The plane dove, streaking through the sky at terrifying speeds. The angle was shallow, and the pilot was doing her very best to keep the passengers alive. A bit hard to do when one engine had been destroyed by an explosive, but it was manageable enough.
Wreckage sat upon a pristine beach, untouched by man nor Hound of Tindalos. The liminality of the matter was ruined by the bickering survivors, however.
It was clear enough that some miscreant, more likely multiple, had sabotaged the flight, leading the passengers and crew to suffer the consequences. The fact that people survived simply means they'd have to finish the job.
Unless you all can catch them first.
Welcome to Mostly Vanilla Mafia 4! There are three games that share a series with this one - Mostly Vanilla Mafia
3,
2, and
1. (I'm most proud of MVM2.)
What is Mostly Vanilla Mafia? Mostly Vanilla Mafia is a beginner-friendly closed-setup mafia focused on
mostly vanilla power roles. In practice, this means everyone will have a power role, and the large majority of the roles will be vanilla roles or tweaked vanilla roles. The overall 'power-level' will be moderate to low.
How many players are you aiming for? Above 9. As FBYOR 6 demonstrated, sending out invitations is a good way to grab more players, so if the signup count is hovering below 9, I'll send out a few invitations to various players.
What defines 'vanilla'? The
mafiascum wiki has most of the roles and modifiers I'd consider 'vanilla'. I reserve the right to tweak names for thematic enjoyment.
Medical Student has better flavor than
Backup Doctor, in my opinion.
A few notes:The days will not be allowed to drag on. In the interest of creating a game that doesn't drag on forever, the Day and Night phases will be fairly short. 48 hour Days, 24 hour Nights. Mod-instituted extensions in the event of a daykill, replacement, or meta-related reason - for something like exams or a player having a personal emergency - can occur if necessary.
Hammers will be in full effect (when the majority of players are voting a single target, the Day immediately ends, please stop posting after that point, and that player is executed). As previously demonstrated, this leads to a faster and more enjoyable game.
If the deadline is reached without a hammer, whatever players
were not executed may continue to discuss until I explicitly say the Day is over. You are firmly encouraged to wrap up your discussions quickly.
A few ability types cannot occur in the setup. No manipulation of voting - that's a better fit for a higher-power game, like an FBYOR. Abilities may still involve voting or execution, it is specifically manipulation of voting that is outlawed. No hidden modifiers to your role - that's bastard. Doesn't mean you can always trust your investigative results, since deceptive roles such as Godfathers and Framers are possible. Roleflips cannot lie to you, though redaction is a rare possibility. Additionally, I'm ruling out alignment conversions or win condition manipulations. Those are too far from vanilla.
The available alignments are as follows.The Town and Mafia are guaranteed to appear in the setup.
The Town are the classic uninformed majority. The large majority of players will be Town, and unaware of the alignments of any other players (unless they benefit from specific roles like Mason). The Town win when all players of other, non-Town alignments are dead, and at least one Town player is still alive.
The Mafia are the classic informed minority, a small team of killers. They benefit from private communication during all phases, as well as a Factional, Free, Mafiakill, and win when their numbers match or exceed the number of other players in the game, and at least one Mafia player is still alive, and it is not possible for them to be opposed.
For example, if there were four players left - two town and two mafia, but the town had a Bus Driver, it would be possible for the mafia's own kill to be redirected onto one of their own members and leave the game in a two-town one-mafia situation.
There cannot be a second scumteam under this ruleset.
The two third parties that may or may not appear are Mafia-Ally and Serial Killer.
Mafia-Ally players win when the Mafia win, and lose when they lose. They don't benefit from the mafiachat and mafiakill, however.
Serial Killer players win when all other players are dead. They don't need to be alive to accomplish this, however. A Serial Killer role will notably be higher-quality than a typical one, since they have precisely nobody supporting them. It's do or die for a Serial Killer.
Minor notes and reminders:-For action resolution during the Night, I'll do my best to abide by Natural Action Resolution. Essentially, actions that explicitly interfere with other actions resolve first. Being killed won't stop you from acting. If I need to resolve two actions that directly contradict each other, like two roleblockers attempting to roleblocker each other directly, I'll roll initiative to see who hits first.
-Yeah, that's a bit messy, I know. Web would probably say, 'but Fallacy, just make them both resolve', but if you ask me, that doesn't make any sense.
-After your death, you may post one 'bah' post to the thread containing no game-relevant information unless your role empowers you to do such. You will gain access to the deadchat once you have died. I reserve the right to use Medium roles and (rarely) revival roles.
-Speaking of the Medium. The common interpretation of the Medium is 'living player with access to deadchat', but this has several drawbacks including making the Medium a pure mouthpiece for the dead and making scum Mediums feel unfair. The basic Medium design I'm using instead is that a True Medium (Town) can allow a dead player to send a message, through the mod, to the thread, and a False Medium (Mafia) can either do what a True Medium does, or write a false message which will appear to be from the dead player of their choice.
-(Hopefully this'll change the Medium design meta.)
-Please don't edit your posts, even to correct spelling mistakes.
-Try to be decent to your fellow players. I'm not going to come down with my mod hammer if you start insulting someone's play, but at least be constructive about it? Aggression is a valid tactic, but use it with moderation in mind.
-Don't directly quote PMs or quicktopic statements from the mod in the thread. If you have access to a 100% alignment-confirmed quicktopic, such as a mason chat or the mafiachat, you are allowed to directly quote mod PM statements in it. Otherwise, just don't. You may quote statements the mod makes from the thread, in the thread. (Things like vote counts, rules from the first post, etc) If you need to share information from your action results, private clarification questions, or role PM in thread, paraphrase!
-You are not permitted to prove you have access to a private chat by directly quoting from it in the thread or in other private chats.
-Flavor is intended to be mostly irrelevant to the game state. The sole exception is death flavor - you are definitely allowed to infer different death sources if after the Night two players are dead - one frothing at the mouth and the other from gunshots.
Signups list:- Imp
- Maximum Spin
- TricMagic
- NJW2000
- CrystalizedMire
- Magma Mater
- Starver
- notquitethere
- This could still be you!