

Sorry, but this isn't a suggestion game.  You're welcome to make your own character, though. 
« Last Edit: October 15, 2024, 08:09:56 am by BlackPaladin99 »
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ZBridges

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Re: Wizards & Weirdness
« Reply #8 on: October 15, 2024, 09:07:29 pm »

Name: Sacri
Description: A reserved, redheaded young woman wearing an eyepatch and tattered red robes.

Stats:

-Body: 1d12
-Agility: 1d12
-Intellect: 1d6
-Willpower: 1d6

HP: 12/12

MP: 1/3

Inventory: a week's rations, twine, a torch, a knife, a pouch, 10 gp, and a sword (medium one-handed).

Words: 3/6: (Invisible/Unseen), (Time), (Thought)

Wounds: None
« Last Edit: October 17, 2024, 03:55:26 am by ZBridges »
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VermilionSkies

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Re: Wizards & Weirdness
« Reply #9 on: October 16, 2024, 10:40:13 am »

Name: Antimony
Description: A sickly young girl, dressed in a black cloak adorned with metallic tassels along its length.

Stats:

-Body: 1d4
-Agility: 1d10
-Intellect: 1d10
-Willpower: 1d10

HP: 10/10

MP: 1/5

Inventory: 1 week of rations, 1 knife, 1 pouch, 10 gp, and a silver baton.

Words: 4/10

Wounds: N/A
« Last Edit: October 16, 2024, 12:05:22 pm by VermilionSkies »
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BlackPaladin99

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Re: Wizards & Weirdness
« Reply #10 on: October 16, 2024, 11:47:27 am »

Are any of you going to form houses?  Your words will come soon if you don’t already have them. 
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VermilionSkies

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Re: Wizards & Weirdness
« Reply #11 on: October 16, 2024, 12:04:03 pm »

Ah, how do the house-forming mechanics work?
Do you just declare a name and location?
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BlackPaladin99

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Re: Wizards & Weirdness
« Reply #12 on: October 16, 2024, 01:34:50 pm »

Yup.  Sorry if that’s unclear. 

Name: Sacri
Description: A reserved, red-headed young woman wearing an eyepatch and tattered red robes.

Stats:

-Body: 1d12
-Agility: 1d12
-Intellect: 1d6
-Willpower: 1d6

HP: 12/12

MP: 1/3

Inventory: a week's rations, twine, a torch, a knife, a pouch, 10 gp, and a sword (medium one-handed).

Words: 3/6

Wounds: None

Words: (Invisible/Unseen), (Time), (Thought)

Name: Antimony
Description: A sickly young girl, dressed in a black cloak adorned with metallic tassels along its length.

Stats:

-Body: 1d4
-Agility: 1d10
-Intellect: 1d10
-Willpower: 1d10

HP: 10/10

MP: 1/5

Inventory: 1 week of rations, 1 knife, 1 pouch, 10 gp, and a silver baton.

Words: 4/10

Wounds: N/A

Words: (Memories), (Stun), (Detect/See/Sense), (Extract)
« Last Edit: October 16, 2024, 01:38:24 pm by BlackPaladin99 »
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Megam0nkey

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Re: Wizards & Weirdness
« Reply #13 on: October 16, 2024, 03:41:23 pm »

I declare the House of Waste Wizardry, located in a ruined spire in the Wizard Wastes!

Spoiler: Gant the Gold Toothed (click to show/hide)
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VermilionSkies

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Re: Wizards & Weirdness
« Reply #14 on: October 16, 2024, 04:35:49 pm »

And I found Atelier Materia beneath the Towers of Flame.
Spoiler: Sheet (click to show/hide)
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