Ancalia is a cursed place. The Uncreated, demons from the darkness outside the world, crawl over the land, spreading destruction wherever they go. The dead also walk, brought to horrific unlife by a terrible plague. Survivors huddle where they can, fighting for every day of survival. Reavers pillage the coast, barren of the defenses that once kept them at bay.
Ancalia has been dead for five years. The other nations have turned their gaze and hope that they are not next. Woe to those who step foot on the shores of Ancalia, for land is tainted by plague and worse.
You were on a ship, bound to a distant port, when the storm came. It was violent and sudden, and before you knew it the ship was breaking around you. You were in the water, and you knew no more.
A dragon roars, and breaks.You awake on the shore of a beach, dark clouds in the sky. Despite being water-logged and half drowned, you feel a strange vitality coursing through you. Words, echos of celestial power and might, echo through your soul. A power enough to change a kingdom’s, a world’s, fate.
You are Godbound.
What that means is for you to determine.
This game will run based on the RPG Godbound, made by Kevin Crawford and the rules can be found for free over on Drivethrurpg (and probably other stores). A guide to character creation can be found there.
This is going to be a Sandbox game, driven by the player’s goals. While there will be threats and quests for you to go on, ideally most adventures will be driven by the PC’s. So when designing a potential character, give them goals and ideals that they would strive for, even if it is unrealistic or impossible. You are Godbound, anything can be achieved given enough time and power.
Here is a quick list of words you can reference. For full descriptions and gifts, refer to the rulebook. If you have an idea for a certain word that doesn’t appear on this list, you can make your own word. Refer to the rules for creating new powers, and we can work together to make it fit.
Alacrity :Agility and swiftness in motion
Artifice :Building, repairing, and destroying objects
Beasts :Command and transformation of beasts
Bow :Ranged combat and impossible accuracy
Command :Leadership, rule, and enforced obedience
Death :Undead, death, and the dying
Deception :Trickery, stealth, illusion, and lies
Earth :Stone, strength, soil, and obdurate hardness
Endurance :Tireless vigor and scorn for injury
Fertility :Plants and growth both unnatural and normal
Fire :Heat, smoke, light, fury and lust
Health : Vigor, healing, and the command of disease
Journeying : Swift, unhindered travel over far distances
Knowledge : Knowledge both mundane and supernatural
Luck: The having and giving of luck good and bad
Might: Raw strength and its use in tremendous deeds
Night: Darkness, sleep, night-passage and dreams
Passion: Emotion, devotion, grudges, and yearnings
Sea: Water, seas, rivers, sea-beasts, and purification
Sky: Weather, lightning, flight, and winds
Sorcery: Initiation into theurgic spellcasting
Sun: Light, vision, truth, heat and banishing
Sword: Melee combat and unarmed struggles
Time: Prophecy, postcognition, and time-weaving
Wealth: Money, prosperity, and abundant goods
Birds- Become a bird, and command them.
Cities- Avatar of cities
Dance- The power of movement and communication
Desert- Avatar of deserts and its Dry, Dusty Heat
Entropy-Encourage or discourage disorder and decay
Fear- Nightmares and master of horrors
Insects-Command swarms and call upon bug traits.
Intoxication- master of narcotic substances
Murder- Lord of killing and betrayal
Music- Sound and meaning
Protection- Protecting your allies and worshippers.
Theft- Word of stealing things
Underworld- Caves, darkness, and dungeons.
Vengeance- Eye for an eye, revenge.
War- Master of legions
Winter- Cold and decay, the fading season
Concept Words: These Words cover more extreme character concepts. Please limit yourself to just one.
Dragon- You are a classic fire breathing dragon.
Faerie Queen- You are royalty among the fae creatures, terrible in your beauty
Lich King- Eternal unlife.
Peak Human- The peak of mortal capability, you are no god, but don't let that stop you. ( Word of Batman)
Long ago, the world was shattered, when the masters of the Theurgy, a great form of magic, ascended to heaven and found the Throne of God empty. In their hubris, they looted the halls of heaven to form their own gods and create their vision of paradise, caring little for the devastation that wrecked on the world.
You live in the aftermath of the great wars, that left the world diminished and broken. Still, time has passed and the world has moved on. You are from:
- Ancalia: A kingdom torn apart and isolated by plague and Uncreated. No rule of law here exists beyond the edge of a sword.
- Atheocracy of Lom: Ruled by Absolute Reason. The Non-priests work to burn out any religion. (Country ruled by atheistic inquisition.
Bleak Reach: A ruined exile-land where the refugees and outcasts have scratched out a hard, unlucky existence.
Bright Republic: The last bastion of advanced science in the realm, threatened by the decay of its vital technology. (Modern)
Far Realms: The far lands that drift within Uncreated Night, known only by their castaways and voyagers. (If you want to come from a different world or place, this is your pick.)
Howlers: Covers hundreds of tribes of nomadic horselords.(Dothraki)
Kasirutan Archipelago: Pirates and traders of the hot southeastern islands, the finest sailors in all the realm. (Pirates of the Caribbean.)
Nezdohva: A nation of serfs, artificers and quarreling golem-nobles under the rule of the mechanical Iron Czar. (Russia with a side of clockwork.)
Oasis States: Pyramid-dwelling inhabitants of the desert grow much under the mad eye of the God-Pharaohs. (Super Egypt)
Patrian Empire: A martial state long locked in combat with Dulimbai, dependent on heavy infantry and slave labor. (This is Rome.)
Raktine Confederacy: A patchwork of city-states and rural domains with dark, potent wizards and a ferocious independence.
Regency of Dulimbai: Vanguard of an ancient invasion, proud of its erudition and art and convinced of its right to rule all. (China)
The Thousand Gods: A god-plagued land of countless tribes who wield ancient theotechnical magic in service to their deities.
Toba Plains: Proud riders who serve the holy monks of their ancestor-monasteries and the armies of Dulimbai. (Mongols)
Ulstang Skerries: Witch-viking raiders from cold northern isles who enslave the dead to drive their bone-prowed ships.
Vissio: Former Patrian colonies turned independent city-states of merchants, artists, poisoners, and poets. (Venice)
Character Sheet
Name:
Description:
Goal:
Attributes (Array=16,14 13, 13, 10,8 or you can roll)
Attribute: Score/+Modifier/Check
Strength:0/ +0/ 0
Dexterity:0/ +0/ 0
Constitution:0/ +0/ 0
Wisdom:0/ +0/ 0
Intelligence:0/ +0/ 0
Charisma:0/ +0/ 0
Saving Throws
Attribute: Base/-Modifier/+Armor Penalty=Final
Hardiness:0/-0+0=0
Evasion:0/-0+0=0
Spirit:0/-0+0=0
Hit Points: Current/Max
AC:
Armor:
Savings Throws Penalty:
Base Attack Bonus: (=to your level)
Weapons:Example: Spear (1d8 damage +2 from strength (both to hit and damage)
Fray Die: 1d8 (damage you deal to minor enemies each turn)
Resources
Effort:3
Influence: 2
Dominion: 0
Wealth:
Facts: You can choose three facts. Facts can be used ingame to give bonuses or allow certain actions
Origin: Where do you hail?
Past profession: What do you do?
Relationship to some organization/religon.or group:
Words: Pick three words! Note any abilities your words give you
Gifts: You get 6 points, 1 point for a lesser gift and 2 points per greater.
This game will mostly run on the forum, though combat may be resolved through posts on discord to go a little faster. So Discord is necessary for this game:
DiscordLet me know if you have any questions, or if I forgot anything. I’ll look for around ~6 characters.