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Author Topic: MACCGG - Team 2  (Read 5113 times)

FallacyofUrist

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Re: MACCGG - Team 2
« Reply #45 on: October 10, 2024, 09:28:05 pm »

Quote
Name: Cultist Ritualist
Cost: 1
Type: Eldritch
Image:
Class: Summon
Subclass: Cultist
Rarity: Rare
Effect: The first Eldritch spell you play each turn has quickplay. When this effect triggers, this Summon takes 2 damage.
Strength/Health: 1/5.

Reposting the Ritualist for making Eldritch spells more viable.

Quote
Name: Mercenary Watchtower
Cost: 0
Type: Market
Class: Item
Subclass: Building
Rarity: Common
Effect:
-When played, you may Spend 1 to create a 2/2 Mercenary token.
-Once per turn, you may Spend 1 to return a Mercenary Summon you control to your hand.

Basic Mercenary synergy. Allows for re-use of on-enter Spend effects, with a bit of work.

Quote
Name: City of Gold and Silver
Cost: 4
Type: Market
Class: Item
Subclass: Building
Rarity: Unique
Effect:
-Once per turn, you may sacrifice a Gold, a Silver, or a Morphic Gem to create one of a Gold Golem token, a Silver Golem token, or a Morphic Golem token, respectively.
-When destroyed, at the start of your next turn you may either draw three cards or return three Gems from your discard pile to play.

A Market wincon.

Quote
Name: Gold Golem
Cost: 0
Type: Market
Class: Summon
Subclass: Golem
Rarity: Token
Effect: Guardian. Once per turn, you may spend 2 Market mana to increase this Summon's stats by +0/3.
Strength/Health: 3/3.
Quote
Name: Silver Golem
Cost: 0
Type: Market
Class: Summon
Subclass: Golem
Rarity: Token
Effect: Haste. Once per turn, you may Spend 2 to grant this Summon immunity to retaliation damage until the end of your turn.
Strength/Health: 4/2.
Quote
Name: Morphic Golem
Cost: 0
Type: Typeless
Class: Summon
Subclass: Golem
Rarity: Token
Effect: Once per turn, you may sacrifice a Golem you control to add that Golem's stats and abilities to this Summon.
Strength/Health: 1/1.

The golems! Potential start of a golem deck or archetype, even if they're tokens.

Quote
Name: Savings Jar (of Drones)
Cost: 0
Type: Swarm / Market
Class: Item
Subclass:
Rarity: Common
Effect: Once per turn, you may Spend 1 to place a Spawn counter on this card. When this card is destroyed, Spawn X, where X is the number of Spawn counters.
Strength/Health: N/A.

Swarm/Market synergy. Cheaper than the basket, because you have to Spend to fill it up, and you only get the drones after it's removed.

(You can always Unmake it yourself if your opponent doesn't.)

Quote
Name: Mercenary Knight
Cost: 3
Type: Market
Class: Summon
Subclass: Mercenary
Rarity: Common
Effect: When playing this card, you may Spend 2 to create a token copy of this card. Armor 2.
Strength/Health: 3/6.

Some of that midrange stuff the game needs. Cards that aren't super costly but still make use of that huge chunk of mana you accumulate.
« Last Edit: October 13, 2024, 08:04:22 pm by FallacyofUrist »
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #46 on: October 12, 2024, 02:39:36 pm »

Quote
Name: Chitinous Queen
Cost: 5
Type: Swarm
Image:
Class: Summon
Subclass: Queen
Rarity: Unique
Effect:
-At the start of your turn, gain 1 Swarm mana and Spawn 1.
-When played, place a Chitin Mutation token into play if there is not already one in play.
-Armor 2.
Strength/Health: 0/8.
Quote
Name: Chitin Mutation
Cost: 0
Type: Swarm
Image:
Class: Item
Subclass: Mutation
Rarity: Token
Effect:
-All Drones you control gain +2 Health.
Strength/Health: N/A.

Putting up some Queen ideas for the Swarm. The concept I'm imagining is that each Queen creates a Mutation when played, which buffs all Drones or provides some other wide-area buff.

The Chitinous Queen makes Drones more survivable.

I'm debating increasing the Mutation token Cost to make them protected from Unmake, but that might make the Queens more costly.

Quote
Name: Volatile Queen
Cost: 5
Type: Swarm
Class: Summon
Subclass: Queen
Rarity: Unique
Effect:
-At the start of your turn, gain 1 Swarm mana and Spawn 1.
-When played, place a Volatile Mutation token into play if there is not already one in play.
-When destroyed, deal 4 damage to a random enemy Summon.
Strength/Health: 2/6.
Quote
Name: Volatile Mutation
Cost: 0
Type: Swarm
Class: Item
Subclass: Mutation
Rarity: Token
Effect:
-When a Drone you control is destroyed, do 1 damage to a random enemy Summon.
Strength/Health: N/A.

Makes Drones more effective sacrificially and makes it harder to clear large numbers of Drones.

Quote
Name: Broodmother Queen
Cost: 6
Type: Swarm
Image:
Class: Summon
Subclass: Queen
Rarity: Unique
Effect:
-At the start of your turn, Spawn 2.
-When played, place a Brood Mutation token into play if there is not already one in play.
-Once per turn, you may pay 3 Swarm mana to Spawn 4.
Strength/Health: 2/7.
Quote
Name: Brood Mutation
Cost: 0
Type: Swarm
Image:
Class: Item
Subclass: Mutation
Rarity: Token
Effect:
-Whenever you trigger a Spawn X effect, except by this Item's effect, you may pay X Swarm mana to trigger it again.
Strength/Health: N/A.

Drown them in Drones. So many Drones.

Quote
Name: Shard Golem
Cost: 0
Type: Typeless
Class: Summon
Subclass: Golem
Rarity: Common
Effect:
-On enter, choose a mana type. When this Summon is destroyed, gain 1 Mana of that type.
Strength/Health: 2/1.

Useful early-game fodder.
« Last Edit: October 14, 2024, 07:29:35 pm by FallacyofUrist »
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Failbird105

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Re: MACCGG - Team 2
« Reply #47 on: October 13, 2024, 08:28:27 pm »

Quote
Name: Victors Warbanner
Cost: 0
Type: Might
Image:

Class: Gem
Subclass: Equipment/Flag
Rarity: Common
Effect: Once per turn if the equipper attacks and destroys another Summon, gain 1 Might Mana and the Equipper may attack again.
Flavor Text: "Onward. TO GLORY!"
Strength/Health: N/A
A way to spread a given Summons damage around a little bit more quickly.

Quote
Name: Nitro-Fuel Energy
Cost: 1
Type: Might
Image:

Class: Item
Subclass: Equipment/Potion
Rarity: Common
Effect: Equipper has Haste and may attack an additional time each turn.
Flavor Text: "Nitro-Fuel, just one sip to rev your engine!"
Strength/Health: N/A
Haste good, what can I say?

Quote
Name: Grave Rider
Cost: 3?
Type: Might
Image:

Class: Summon
Subclass: Undead/Cavalry
Rarity: Rare
Effect:
Haste
You may play this from your graveyard as though it were in your hand. If you do, it gains the effect "when this card is destroyed, banish it."
Flavor Text:
Strength/Health: 6/5
A nice hefty creature with a funky gimmick that means you can afford to play it a little more riskily than most.

Quote
Name: Flourishing Ent
Cost: 4
Type: Might
Image:

Class: Summon
Subclass: Elemental
Rarity: Common
Effect:
At the start of each of your turns, this gains +2 Health.
Flavor Text: Ents do not like being roused.
Strength/Health: 6/7
Earthen Golem, except because it's Might instead of Typeless, it gets quite a bit of extra value from its cost. Enough to hopefully afford a pretty decent effect on top of its stats.

Quote
Name: Scrapshot
Cost: 1
Type: Might
Image:

Class: Item
Subclass: Equipment/Gun
Rarity: Common
Effect: Equipper gains +3 Strength. When the Equipper attacks, deal 1 damage to 2 random enemy Summons.
Flavor Text:
Strength/Health: N/A
A piece of Equipment to help a little bit with clearing out Drones. Will work well with Multi-Attackers.
« Last Edit: October 13, 2024, 08:34:35 pm by Failbird105 »
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #48 on: October 14, 2024, 06:45:26 pm »

Alright, let's get a vote count up.

Quote
Pick Two:

Recognizable Leitmotif (0):
Mercenary Knight (0):
Savings Jar (of Drones) (0):
City of Gold and Silver (0):
Mercenary Watchtower (0):
Cultist Ritualist (0):
Chitinous Queen (0):
Volatile Queen (0):
Broodmother Queen (1): Fallacy
Shard Golem (0):
Victor's Warbanner (0):
Nitro-Fuel Energy (0):
Grave Rider (1): Fallacy
Flourishing Ent (0):
Scrapshot (0):
« Last Edit: October 14, 2024, 07:15:52 pm by FallacyofUrist »
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Failbird105

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Re: MACCGG - Team 2
« Reply #49 on: October 14, 2024, 07:34:15 pm »

Spoiler: Returning Submissions (click to show/hide)

Quote
Pick Two:

Recognizable Leitmotif (0):
Mercenary Knight (0):
Savings Jar (of Drones) (0):
City of Gold and Silver (0):
Mercenary Watchtower (0):
Cultist Ritualist (0):
Chitinous Queen (0):
Volatile Queen (0):
Broodmother Queen (2): Fallacy, Failbird
Shard Golem (0):
Victor's Warbanner (1): Failbird
Nitro-Fuel Energy (0):
Grave Rider (1): Fallacy
Flourishing Ent (0):
Scrapshot (0):
Binding Tendrils (0):
Necro-Medic (0):
Spikeback Pouncer (0):
Enraged Brute (0):
Verminous Queen (0):
Indentured Miner (0):
Rumbling Sands (0):
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Rockeater

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Re: MACCGG - Team 2
« Reply #50 on: October 15, 2024, 06:48:33 am »

Quote
Pick Two:

Recognizable Leitmotif (0):
Mercenary Knight (0):
Savings Jar (of Drones) (0):
City of Gold and Silver (0):
Mercenary Watchtower (0):
Cultist Ritualist (0):
Chitinous Queen (0):
Volatile Queen (0):
Broodmother Queen (3): Fallacy, Failbird, Rockeater
Shard Golem (0):
Victor's Warbanner (2): Failbird, Rockeater
Nitro-Fuel Energy (0):
Grave Rider (1): Fallacy
Flourishing Ent (0):
Scrapshot (0):
Binding Tendrils (0):
Necro-Medic (0):
Spikeback Pouncer (0):
Enraged Brute (0):
Verminous Queen (0):
Indentured Miner (0):
Rumbling Sands (0):
[/quote]
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

FiveBalesOfHay

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Re: MACCGG - Team 2
« Reply #51 on: October 15, 2024, 08:22:53 pm »

Voting is up! Your cards are Broodmother Queen, Victor's Warbanner, and Flourishing Ent.



Balance Notes: Victor's Warbanner has been buffed a little so it isn't a dead card on an empty field.
You may now submit a deck.
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VermilionSkies

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Re: MACCGG - Team 2
« Reply #52 on: October 16, 2024, 10:42:20 am »

Ah, apologies for not being here for the vote.
I can make a deck, but it's probably going to be another Kyubey round if I do.
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Failbird105

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Re: MACCGG - Team 2
« Reply #53 on: October 17, 2024, 09:55:58 pm »

Some mild changes have been made, but I still think it might be undercosted. If it is, all I ask is that you go "cost up" instead of "effects down", and vice versa if it's somehow overcosted
Quote
Name: Spirit Arrow
Cost: 5(?)
Type: Anime
Image:

Class: Item
Subclass: Equipment/
Rarity: Unique
Effect: Equipper has +2/+2.
When this is Equipped, summon a Fighting Spirit based on the Equipper(User)'s first Type. The Fighting Spirit cannot be removed from the field while this is Equipped. If this is unequipped or leaves the field, Banish the Fighting Spirit.
Strength/Health: N/A

Spoiler: Fighting Spirits (click to show/hide)

Erase: Remove all effects from the targeted card/cards.
« Last Edit: October 27, 2024, 12:59:55 pm by Failbird105 »
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Rockeater

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Re: MACCGG - Team 2
« Reply #54 on: October 18, 2024, 03:58:18 pm »

Spoiler: Go my swarm (click to show/hide)
« Last Edit: October 18, 2024, 04:39:20 pm by Rockeater »
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

VermilionSkies

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Re: MACCGG - Team 2
« Reply #55 on: October 19, 2024, 04:35:16 pm »

Rose Quartz, Rose Quartz, Rose Quartz, Rose Quartz,
Dream Quartz Treasure, Dream Quartz Treasure,
Amethyst, Amethyst,
Incubator,
Gallant Knight, Gallant Knight, Gallant Knight,
Cult Preacher, Cult Preacher, Cult Preacher,
With Relic and Ritual, With Relic and Ritual, With Relic and Ritual, With Relic and Ritual,
Minion Squad, Minion Squad,
Freedom of Mind, Freedom of Mind, Freedom of Mind,
Lightning Bolt, Lightning Bolt, Lightning Bolt,
Unmake, Unmake,
Horrify, Horrify, Horrify,
Star-Eating Horror,
Barrier Mage, Barrier Mage,
Apprentice White Mage, Apprentice White Mage
Animepotheosis, Animepotheosis, Animepotheosis,
Treehouse Library, Treehouse Library,
Back at it again with the gambling, now with more card-shuffling!
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Failbird105

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Re: MACCGG - Team 2
« Reply #56 on: October 19, 2024, 05:00:09 pm »

Forgot to post my deck here

Powerstone, Powerstone, Powerstone, Powerstone,
Warbanner, Warbanner, Warbanner, Warbanner,
Morphic, Morphic,
Bolt, Bolt, Bolt,
Unmake, Unmake, Unmake,
Recruit, Recruit, Recruit, Recruit,
Ent, Ent, Ent, Ent,
Heart Engine, Heart Engine,
Territorial Snapjaw, Territorial Snapjaw,
Animepotheosis, Animepotheosis, Animepotheosis, Animepotheosis,
Treehouse, Treehouse,
Endless Library, Endless Library,
Marauder, Marauder, Marauder, Marauder,
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #57 on: October 21, 2024, 06:50:56 pm »

Some new card designs! Yay.

Quote
Name: Lightning Storm
Cost: 2
Type: Typeless
Class: Spell
Subclass:
Rarity: Common
Effect: Deal 2 damage to all Summons your opponent controls.

AoE removal to deal with tokens, such as drones, mercenaries, buffed drones - or even Cultist Preachers. Being Typeless makes it more accessible.

Why Lightning and not something like a Hailstorm? Well...

Quote
Name: Lightning Mage
Cost: 2
Type: Anime
Class: Summon
Subclass: Mage
Rarity: Rare
Effect:
-When played, you may add a Lightning spell from your discard pile to your hand. It may not be played this turn.
-Once per turn, you may quickplay a Lightning spell.
Strength/Health: 1/3.

Lightning archetype synergies.

Quote
Name: Regenerative Locust
Cost: 0
Type: Swarm
Class: Summon
Subclass: Drone
Rarity: Common
Effect:
-When you play another Swarm card, you may quickplay this card.
-While two copies of this card are in your discard pile, you may banish one of them and return the other to play.
Strength/Health: 1/1

Swarm fodder. Not very strong, but persistent and easy to use.

Quote
Name: Scout Dragonfly
Cost: 0
Type: Swarm
Class: Summon
Subclass: Drone
Rarity: Common
Effect:
-On entry, draw 1 card.
Strength/Health: 1/1.

Possibly overpowered. More fodder for the Swarm goddess.

Quote
Name: Summon Gacha
Cost: 0
Type: Anime / Market
Class: Spell
Subclass:
Rarity: Rare
Effect:
-Spend 3, then banish this card. Roll 1d6 and create a Token Summon based on the result.
-1: 1/1 Drone
-2: Cult Preacher
-3: 3/3 Rats
-4: Barrier Mage
-5: Brutal Marauder
-6: Aruza, Dragon of Bloodcoin

Hm. This is a terrible idea that will end in only pain.

Quote
Name: Whispering Mists
Cost: 2
Type: Eldritch
Class: Item
Subclass: Terrain
Rarity: Rare
Effect:
-The first three times per turn an enemy Summon attacks, shuffle a random Cursed Word into their deck.
-When this is removed from the field, play Forbidden Knowledge.

Protection from mass attacks.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

VermilionSkies

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Re: MACCGG - Team 2
« Reply #58 on: October 22, 2024, 09:03:09 am »

Do you hate people playing summons? Do you wish you could spend the entire game ramping? Introducing!:
Quote
Name: Star-Struck Ramparts
Cost: 3
Type: Eldritch
Class: Item
Subclass: Crystalline
Rarity: Rare
Effect:
Before any Summon attacks, it takes two damage.
You may banish a Gem from your board to reduce this card's cost by two.
Color of Madness not included.
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #59 on: October 24, 2024, 07:44:37 pm »

May as well throw some equipment designs into the pool, as well.

Quote
Name: Shield Medallion
Cost: 0
Type: Anime
Class: Item
Subclass: Equipment
Rarity: Common
Effect: Equipped Summon gains 1 Shield per Rose Quartz you control.
Quote
Shield: Shield functions as Health, with a few caveats:
-Shield is removed before Health if there is Shield remaining.
-Having Shield but no Health does not prevent the destruction of the Summon.
-Shield replenishes to its base value at the start of the Summon-controlling player's turn.
-Shield from separate cards does not stack - the higher value takes precedence.

Quote
Name: Flesh-Melting Violets
Cost: 0
Type: Eldritch
Class: Item
Subclass: Bane Equipment
Rarity: Common
Effect: Equipped Summon takes 1 damage at the end of its controller's turn. Equipped Summon does not benefit from Armor.

Quote
Name: Greatblade
Cost: 3
Type: Might
Class: Item
Subclass: Equipment
Rarity: Rare
Effect: Equipped Summon gains 4 Strength. Once per turn, when equipped Summon attacks an enemy Summon, it may attack an additional enemy Summon simultaneously, gaining 3 Armor if it does so.

One for toughening up Summons, one for draining them to nothing, and the third to brutalize enemies.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.
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