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Author Topic: Roll to Be Doomed  (Read 3195 times)

Crystalizedmire

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Re: Roll to Be Doomed
« Reply #15 on: October 03, 2024, 09:14:26 pm »

Wait, don't we by default get at least 2 days to live? The original character sheet says that we start with 1d6+1 days to live.
Edit: I have terrible readibg comprehension
« Last Edit: October 03, 2024, 09:27:14 pm by Crystalizedmire »
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Shadowclaw777

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Re: Roll to Be Doomed
« Reply #16 on: October 04, 2024, 12:31:39 am »

1. Destroy the Skeleton with pure barbarian rage of fists
2. Keep adventuring into the Omnious Field until Gigachid reaches the Citadel.
3. Gigachid defends himself

(What happens if you don’t defend yourselves? Do you automatically take the worst result in defense?)
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King Zultan

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Re: Roll to Be Doomed
« Reply #17 on: October 04, 2024, 02:57:06 am »

Name: Bob
Description: He's a horse.
Days to Live: 1d6 +2
Rolls per Turn: 4
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 2
Stamina: 2
Attack: 1
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0

1. Obtain armour to protect myself.
2. Head towards the evil citadel.
3. Defend myself.
4. Kick all hostiles to death!
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

TricMagic

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Re: Roll to Be Doomed
« Reply #18 on: October 04, 2024, 08:05:11 am »

Spooky Social 5 Skeleton Dance.
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Egan_BW

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Re: Roll to Be Doomed
« Reply #19 on: October 04, 2024, 02:43:00 pm »

(What happens if you don’t defend yourselves? Do you automatically take the worst result in defense?)
((You take the 1 result, yeah. I think I made a bit of a mistake with Blackpaladin not being able to defend, he should have used his fourth action to do so and then just miss the final training action. No retcon, but that's how it'll work from now on, so you can list as many actions as you want and still defend if you haven't used up your rolls by then.))
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I would starve tomorrow if I could eat the world today.

Egan_BW

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Re: Roll to Be Doomed
« Reply #20 on: October 04, 2024, 08:55:25 pm »

1) Train teleportation
2)Train incredibly strong blows
3)Travel to the evil citadel
4) Power Within
4a)Kill the lich king's bodyguards
4b)Kill the lich king

You use Power Within. You feel your organs burning up...
1: Generic [6] After some training you have learned to use your martial energy to teleport short distances. While teleporting you gain +1 Attack AND +1 Defense and can flee combat without rolling.
2: Generic [5] You train striking. Attack increased by 1.
3: You cannot, you are trapped in the smoke dimension.
4: You cannot.
5: You cannot.
0 days left.
Bovkark sucks in smoke, burning it within his lungs as an approximate source of air. And then his legs lose strength, and he falls, never to stand back up.

1. Gather some spell components to raise and take control of the undead plaguing this land! How dare this guy try to steal MY immortality with eternal death! I’ll kill him with his own men!
2. Set out to the castle of the lich!
3. Defend myself, if needed. With magic of course! Tapping into the Light kings gifts and my Orderly LIGHTNING BOLTS should be enough to kill any monsters in my way! Undead monsters will instead be token control of, should I have the reasources to practice the spell without delving into wild magic.

Generic [2] You look all over the tower for your special reanimation staff, but it's not here.
Adventure [6] You venture out towards the Evil Citadel. Soon you find yourself in Grim Mountains. This place is dangerous, but has resources to find.
Encounter rate 4/6: no encounter.
(You have no defensive spells and there are no defensive light sorceries, so this action would instead be used to attack.)
3 days left.

1. Convince the local merchants to plant my teleportation onto their next stop. Bribe them with my coins
2. Research time travel and write it on a scroll
3. Research animating inanimate objects and write it on a scroll
4. Plant the other teleportation stone in a safe yet accessible place with the scrolls. Write on a piece of paper the details of the device and place the paper under tbe scroll
Spoiler (click to show/hide)
1: Social [4] A merchant gladly takes your coins and weird rock.
2: Magic [2, 5] After some intensive research, you conclude that the laws of reality in this universe do not allow for time travel. The mathematics proving are profound and beautiful, so you write them down on a scroll.
3: Magic [1, 3] You write out an orderly spell to grant inanimate objects a facsimile of life. It's not fully complete, so the animated object will only be somewhat alive, but this is all you have time for! Maybe someone else will finish it.
4: Adventure [2 5] You find an empty but enticing cave near the kingdom and put your things inside.
0 days left/
Suddenly, Baggy turns into a potted plant.

1. Destroy the Skeleton with pure barbarian rage of fists
2. Keep adventuring into the Omnious Field until Gigachid reaches the Citadel.
3. Gigachid defends himself

(What happens if you don’t defend yourselves? Do you automatically take the worst result in defense?)
1: Attack [6+2] You punch the skeleton and it crumples into bone shards. You punch it a few more times just to be sure. The skeleton is now bone dust.
2: Adventure [2, 5] You advance through the fields, soon finding yourself on the Winding Trail. The citadel is closer now, you should only need to go through one more area before you're at its foot.
2 days left.

Name: Bob
Description: He's a horse.
Days to Live: 1d6 +2
Rolls per Turn: 4
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 2
Stamina: 2
Attack: 1
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0

1. Obtain armour to protect myself.
2. Head towards the evil citadel.
3. Defend myself.
4. Kick all hostiles to death!
[4] The clatter of plastic seals your fate. You have 6 days.
1: Social [3] The townsfolk tell you that the horse barding is only for horses who are the steed of a knight. They give you a nice saddle, though.
2: Adventure [1] Somehow, you ended up in the Poison Swamp! You hack and cough. There will be consequences if you remain here.
Encounter rate 100%
A horrible little poison slug appears! It has 2 attack 0 defense.
Attack: [6+1] Bob smooshes it under his mighty hooves!

Spooky Social 5 Skeleton Dance.
Skeletons have Social 0. But they have Spookiness 10. You're not a skeleton though, you're dead, unless you choose to be someone new.
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I would starve tomorrow if I could eat the world today.

Crystalizedmire

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Re: Roll to Be Doomed
« Reply #21 on: October 04, 2024, 09:21:09 pm »

Spoiler (click to show/hide)
1. Study duplicating items with magic, write it down on a piece of paper
2. Study conjuring a fireball, write it down on a piece of paper
3. Study transporting large quantities of items quickly through magic.
4. Find Baggy's items, read the scrolls, and put the new notes beside them.
« Last Edit: October 04, 2024, 09:38:22 pm by Crystalizedmire »
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Megam0nkey

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Re: Roll to Be Doomed
« Reply #22 on: October 04, 2024, 09:31:00 pm »

Spoiler: Sheet (click to show/hide)

1. As I go across, Reasearch Necromancy still. Ill need a alternate source to animate the dead with without my staff....And I dont wanna rely on Wild Magic
2. Continue the Adventure!
3. Destroy my foes with lightning Magic!.
« Last Edit: October 05, 2024, 05:28:39 pm by Megam0nkey »
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Elephant Parade

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Re: Roll to Be Doomed
« Reply #23 on: October 04, 2024, 10:14:40 pm »

Name: GUTSMAN
Description: The gutsiest
Days to Live: 1d6+3
Rolls per Turn: 4
Items: 1x bag of coin
Vitality: 3
Stamina: 2
Attack: 0
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0

1. Practice running.
2. Do some breathing exercises.
3. Smash planks with my IRON ABS
4. Go to bed early and get a good night's sleep.
« Last Edit: October 04, 2024, 10:18:01 pm by Elephant Parade »
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Egan_BW

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Re: Roll to Be Doomed
« Reply #24 on: October 04, 2024, 10:20:20 pm »

Oops, and I meant to say please continue to post your sheet with your actions, and make any updates necessary.
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I would starve tomorrow if I could eat the world today.

Shadowclaw777

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Re: Roll to Be Doomed
« Reply #25 on: October 05, 2024, 01:24:09 am »

1. Go past the the Omnious Fields and go directly towards to the Citadel reaching directly towards where this evil Lich King is
2. Smash anything that is in Gigachid’s way
3. Gigachid defends himself from anything that dares challenge the mighty barbarian
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King Zultan

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Re: Roll to Be Doomed
« Reply #26 on: October 05, 2024, 02:16:18 am »

1. Make my way out of the swamp while continuing to head towards the evil citadel.
2. See if I can acquire some companions on the way.
3. Look out for any ruins along the way that might have mystical artifacts that could aid my quest.
4. Be sure to defend my self by stomping those who oppose me to death.

Spoiler (click to show/hide)
Logged
The Lawyer opens a briefcase. It's full of lemons, the justice fruit only lawyers may touch.
Make sure not to step on any errant blood stains before we find our LIFE EXTINGUSHER.
but anyway, if you'll excuse me, I need to commit sebbaku.
Quote from: Leodanny
Can I have the sword when you’re done?

BlackPaladin99

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Re: Roll to Be Doomed
« Reply #27 on: October 05, 2024, 12:09:47 pm »

Spoiler (click to show/hide)

1) Train offensive magic
2) Train teleportation magic
3) Train magic-enhancement magic
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Gouge out the chainsaw priest's eyes with my thumbs.

Egan_BW

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Re: Roll to Be Doomed
« Reply #28 on: October 06, 2024, 01:32:33 am »

Spoiler (click to show/hide)
1. Study duplicating items with magic, write it down on a piece of paper
2. Study conjuring a fireball, write it down on a piece of paper
3. Study transporting large quantities of items quickly through magic.
4. Find Baggy's items, read the scrolls, and put the new notes beside them.
[5] You have 5 whole days to live.
1: Magic [3, 6] You discover a spell which lets you create a permanent "echo" copy of any object. As materials you need to kill a living creature and remold its soul into the echo. You gain "scroll of echosoul"
2: Magic [2, 3] This spell is a bit lacking in oomph, but it only needs a lit torch or other source of fire to draw from. [This is a magical fire attack with -1 to attack. You gain "scroll of lesser fireball"
3: Magic [1, 6] Theoretically, if you dumped all that stuff into the realm of Smoke, and then back out another portal, you could transport a lot of stuff. You would need someone else to create the receiving portal on the other end, though. You gain "scroll of large smokeportal"
4: Adventure [5 6] After some adventuring, you find a nice cave with some loot in it. And a free potted plant! You decide to bring it with you, though it is heavy.
4 days left.

Spoiler: Sheet (click to show/hide)

1. As I go across, Reasearch Necromancy still. Ill need a alternate source to animate the dead with without my staff....And I dont wanna rely on Wild Magic
2. Continue the Adventure!
3. Destroy my foes with lightning Magic!.

1: Magic [2, 2, 4] You learn that, by crushing one skull in your hand, you can assert control of a skeleton. The skeleton has to be already animate but conveniently the Lich King is already animating every skeleton in the entire world, so that won't be a problem. I mean, it is a problem, but not with your spell.
2: Adventure [3] Hiking along a vague trail in the Grim Mountains, you eventually go down the slope, ending up in humid Dense Jungle.
Encounter rate 5/6: a wild bear appears! It has +3 attack and +1 defense and flees if wounded.
3: Magic (Attack) [6+2-1] You reach into your cloak and put your hand on one of your Unstable Lightning Crystals. With a crack, lightning flies out and smites the bear into smoking meat! Since the crystal was unstable and you overshot, you feel a bit of a buzz too! Your defense is now -1. The Unstable Lightning Crystal crumbles to dust, you have 4 left.
2 days left.

Name: GUTSMAN
Description: The gutsiest
Days to Live: 1d6+3
Rolls per Turn: 4
Items: 1x bag of coin
Vitality: 3
Stamina: 2
Attack: 0
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0

1. Practice running.
2. Do some breathing exercises.
3. Smash planks with my IRON ABS
4. Go to bed early and get a good night's sleep.

[6] You have 9 days!
1: [1] You go for a run and soon run out of breath and walk the rest of the way. You are now slower overall!
2: [3] After some meditation, you feel calm and at peace with yourself and your body, for all its flaws. You have come to accept your earlier failure as part of the journey of life.
3: [1] The planks fall on you and crush you! You lose a day, now 8.
4: You go to sleep. Always good to take care of yourself, right?
7 days left.

1. Go past the the Omnious Fields and go directly towards to the Citadel reaching directly towards where this evil Lich King is
2. Smash anything that is in Gigachid’s way
3. Gigachid defends himself from anything that dares challenge the mighty barbarian
1: Adventure [5, 6] Soon you've reached the final stretch, the Desolate Wastes at the base of the Evil Citadel. This place teems with monsters!
Encounter rate 6/6: You are attacked by a horde of skeletons! They have +2 attack +2 defense, gain +2 attack by surrounding lone opponents, and become a mob of skeletons when defeated.
Attack: [3] You assault the enemy with fists of iron! Many fall, and many more take their place! The horde is "wounded".
Defend: [5-2-2] The skeletons pile in and pummel you, while you're unable to dodge with your injured leg. You lose a day, now 1.
0 Days left.
Gigachid fought valiantly against the tide of undead, smashing many into pulp, but could do little to resist their claws, taking hit after hit and slowly growing more and more exhausted. Suddenly, the horde backed off. What is this? Gigachid looked around warily, surrounded by a wall of skeletons which formed a perimeter around him. And then a communications satellite fell on top of him, killing him instantly.

1. Make my way out of the swamp while continuing to head towards the evil citadel.
2. See if I can acquire some companions on the way.
3. Look out for any ruins along the way that might have mystical artifacts that could aid my quest.
4. Be sure to defend my self by stomping those who oppose me to death.

Spoiler (click to show/hide)
1: Adventure [6] You find yourself in Grim Mountains. There are dangerous monsters about, as well as riches to be found...
2: Social [4] You manage to befriend a monkey along the way. It decides to ride on your back. It can attack monsters once per turn with +0 attack, or be told to do things.
3: Adventure [3] You find a barren cave with random golden coins scattered about. However, the gold is cursed and guarded by a genie! The genie has +1 attack +0 defense, and +2 defense against any mundane attacks due to being incorporeal. If it hits you you won't take damage as normal, but suffer its curse!
Attack [6+1-2] You trot up to the gene and stomp it to death because horses do not give a fuck. Among the dissolving ectoplasm you find an Enchanted Falcion, which grants +2 attack to whoever wields it! Which would require having hands. Do you know anyone who has hands?
5 days left.

Spoiler (click to show/hide)

1) Train offensive magic
2) Train teleportation magic
3) Train magic-enhancement magic

[5] You have 8 days.
1: Magic [5, 6] You study the theory of offensive magic. It seems that some monsters are resistant to mundane attacks but weaker to magical ones. Magical attacks also come in several different elements, which may influence how effective they are against certain monsters. Contrary to popular belief, magical attacks tend to be less effective than normal attacks when all else is equal, because those damn wizards already enough going on.
2: Magic [3, 5] Unearthing an old tome, you discover the Teleportation spell, which is just called Teleportation and not anything more complicated because it is very powerful. This spell allows you to travel up to 4 regions instantly. It consumes one large space crystal and has a 1/6 chance to instantly kill you by telefragging.
3: no
7 days left.
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I would starve tomorrow if I could eat the world today.

Megam0nkey

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Re: Roll to Be Doomed
« Reply #29 on: October 06, 2024, 02:33:37 am »

1. HASTEN MY TRAVELS
2. HASTEN MY TRAAAVELLLS!!! (Though if I have arrived find some skulls)
3. OFFENSE IS THE BEST DEFENSE! Depending on how effective attacking enemies with the lord of lights gifts are against whatever foe I encounter…use that or lighting bolt! If I have skulls and they are skeletons, take control of their feeble minds and order an attack on the lich king!
Spoiler: Sheet (click to show/hide)
« Last Edit: October 06, 2024, 02:43:01 am by Megam0nkey »
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