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Author Topic: Spookyfort V: Concerns of the Deep - Spooked  (Read 3920 times)

delphonso

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #15 on: October 03, 2024, 10:15:57 am »


                 Lovecrafted
                  -=:=-:-:-=:=-
       The Concerns of the Deep


Spring of 677:
Report by Pho Ondelso
The chambers of Lovecrafted carry a dreadful union of desolation and awe. The halls harbor a strange beauty; the beauty of a hawk skillfully slaying the hare. Conglomerate layers rise in harsh, irregular formations, seeming to twist and contort into agonized visages that leer from the stone, as if the very earth itself were tortured. Is it a trick of the eye, or an articulation of the stone's warning? The halls - desolate, abandoned, forsaken - make not a sound except the faint droning of a distant hum. The surface, only visited by strange birds on occasion.

The marble layers below those conglomerate faces...their surfaces marred by impurities and shadow, seem to writhe with a sentient menace, as though an unspeakable entity slumbers just beneath the pale façade, yearning for release. We, the unfortunate investigators, felt an uncanny kinship with serpents entrapped within the suffocating embrace of bleached linens. We, in this doomed place, walked on. We jumped at every shadow.

As we navigated the rough-hewn pathways downward into the cavernous abyss, the very stairs heaved and swayed beneath our feet, an unholy rhythm in keeping with the faint, ominous echoes of creatures that lurked beyond the barricade of ancient timber and stone. Yet, it was upon the main level where the marble writhed in an abominable ballet, that we encountered the low, insistent hum—a disquieting susurration that seemed to entice us to delve ever deeper into the stygian depths.

One can scarcely fathom how the dwarves, subjected to the maddening whispers of this baleful sanctuary, managed to retain their sanity. Their very souls must have danced on the precipice of despair, forever haunted by the sinister call to unearth that which should remain undisturbed, buried within the bowels of Lovecrafted.

[report continues]

As we dug through to the caverns, maybe Ol' Rakust's words got under my skin more than I'm happy to let on. We boarded up and kept on moving - building a perfect tunnel through the caverns and deeper down into the stone.



Below this, we found a marble layer, which we decided is as good a place as any to call our home. Like I said - first up was the dorm.



And wouldn't you know it? It seems the stones are smiling on us today!



The grey-beards say you can see a fortress's future by staring into a polished cat's eye. Fooey, I say, toss it in the stockpile and maybe Kadol can carve it into something valuable later.

Speaking of which, the mountainhalls should be calling soon, best to get the Depot up now.



Gonna need a better place for that later - but we don't even have a workroom yet. I ask the miners to dig out a suitable space for both stockpiles and workshops.



Well...now what are we supposed to do with all that extra wobbly bit? The miners say the same thing happened up top - but if you ask me, they're just terrible at planning.



Just in time, too. I think some of these newcomers might take up the pickaxe...Atis and Logem aren't the sharpest tools in the shed, so to speak.

Well hang on a moment.



What an exotic name. Seems our friend here was raised among some of those freaks out there. Somewhere with a lot of trees, it seems. He seems like a normal guy, all told - in fact, I'm quite happy to have him. Maybe those things out there aren't all bad, if Ugburroc is just a normal dwarf.

Along with Ugburroc came Dr. Zas. I'm not sure what sort of medical school she went to, because the first thing she did was fill a crossbow with scalpels and perform 'exploratory surgery' on a chinchilla. Never seen a dwarf happier. Glad she's on our side, I guess.

It looks like some of the migrants brought pets. Ah yes, a keet, a poult, and...what the hell is that?



I'm being told this thing is quite the ratter, so we'll keep it around - just uh...not too close to me.

Our population is growing nicely and it's reminding me of some of my duties. I'm not just here to keep everyone alive, I'm also supposed to keep them happy. Seeing that freak of an owl reminded me about something very important:

Praying.


Hmm. Our dwarves should also set up a guildhall - for everyone to socialize and also share skills. This ought to do.


It's a bit tight down here, but we're making progress. Most of the things from the surface were dragged down to the marble layer. Food and drink are sorted out for now and everyone seems pretty happy overall.



I'm not that bad of an overseer, if I do say so myself.

You won't believe this - today when the caravan arrived, they seem to think so too!



Of course, in my excitement to hear the news, I forgot to give them an answer - so...I hope they offer it again. Besides, we don't even have bedrooms yet. You expect me to form a barony like that?

Excitement abounds here at Lovecrafted! Ol' Rakust should be ashamed of himself - trying to scare a youngin' like me. I only just turned 73.



I would say it was all good news, but there was something odd. This lot are all normal dwarves, but their coming marked the first time I heard it. The humming.

Tobul heard it too and it set her off weird.




Not all the dwarves hear it, at least not now. But there's a hum out there - a palpable hum. Almost like I got hit in the head in training - but it's not just me. And heck, if this is the results we get...



...then what's the harm!?

In fact, I think I want to get closer to it. It comes from the caverns - I can feel it in the walls. Of course! We'll build out bedrooms where the humming is strongest!



See? All straight lines, this time.

-==---==-==---==---==-==---==-
OOC:

A bit disappointed /nothing/ wild happened. Just some interesting wildlife - but no raiders, no overpowered wild beasts, and no misplaced stairwells  getting most of the fort killed. It's truly a shame. I don't think I even scared a dwarf.
That said, I can't express how good it feels to be back in 47.05. It was hard to imagine creatures as anything other than little blue beans - but now, without the graphics at all, the imagination takes hold.

The guildhall I set up is too small, but I recommend digging out a bigger one so that dwarves can get work satisfaction (during demonstrations) without needing to have tons of workshops and meaningless work. We've got no industries set up, just the basics plopped in the stockpile. I figured I'd leave some of the base-designing fun to others. Food is sorted and we have a few extra bedrooms - maybe enough to cover the next wave of migrants. There are two identical dormitories and the lever for the gate is right by the stairs.

Save is HERE! dikbutdagrate! These earthly concerns rest upon your shoulders now.

dikbutdagrate

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #16 on: October 03, 2024, 01:42:01 pm »

Alright, lets do it. Grabbin' the save now.
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Salmeuk

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #17 on: October 03, 2024, 02:03:44 pm »

jeez that humming in the caverns reminds me of something. ive heard it before. maybe if I open this locked door I can hear it a little better..
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dikbutdagrate

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #18 on: October 03, 2024, 04:36:14 pm »

Here is the link to the save:
https://drive.google.com/file/d/1OC-YXW3JVJ_x8bu373YG5NSGrpvhjUyO/view?usp=sharing

In brief:
Turn lasted for a year. Ended the turn just after the mayor got elected. Declined to become a barony again. Pushing that off to whoever's next.

The orders of business:
- We encountered some "stuff." Currently, the dwarves are stuck inside the fort for the moment while our military gets its shit together. This is in order to deal with the titan running amuck out on the surface. Although at the present rate, it looks like the local wildlife may have a shot at taking this thing out before we do.
Spoiler (click to show/hide)

- A single death happened. A tree leper got em'. And they are now buried and memorialized in the graveyard, which is conveniently built the fort's new hospital.
Spoiler (click to show/hide)

- Our fort consists mainly of armorsmiths, and with the discovery of galena deposits, we've started a project to begin replacing all of the makeshift copper armor, produced from the tetrahedrite we dug into, toward having complete artifact armor sets made entirely out of lead. We've snagged a number of artifact armor pieces so far. However, the first artifact we got was a black bronze gauntlet (created by the manager), second was copper greaves (which is, well, whatever), and the rest has been lead armor since we've been forbidding the other bars at the start of each strange mood. We decked out our fort's militia commander with the best artifact gear thus far. And several of the migrant woodcutters who showed up later in the turn were carrying steel battle axes, and we quickly reappropriated those for the military. Here some images of the best ones.
Spoiler (click to show/hide)

- The fort has a new inn, which is named The Frightful Skull. It is layered on top of several dedicated churches. So in the event of any vandalism which might occur in there, this will help improve the fort's gross yield of spooky.
Spoiler (click to show/hide)

- New guildhalls, barracks, hospital/graveyard, and whatever that catch-all living space thing that was going on down near the previously exposed first cavern layer (Which I may have failed to recognize some of the "art" that had been sculpted in its design. I did manage to save at least one spiral before the mining finished. *whoops*).
Spoiler (click to show/hide)


Best of luck Salmeuk!
« Last Edit: October 03, 2024, 04:40:46 pm by dikbutdagrate »
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Splint

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #19 on: October 03, 2024, 04:49:15 pm »


That said, I can't express how good it feels to be back in 47.05. It was hard to imagine creatures as anything other than little blue beans - but now, without the graphics at all, the imagination takes hold.


Believe it or not, the last spookyfort was actually what got me to really give the newer version the chance it needed for me to really enjoy it. Granted for that I switched the graphics made to classic, but still.

delphonso

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #20 on: October 03, 2024, 06:52:23 pm »

Thanks a ton, dikbut! What a quick turn! I'm liking how the fort is shaping up.

Yes, Salmeuk, it's your turn now, best of luck.

Travis Bickle

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #21 on: October 03, 2024, 11:11:57 pm »

I would like to be added to the turn list.
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Salmeuk

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #22 on: October 04, 2024, 11:42:34 am »

starting this weekend. prepare for madness
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delphonso

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #23 on: October 04, 2024, 06:15:47 pm »

I would like to be added to the turn list.

Added!

starting this weekend. prepare for madness

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!

Salmeuk

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #24 on: October 05, 2024, 08:52:33 pm »

am streaming at this very moment, stop by if you want: https://www.twitch.tv/nijinskiy

the mayor wants to dominate the world. gonna run with this plotline

==

This was the village of Lovecrafted. 64 dwarves lived in a series of stone rooms beneath the forest soil. Outside the rutile gate, a monstrous titan who threatened to kill all those remaining - Naza Drinkwhiskers the Glacial Mists the Brush Titan, a great three-eyed theropod with a regal bearing and deadly spittle.

part 1:
Spoiler (click to show/hide)

===


these sprawling catacombs consumed the work of many dwarves for much of Year 669
===

part 2:

Spoiler (click to show/hide)

So the ettin was great. Those artifact weapons are amazing and full of history.

overall spookyness levels  3 / 10. needs more tentacles and fewer pygmy raids
« Last Edit: October 06, 2024, 02:29:48 am by Salmeuk »
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delphonso

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #25 on: October 06, 2024, 12:47:37 am »

Hahaha. I love it when Spookyfort gives us those 'there's always a bigger fish' moments.

All hail Baron Ugburroc!

Quote
Zulban Fairblockade experienced a less-than-fair blockade when he was locked outside

You're a genius, Sal.
« Last Edit: October 06, 2024, 10:38:44 am by delphonso »
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Splint

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #26 on: October 06, 2024, 01:14:48 am »

Ah yes, the pirates. I remember that the whale pirates ended up needing serious tuning because years back they were just so fuckin' beefy in terms of sheer size that it was almost impossible for blunt weapon guys to properly pulp them to prevent biome reanimation.

Salmeuk

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #27 on: October 06, 2024, 11:41:45 am »

I updated my previous post with the rest of the journal. save here: https://dffd.bay12games.com/file.php?id=17213

vod of most of gameplay here: https://www.twitch.tv/videos/2268639130

Lets just state the obvious: i went and built a giant catacomb instead of like, weapons or clothing orwathever. . the fact we have 190 angry bogans riding war ponies laying siege to us is entirely not my problem

besides that, things are organized, trash is stockpiled, food is present (though we could use some more), and water is available from a secure location.

The only way is up! securing some kind of edged weaponry from bronze or iron would be a great boon. or crack open adamantine..

a way for water
Spoiler (click to show/hide)

a dense fortress home
Spoiler (click to show/hide)

a drop of blood
Spoiler (click to show/hide)

holy fuck thats a lotta bogan
Spoiler (click to show/hide)

Our baron Ugbarroc will go down as one of the most insane characters. Just focus on this guy and his exploits and you won't be disappointed. I'm hoping to crack open legends and do some digging because wow. 600 year world with this kind of complex history is always a treat to read through
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dikbutdagrate

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #28 on: October 06, 2024, 03:14:17 pm »

Awesome turn. And excellent fort art.
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Quantum Drop

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Re: Spookyfort V: Concerns of the Deep (47.05 :: Overspookers welcome!)
« Reply #29 on: October 06, 2024, 05:14:29 pm »

Requesting that I be kicked down one place in the turn order if possible. Likely to be busy the next couple days so I won't have much time to DF or write up my turn.
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I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age.
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