Pale light from nowhere wakes you. Cold and choking, hacking violently til you clear the dirt from your lungs. Dirt that wasn't really in your lungs, you realize, though it sure is piling up around you, pushing through the tiny wooden walls of - is this a coffin? Have you been buried alive? You strike out with something at the closest wooden panel, and it splinters with blessed ease. Too panicked to think, you squeeze through the gap, to find yourself in another coffin, smaller, filled with a pale rotten smell. You hammer frantically at another wall as stagnant water floods from below, prying it apart with whatever is in your hand and bursting through - to land as an undignified heap in a room that is
not a coffin.
You stand up and back against the wall you burst through until you realize it is made entirely of coffins, row after row pressed together like huge bricks with gravedirt mortar. To your credit, you calm down quite quickly given the situation and take in the rest of the room.
It's not actually as small as you thought, just has a low ceiling and dim lighting, a hanging lamp wrought in a style you don't recognize - though you do recognize the pale light it emits. In spite of the coffin wall the room starts looking like, of all things, a bar. (Your claustrophobia eases as you even notice a window.) Someone tall and alert stands behind the counter with one hand poised out of sight, watching you - and watching three figures who tumble out of other coffins on the wall.
This is a little experiment I'm running. Each player gets a character, and I'll be starting with a max of four players. As you might expect, you post your actions, and then I resolve them, occasionally with dice. Other mechanics will be explained as encountered - they'll mostly be special dice rolls affected by your character and stats.
What is your name, as best you can remember?
What trinket or tool did you break out of those coffins with?
Choose any two of: breath, bone, blood.
Bone: once you were immovable, and moved others by sheer might.
Blood: once you were abundant, changing others as easily as yourself.
Breath: once you could not be restrained, and moved as quickly as your wit.