Name: Doomsaying raven
Description: A raven that speaks and curses. Can some how read and write.
Days to Live: 1d6
Rolls per Turn: 4
Items: 1x bag of coin
(Spend 5 points:)
Vitality:
Stamina: 2
Attack:
Defend:
Adventure: 1
Craft: 1
Magic: 1
Social:
1. Study duplicating items with magic, write it down on a piece of paper
2. Study conjuring a fireball, write it down on a piece of paper
3. Study transporting large quantities of items quickly through magic.
4. Find Baggy's items, read the scrolls, and put the new notes beside them.
[5] You have 5 whole days to live.
1: Magic [
3, 6] You discover a spell which lets you create a permanent "echo" copy of any object. As materials you need to kill a living creature and remold its soul into the echo. You gain "scroll of echosoul"
2: Magic [
2, 3] This spell is a bit lacking in oomph, but it only needs a lit torch or other source of fire to draw from. [This is a magical fire attack with -1 to attack. You gain "scroll of lesser fireball"
3: Magic [
1, 6] Theoretically, if you dumped all that stuff into the realm of Smoke, and then back out another portal, you could transport a lot of stuff. You would need someone else to create the receiving portal on the other end, though. You gain "scroll of large smokeportal"
4: Adventure [
5 6] After some adventuring, you find a nice cave with some loot in it. And a free potted plant! You decide to bring it with you, though it is heavy.
4 days left.
Name: Rho-bha''rt (Pronounced Robert)
Description: A Necromancer, seeking immortality. He figures that if he can get to the lich king and kill him, he can steal his reasearch on immortality and pass it off as his own!
Days to Live: 3
Rolls per Turn: 3 rolls
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 2
Stamina:
Attack: 1
Defend:
Adventure:
Craft:
Magic: 2
Social:
1. As I go across, Reasearch Necromancy still. Ill need a alternate source to animate the dead with without my staff....And I dont wanna rely on Wild Magic
2. Continue the Adventure!
3. Destroy my foes with lightning Magic!.
1: Magic [
2, 2, 4] You learn that, by crushing one skull in your hand, you can assert control of a skeleton. The skeleton has to be already animate but conveniently the Lich King is already animating every skeleton in the entire world, so that won't be a problem. I mean, it
is a problem, but not with your spell.
2: Adventure [3] Hiking along a vague trail in the Grim Mountains, you eventually go down the slope, ending up in humid Dense Jungle.
Encounter rate 5/6: a wild bear appears! It has +3 attack and +1 defense and flees if wounded.
3: Magic (Attack) [6+2-1] You reach into your cloak and put your hand on one of your Unstable Lightning Crystals. With a crack, lightning flies out and smites the bear into smoking meat! Since the crystal was unstable and you overshot, you feel a bit of a buzz too! Your defense is now -1. The Unstable Lightning Crystal crumbles to dust, you have 4 left.
2 days left.
Name: GUTSMAN
Description: The gutsiest
Days to Live: 1d6+3
Rolls per Turn: 4
Items: 1x bag of coin
Vitality: 3
Stamina: 2
Attack: 0
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0
1. Practice running.
2. Do some breathing exercises.
3. Smash planks with my IRON ABS
4. Go to bed early and get a good night's sleep.
[6] You have 9 days!
1: [1] You go for a run and soon run out of breath and walk the rest of the way. You are now slower overall!
2: [3] After some meditation, you feel calm and at peace with yourself and your body, for all its flaws. You have come to accept your earlier failure as part of the journey of life.
3: [1] The planks fall on you and crush you! You lose a day, now 8.
4: You go to sleep. Always good to take care of yourself, right?
7 days left.
1. Go past the the Omnious Fields and go directly towards to the Citadel reaching directly towards where this evil Lich King is
2. Smash anything that is in Gigachid’s way
3. Gigachid defends himself from anything that dares challenge the mighty barbarian
1: Adventure [
5, 6] Soon you've reached the final stretch, the Desolate Wastes at the base of the Evil Citadel. This place teems with monsters!
Encounter rate 6/6: You are attacked by a horde of skeletons! They have +2 attack +2 defense, gain +2 attack by surrounding lone opponents, and become a mob of skeletons when defeated.
Attack: [3] You assault the enemy with fists of iron! Many fall, and many more take their place! The horde is "wounded".
Defend: [5-2-2] The skeletons pile in and pummel you, while you're unable to dodge with your injured leg. You lose a day, now 1.
0 Days left.Gigachid fought valiantly against the tide of undead, smashing many into pulp, but could do little to resist their claws, taking hit after hit and slowly growing more and more exhausted. Suddenly, the horde backed off. What is this? Gigachid looked around warily, surrounded by a wall of skeletons which formed a perimeter around him. And then a communications satellite fell on top of him, killing him instantly.
1. Make my way out of the swamp while continuing to head towards the evil citadel.
2. See if I can acquire some companions on the way.
3. Look out for any ruins along the way that might have mystical artifacts that could aid my quest.
4. Be sure to defend my self by stomping those who oppose me to death.
Name: Bob
Description: He's a horse.
Days to Live: 6
Rolls per Turn: 4
Items: 1x bag of coin, Nice saddle
Vitality: 2
Stamina: 2
Attack: 1
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0
1: Adventure [6] You find yourself in Grim Mountains. There are dangerous monsters about, as well as riches to be found...
2: Social [4] You manage to befriend a monkey along the way. It decides to ride on your back. It can attack monsters once per turn with +0 attack, or be told to do things.
3: Adventure [3] You find a barren cave with random golden coins scattered about. However, the gold is cursed and guarded by a genie! The genie has +1 attack +0 defense, and +2 defense against any mundane attacks due to being incorporeal. If it hits you you won't take damage as normal, but suffer its curse!
Attack [6+1-2] You trot up to the gene and stomp it to death because horses do not give a fuck. Among the dissolving ectoplasm you find an Enchanted Falcion, which grants +2 attack to whoever wields it! Which would require having hands. Do you know anyone who has hands?
5 days left.
Name: Sorkerous
Description: A fat orkish wizard
Days to Live: 1d6+3
Rolls per Turn: 3
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 3
Stamina: 0
Attack: 1
Defend:
Adventure:
Craft:
Magic: 1
Social:
1) Train offensive magic
2) Train teleportation magic
3) Train magic-enhancement magic
[5] You have 8 days.
1: Magic [
5, 6] You study the theory of offensive magic. It seems that some monsters are resistant to mundane attacks but weaker to magical ones. Magical attacks also come in several different elements, which may influence how effective they are against certain monsters. Contrary to popular belief, magical attacks tend to be less effective than normal attacks when all else is equal, because those damn wizards already enough going on.
2: Magic [
3, 5] Unearthing an old tome, you discover the Teleportation spell, which is just called Teleportation and not anything more complicated because it is very powerful. This spell allows you to travel up to 4 regions instantly. It consumes one large space crystal and has a 1/6 chance to instantly kill you by telefragging.
3: no
7 days left.