Name: Rho-bha''rt (Pronounced Robert)
Description: A Necromancer, seeking immortality. He figures that if he can get to the lich king and kill him, he can steal his reasearch on immortality and pass it off as his own!
Days to Live: 1d6+2
Rolls per Turn: 3 rolls
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 2
Stamina:
Attack: 1
Defend:
Adventure:
Craft:
Magic: 2
Social:
1. Research how this curse works, if it痴 only tied to the body I might be able to escape it with necromancy. Who knows?
2. Collect ingredients so that I can have enough for onhand lightning bolt spells, I think I値l need it if I知 going after this lich.
3. If anything attacks me, defend myself
[3] The clatter of bones seals your fate. You have 5 days.
1: Magic [
5, 5, 6] The curse is lethal, and cannot be avoided. Death in a final and personal sense, the end of your own existence.
2: Generic Acquisition [6] You manage to scavenge x5 unstable lightning crystal.
4 Days left.
Name: Bovark
Description: Grumpy Chainsmoking ninja
Days to Live: 7
Rolls per Turn: 3
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 1
Stamina: 2
Attack: 2
Defend: 0
Adventure: 0
Craft: 0
Magic: 0
Social: 0
- Train secret shadow smoke technique
- Train secret thousand fanged viper technique
- Train Secret Kenjutsu technique
- Train Secret bodily enhancement technique
[2] you have 3 days.
1: Generic learning [1] You slip into the smoke dimension in an attempt to do a smoky dodge thing. There is not much air here, but you continue to train!
2: [5] You have practiced a deadly venomous technique. Anything you strike successful will die of exploding veins at dusk.
3: [1] You practice kenjitsu. I didn't know what that is, but you are attacked by a smoky kenjitsu master intent on protecting his techniques! They have 2 attack 1 defense.
You cannot protect yourself! You are pummeled and lose 1 day. Now 2. The matter wanders of into the smoky dusk.
4: [6] You learn Power Within! You may enflame your inner heat, gaining 2 rolls today. On the following day you have 1 less roll and cannot enflame.
1 day left. Make your time.
Name: Gigachid
Description: The extremely muscular unarmored raging barbarian of course, who uses brute fists to smash!
Days to Live: 1d6+1
Rolls per Turn: 3
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 1
Stamina: 0
Attack: 2
Defend: 1
Adventure: 1
Craft: Adds rerolls.
Magic: Adds rerolls.
Social: Adds rerolls.
1: Talk to the locals of the Kingdom of the Light about the fastest route towards the Evil Citadel
2: Adventure outside the Kingdom of Light seeking the fastest route towards the Evil Citadel
3: Gigachid defends himself.
[3] your date is sealed. You have 4 days.
1: Social [3] You are told to go wander into the Chairs Wilds and perish. Rude.
2: Adventure! [4, 4] You wander off and find yourself in Ominous Fields. The citadel feels closer...
1/6 encounter rate: fight!
A skeleton appears! It jangles it's home at you spookily. It has 0 attack 0 defense.
Defend! [1+1] The skeleton bonks you on the leg, making you lose 1 defense.
You run away and make camp for the night. In the morning the skeleton is still there to fight. Skeletons don't sleep!
3 days left.
Speak with scholars on rituals to make contact with Death of Alucard Chronicles fame.
Ask for aid from your Kingdom of Light.
Seek out noble heroes willing to party up.
Name: Princess Solar
Description: Long dyed brown hair with tips of red, blue eyes, and gothic look. Every bit the rebel. May or may not be chuuni.
Days to Live:
Rolls per Turn:
Items: 1x bag of coin
Vitality:
Stamina:
Attack:
Defend:
Adventure:
Craft:
Magic:
Social: 5
[1] oof, this is your last day alive! What a time to find out, huh?
1: [6] I don't know which death you mean, so you're getting my own death. He's a big skeleton in a black cloak with a scythe. Cool guy, though. He shows up floating off your balcony with glowing red eyes.
"Yeah, good timing. Nice to meet you."
2: [6] The Kingdom quickly dispatch a legion of their finest knights to your aid, riding gleaming mounts.
3: [6] You trawl the taverns, seeking out brave chosen ones, crafty assassins, noble paladins, and powerful sorcerers. 6 such special people pledge themselves to your service.
0 days left.As night fell, a
Massive Skeleton Horde attacked the abode of Princess Stellar, jangling and being generally spooky and worrisome. The league of brave knights and the adventurers fought bravely to repel the attack, but sadly in the chaos Stellar tripped and fell into a well, drowning to death. The skeletons were soon repelled, but the survivors of the battle will be forever changed, rocking and muttering about spooky scary spooky scary scar-scar-scaryrayray and the bass drop.
1. Gather feathers
2. Gather rocks
3. Create the Portable Portals using feathers and rocks:
Description: Two stones with intriguing markings on it.
Effect: When one of the stone is activated, it teleports the activator to the other stone.
4. Ask locals where is the next stop to the evil citadel on the fastest route.
Name: Baggy
Description: A bag animated through magic. It has legs and a pair of arms.
Days to Live: 1d6 + 1
Rolls per Turn: 4
Items: 1x bag of coin
(Spend 5 points:)
Vitality: 0
Stamina: 2
Attack: 0
Defend: 0
Adventure: 1
Craft: 1
Magic: 1
Social: 0
[2] you have 2 days left.
Adventure [1, 6] You find some very nice feathers! Unfortunately you plucked them from the back of a doom-saying raven. It swears vengeance and disappears.
Adventure [3, 6] You dig up some shiny rocks from an ancient burial ground. Nobody appears to mind.
Craft [2, 6] Bashing the components together, you successfully create a paired set of portal stones! Which will surely have no side effects.
Social: [2] People don't seem to want to talk to a sentient bag.
1 day left. What will you make of it?