Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (8 / 9+)  (Read 834 times)

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Mostly Vanilla Mafia 4: Marooned On Crocodile Island (8 / 9+)
« on: October 05, 2024, 06:40:37 pm »

The plane dove, streaking through the sky at terrifying speeds. The angle was shallow, and the pilot was doing her very best to keep the passengers alive. A bit hard to do when one engine had been destroyed by an explosive, but it was manageable enough.

Wreckage sat upon a pristine beach, untouched by man nor Hound of Tindalos. The liminality of the matter was ruined by the bickering survivors, however.

It was clear enough that some miscreant, more likely multiple, had sabotaged the flight, leading the passengers and crew to suffer the consequences. The fact that people survived simply means they'd have to finish the job.

Unless you all can catch them first.



Welcome to Mostly Vanilla Mafia 4! There are three games that share a series with this one - Mostly Vanilla Mafia 3, 2, and 1. (I'm most proud of MVM2.)

What is Mostly Vanilla Mafia? Mostly Vanilla Mafia is a beginner-friendly closed-setup mafia focused on mostly vanilla power roles. In practice, this means everyone will have a power role, and the large majority of the roles will be vanilla roles or tweaked vanilla roles. The overall 'power-level' will be moderate to low.

How many players are you aiming for? Above 9. As FBYOR 6 demonstrated, sending out invitations is a good way to grab more players, so if the signup count is hovering below 9, I'll send out a few invitations to various players.

What defines 'vanilla'? The mafiascum wiki has most of the roles and modifiers I'd consider 'vanilla'. I reserve the right to tweak names for thematic enjoyment. Medical Student has better flavor than Backup Doctor, in my opinion.

A few notes:

The days will not be allowed to drag on. In the interest of creating a game that doesn't drag on forever, the Day and Night phases will be fairly short. 48 hour Days, 24 hour Nights. Mod-instituted extensions in the event of a daykill, replacement, or meta-related reason - for something like exams or a player having a personal emergency - can occur if necessary.

Hammers will be in full effect (when the majority of players are voting a single target, the Day immediately ends, please stop posting after that point, and that player is executed). As previously demonstrated, this leads to a faster and more enjoyable game.

If the deadline is reached without a hammer, whatever players were not executed may continue to discuss until I explicitly say the Day is over. You are firmly encouraged to wrap up your discussions quickly.

A few ability types cannot occur in the setup. No manipulation of voting - that's a better fit for a higher-power game, like an FBYOR. Abilities may still involve voting or execution, it is specifically manipulation of voting that is outlawed. No hidden modifiers to your role - that's bastard. Doesn't mean you can always trust your investigative results, since deceptive roles such as Godfathers and Framers are possible. Roleflips cannot lie to you, though redaction is a rare possibility. Additionally, I'm ruling out alignment conversions or win condition manipulations. Those are too far from vanilla.

The available alignments are as follows.

Spoiler: Alignments (click to show/hide)

Minor notes and reminders:
-For action resolution during the Night, I'll do my best to abide by Natural Action Resolution. Essentially, actions that explicitly interfere with other actions resolve first. Being killed won't stop you from acting. If I need to resolve two actions that directly contradict each other, like two roleblockers attempting to roleblocker each other directly, I'll roll initiative to see who hits first.
-Yeah, that's a bit messy, I know. Web would probably say, 'but Fallacy, just make them both resolve', but if you ask me, that doesn't make any sense.
-After your death, you may post one 'bah' post to the thread containing no game-relevant information unless your role empowers you to do such. You will gain access to the deadchat once you have died. I reserve the right to use Medium roles and (rarely) revival roles.
-Speaking of the Medium. The common interpretation of the Medium is 'living player with access to deadchat', but this has several drawbacks including making the Medium a pure mouthpiece for the dead and making scum Mediums feel unfair. The basic Medium design I'm using instead is that a True Medium (Town) can allow a dead player to send a message, through the mod, to the thread, and a False Medium (Mafia) can either do what a True Medium does, or write a false message which will appear to be from the dead player of their choice.
-(Hopefully this'll change the Medium design meta.)
-Please don't edit your posts, even to correct spelling mistakes.
-Try to be decent to your fellow players. I'm not going to come down with my mod hammer if you start insulting someone's play, but at least be constructive about it? Aggression is a valid tactic, but use it with moderation in mind.
-Don't directly quote PMs or quicktopic statements from the mod in the thread. If you have access to a 100% alignment-confirmed quicktopic, such as a mason chat or the mafiachat, you are allowed to directly quote mod PM statements in it. Otherwise, just don't. You may quote statements the mod makes from the thread, in the thread. (Things like vote counts, rules from the first post, etc) If you need to share information from your action results, private clarification questions, or role PM in thread, paraphrase!
-You are not permitted to prove you have access to a private chat by directly quoting from it in the thread or in other private chats.
-Flavor is intended to be mostly irrelevant to the game state. The sole exception is death flavor - you are definitely allowed to infer different death sources if after the Night two players are dead - one frothing at the mouth and the other from gunshots.



Signups list:
  • Imp
  • Maximum Spin
  • TricMagic
  • NJW2000
  • CrystalizedMire
  • Magma Mater
  • Starver
  • notquitethere
  • This could still be you!
« Last Edit: October 17, 2024, 11:43:17 pm by FallacyofUrist »
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Imp

  • Bay Watcher
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (0 / 9+)
« Reply #1 on: October 05, 2024, 06:43:20 pm »

Preemptively bah-INg.
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (0 / 9+)
« Reply #2 on: October 05, 2024, 06:43:49 pm »

Sure, In
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (0 / 9+)
« Reply #3 on: October 05, 2024, 06:49:24 pm »

In Dragon We Trust.
Logged

Imp

  • Bay Watcher
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (0 / 9+)
« Reply #4 on: October 05, 2024, 06:49:35 pm »

Abilities may still involve voting or execution, it is specifically manipulation of voting that is outlawed

Would you help me understand an ability or two that involves voting but isn't manipulation of voting?
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (0 / 9+)
« Reply #5 on: October 05, 2024, 06:59:49 pm »

Abilities may still involve voting or execution, it is specifically manipulation of voting that is outlawed

Would you help me understand an ability or two that involves voting but isn't manipulation of voting?

Sure!

Vindictive is a modifier that can mean 'can only act on people if you were voting for them or being voted by them at the end of the Day', used as a limiter.

Governor makes a target invalid for execution. I'm not sure I'd use this one, it's a harsh unbalancer. If I did, it'd be limited.

Democratic allows players to publicly decide whom you target through a secondary vote.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

Maximum Spin

  • Bay Watcher
  • [OPPOSED_TO_LIFE] [GOES_TO_ELEVEN]
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (3 / 9+)
« Reply #6 on: October 07, 2024, 11:06:48 am »

-Speaking of the Medium. The common interpretation of the Medium is 'living player with access to deadchat', but this has several drawbacks including making the Medium a pure mouthpiece for the dead and making scum Mediums feel unfair. The basic Medium design I'm using instead is that a True Medium (Town) can allow a dead player to send a message, through the mod, to the thread, and a False Medium (Mafia) can either do what a True Medium does, or write a false message which will appear to be from the dead player of their choice.
-(Hopefully this'll change the Medium design meta.)
Personal suggestion:

A living medium can channel (be in privchat with) exactly one dead spirit at a time (with the possibility of boosted media that can do more, which might be all together or separately), and only one medium can channel a given dead spirit at a time as well (first come, first served), again with the possibility of special abilities changing that. A channeled spirit is OUT of the afterlife and therefore out of group deadchat.

This opens up possibilities like a mafia medium bogarting a dead player and keeping him locked down to lie about his advice without anyone being able to check, or even a complete medium fakeclaim banking that, say, a claimed town medium who already has a spirit in chat (who therefore can't know who is or isn't still in group deadchat) won't switch targets (which might be costly, in shots or other penalties) to check.
Logged

NJW2000

  • Bay Watcher
  • You know me. What do I know?
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (3 / 9+)
« Reply #7 on: October 08, 2024, 06:46:33 am »

In.

Was holding off on signing up because I was worried this would turn into a draining 13+ game with 70 page days.

Despite the quote currently in FoU's signature, MVM was a pretty great time, and the setups were neat and distinctive, looking forward to more of it!
Logged
One wheel short of a wagon

Crystalizedmire

  • Bay Watcher
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (4 / 9+)
« Reply #8 on: October 08, 2024, 09:08:12 am »

In
Logged
she/her

Magma Mater

  • Bay Watcher
  • Stray Cat cancels hunt vermin: seeking infant.
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (4 / 9+)
« Reply #9 on: October 08, 2024, 12:41:10 pm »

In
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (6 / 9+)
« Reply #10 on: October 16, 2024, 03:21:27 am »

Pondered it at length, and decided it's worth a punt. I'm probably a bit rusty, as it's been a while since I've actively Mafiaed here.
Logged

Imp

  • Bay Watcher
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (6 / 9+)
« Reply #11 on: October 16, 2024, 07:59:21 am »

Pondered it at length, and decided it's worth a punt. I'm probably a bit rusty, as it's been a while since I've actively Mafiaed here.

Welcome back, glad you joined us!
Logged
For every trouble under the sun, there is an answer, or there is none.
If there is one, then seek until you find it.
If there is none, then never ever mind it.

FallacyofUrist

  • Bay Watcher
  • Blatant furry. Also a hypnotist.
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (7 / 9+)
« Reply #12 on: October 16, 2024, 09:22:16 pm »

Right, we're at seven players. I've already sent out some invitations, but I'll start doing a few more batches until we've reached 9 players or above.

I generally prefer running larger games, but it feels like being a bit less ambitious will be better for the subforum in this case.
Logged
FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

notquitethere

  • Bay Watcher
  • PIRATE
    • View Profile
Re: Mostly Vanilla Mafia 4: Marooned On Crocodile Island (7 / 9+)
« Reply #13 on: October 17, 2024, 08:56:41 am »

Oh alright, In.
Logged