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Author Topic: MACCGG - Team 2  (Read 5109 times)

Failbird105

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Re: MACCGG - Team 2
« Reply #30 on: October 02, 2024, 10:23:06 am »

Silver, Silver, Silver, Silver,
Powerstone, Powerstone, Powerstone, Powerstone,
Morphic Gem, Morphic Gem, Morphic Gem,
Aruza-Dragon of Bloodcoin,
Lightning Bolt, Lightning Bolt, Lightning Bolt, Lightning Bolt,
Unmake, Unmake, Unmake, Unmake,
Potion of Madness, Potion of Madness,
Mercenary Soldier, Mercenary Soldier, Mercenary Soldier, Mercenary Soldier,
Mercenary House, Mercenary House,
Heart Engine, Heart Engine,
Treehouse Library, Treehouse Library,
Freedom of Mind, Freedom of Mind,
Earthen Golem, Earthen Golem,
Cult Preacher, Cult Preacher,
Cheerleader, Cheerleader,


A deck focused on using mass coin generation and Treehouse Library to achieve Swarm tactics with Mercenary Soldiers and Mercenary Houses. Or to make Aruza fucking crazy.
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #31 on: October 02, 2024, 08:22:50 pm »

Right, we lost that pretty hard.

Appeal Horrify: Rare, does not affect Unique Summons.

Some practical engine cards, or fodder summons that have a beneficial effect, would be helpful.

Meanwhile, I will be designing... Anime cards, because so far there isn't a single pure Anime card that costs more than 0.

Quote
Name: Apprentice White Mage
Cost: 1
Type: Anime
Class: Summon
Subclass: Mage
Rarity: Common
Effect: When playing this card, choose a non-token Summon from your discard pile, return it to play, but with only 2 Health.
Strength/Health: 1/3.

Endure The Pain, but as a Summon.

Quote
Name: Gallant Knight
Cost: 1
Type: Anime
Class: Summon
Subclass: Soldier
Rarity: Common
Effect: Guardian. This Summon cannot attack.
Strength/Health: 1/5.

Quote
Guardian: Summons without Guardian that you control cannot be attacked while you control at least one Summon with Guardian.

A defensive card that takes more than just one Lightning Bolt to remove.

Quote
Name: Generic Medieval Church
Cost: 1
Type: Anime
Class: Item
Subclass: Building
Rarity: Common
Effect: At the start of each of your turns, you gain 2 Health if you are below 20 Health, otherwise, you gain 1 Health.
Strength/Health: N/A.

The first player-healing card ever! Helps with recovery and turning a game into a longer slugfest.

Quote
Name: Indentured Miner
Cost: 0
Type: Market
Class: Summon
Subclass:
Rarity: Common
Effect: When played, draw 1 Card. If it is a Gem, immediately put it into play. Otherwise, gain 1 Coin token.
Strength/Health: 1/2.

A brief interlude into Market for a cheap Summon that accelerates.

Quote
Name: Mercenary Fortress
Cost: 3
Type: Market
Class: Item
Subclass: Building
Rarity: Rare
Effect:
-Once per turn, you may Spend 2 to give +1/1 to all Mercenary cards you control.
-Once per turn, when you pay a Spend cost, you may pay it again to trigger its effect again.
Strength/Health: N/A.

Mercenary support, further enhances Spend cards.

Quote
Name: Recognizable Leitmotif
Cost: 2
Type: Anime
Class: Spell
Subclass:
Rarity: Common
Effect: Quickplay. Reveal a Rare or Unique Summon from your hand. During your next turn, you may play that Summon with quickplay, and its Cost is reduced by 2.
Strength/Health: N/A.

A way to make powerful rare and unique summons more practical. Also helps with mana versatility, technically.
« Last Edit: October 02, 2024, 09:09:21 pm by FallacyofUrist »
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Failbird105

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Re: MACCGG - Team 2
« Reply #32 on: October 03, 2024, 07:02:05 pm »

Appeal Mercenary Soldier + Mercenary token: Add the "Mercenary" subclass for future synergy purposes.

Quote
Name: Necro-Medic
Cost: 1
Type: Market/Eldritch
Image:

Class: Summon
Subclass: Mad Scientist
Rarity: Common
Effect: Once per turn, you may Spend 1 to destroy a Summon you control and immediately return it to play. It gains the Undead subclass.
Strength/Health: 1/4
Made this card also Eldritch and streamlined the effect. This doesn't change much at all.

Quote
Name: Spikeback Pouncer
Cost: 1
Type: Might
Image:

Class: Summon
Subclass: Beast
Rarity: Common
Effect: Haste
Flavor Text: A rather prickly personality.
Strength/Health: 4/3
A Haste creature. Just something you can drop down to immediately cause some harm to whatever needs harming. And maybe it will even survive doing it.

Quote
Name: Enraged Brute
Cost: 1
Type: Might
Image:

Class: Summon
Subclass: Beast
Rarity: Common
Effect: This card attacks a random other Summon every turn if able. If there are none, it will attack the enemy player.
Flavor Text: An expert in Gorilla Tactics
Strength/Health: 5/5
Reflavored the Brute to fit into a more coherent Subclass than "monster"

Quote
Name: Territorial Snapjaw
Cost: 2
Type: Might
Image:

Class: Summon
Subclass: Beast
Rarity: Rare
Effect: Each time a Summon is played, this card deals 1 damage to it.
Flavor Text: Rather snappy.
Strength/Health: 2/6
A card that solely exists to make chump-spam harder.

Quote
Name: Beast Tamer
Cost: 1
Type: Anime
Image:

Class: Summon
Subclass: Waifu
Rarity: Rare
Effect: When you play this, you may also Quickplay one Beast Summon.
Flavor Text:
Strength/Health: 2/3
A card to synergize and team up with all these new Beast ideas.

Quote
Name: Vermin Queen
Cost: 2
Type: Swarm
Image:

Class: Summon
Subclass: Beast
Rarity: Rare
Effect: At the start of each turn, summon a Rats token. This has +1 Strength for each Rats in play.
Flavor Text: The Giant Rat that makes all of the rules.
Strength/Health: 2/5
Spoiler (click to show/hide)
A Beast idea that isn't Might.
« Last Edit: October 03, 2024, 07:55:22 pm by Failbird105 »
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #33 on: October 03, 2024, 08:03:21 pm »

Quote
Name: Cultist Ritualist
Cost: 1
Type: Eldritch
Class: Summon
Subclass: Cultist
Rarity: Rare
Effect: The first Eldritch spell you play each turn has quickplay. When this effect triggers, this Summon takes 2 damage.
Strength/Health: 1/5.

Sending the Ritualist here, since it wasn't previously placed in the thread. Basically, it makes Forbidden Words more viable by making it not a dead play.

(Potential synergy with healing in the future?)
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Failbird105

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Re: MACCGG - Team 2
« Reply #34 on: October 04, 2024, 03:59:30 pm »

Quote
Name: Incubator
Cost: 5(?)
Type: Anime/Eldritch
Image:

Class: Summon
Subclass: Mascot/Horror
Rarity: Unique
Effect:
Apathy 6
This card cannot block.
When you have 20(?) Anime Mana, you win.
Flavor Text: "Just make a contract with me, and become a Magical Girl."
Strength/Health: 0/1
An Anime win-con card so people can start building Anime decks around something.
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #35 on: October 05, 2024, 01:39:19 pm »

Right, let's get to voting.

Quote
Top 2 Win.

Recognizable Leitmotif ():
Mercenary Fortress ():
Indentured Miner ():
Generic Medieval Church ():
Gallant Knight ():
Apprentice White Mage (1): Fallacy
Vermin Queen ():
Beast Tamer ():
Territorial Snapjaw ():
Enraged Brute ():
Territorial Snapjaw (1): Fallacy
Necro-Medic ():
Cultist Ritualist ():
Incubator ():
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

VermilionSkies

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Re: MACCGG - Team 2
« Reply #36 on: October 05, 2024, 02:45:28 pm »

Quote
Top 2 Win.

Recognizable Leitmotif ():
Mercenary Fortress ():
Indentured Miner ():
Generic Medieval Church ():
Gallant Knight ():
Apprentice White Mage (2): Fallacy, VSkies
Vermin Queen ():
Beast Tamer ():
Territorial Snapjaw ():
Enraged Brute ():
Territorial Snapjaw (1): Fallacy
Necro-Medic ():
Cultist Ritualist ():
Incubator (1): VSkies
I figure the hit has to be taken sometime for Anime.
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Failbird105

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Re: MACCGG - Team 2
« Reply #37 on: October 05, 2024, 03:39:03 pm »

Quote
Top 2 Win.

Recognizable Leitmotif ():
Mercenary Fortress ():
Indentured Miner ():
Generic Medieval Church ():
Gallant Knight ():
Apprentice White Mage (2): Fallacy, VSkies
Vermin Queen ():
Beast Tamer ():
Spikeback Pouncer (1): Failbird
Enraged Brute ():
Territorial Snapjaw (1): Fallacy
Necro-Medic ():
Cultist Ritualist ():
Incubator (2): VSkies, Failbird

I'm just particularly proud of the Incubator write-up and concept. As for the Pouncer, we really need to get some cards that can just be placed down to hurt.
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Rockeater

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Re: MACCGG - Team 2
« Reply #38 on: October 05, 2024, 05:35:26 pm »


Quote
Top 2 Win.

Recognizable Leitmotif ():
Mercenary Fortress ():
Indentured Miner ():
Generic Medieval Church ():
Gallant Knight ():
Apprentice White Mage (2): Fallacy, VSkies
Vermin Queen ():
Beast Tamer ():
Spikeback Pouncer (1): Failbird
Enraged Brute ():
Territorial Snapjaw (2): Fallacy, Rockeater
Necro-Medic ():
Cultist Ritualist ():
Incubator (3): VSkies, Failbird, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

FiveBalesOfHay

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Re: MACCGG - Team 2
« Reply #39 on: October 06, 2024, 08:16:32 pm »

The votes are in! Your cards are Apprentice White Mage, Gallant Knight, Incubator, Territorial Snapjaw.



Balance Notes: I buffed Gallant Knight, Territorial Snapjaw, and Incubator slightly. Apprentice White Mage is slightly weaker. A new keyword is introduced: Guardian: your opponent cannot attack summons without guardian if they can attack a summon with guardian.
You may now submit a deck.
« Last Edit: October 07, 2024, 05:05:43 pm by FiveBalesOfHay »
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VermilionSkies

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Re: MACCGG - Team 2
« Reply #40 on: October 07, 2024, 10:01:11 am »

Rose Quartz, Rose Quartz, Rose Quartz, Rose Quartz,
Amethyst, Amethyst, Amethyst, Amethyst,
Morphic Gem, Morphic Gem, Morphic Gem,
Incubator,
Gallant Knight, Gallant Knight, Gallant Knight, Gallant Knight,
Cult Preacher, Cult Preacher, Cult Preacher, Cult Preacher,
With Relic and Ritual, With Relic and Ritual, With Relic and Ritual, With Relic and Ritual,
Minion Squad, Minion Squad,
Freedom of Mind, Freedom of Mind, Freedom of Mind,
Lightning Bolt, Lightning Bolt, Lightning Bolt,
Unmake, Unmake, Unmake,
Horrify, Horrify, Horrify, Horrify,
Star-Eating Horror,

Horror is here so I have something to do with spare Eldritch mana.
I feel like the Knight/Preacher combo is going to be funny :3
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FallacyofUrist

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Re: MACCGG - Team 2
« Reply #41 on: October 07, 2024, 08:07:34 pm »

Deck title: With Strange Eons.

Morphic Gem, Morphic Gem, Morphic Gem, Morphic Gem,
Rose Quartz, Rose Quartz, Rose Quartz, Rose Quartz,
Royal Jelly, Royal Jelly,
Cheerleader, Cheerleader, Cheerleader, Cheerleader,
Cult Preacher, Cult Preacher, Cult Preacher,
Apprentice White Mage, Apprentice White Mage, Apprentice White Mage,
Gallant Knight, Gallant Knight, Gallant Knight, Gallant Knight,
Biortillery, Biortillery,
Incubator,
Treehouse Library, Treehouse Library,
Endless Library, Endless Library,
Unmake, Unmake,
Lightning Bolt, Lightning Bolt,
Freedom of Mind, Freedom of Mind,
With Relic And Ritual, With Relic And Ritual, With Relic And Ritual,

It's a bit of a mess, but I think it's viable.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

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Rockeater

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Re: MACCGG - Team 2
« Reply #42 on: October 09, 2024, 02:02:19 pm »

I feel like I have no clue what this deck does, so let hope it works,

Morphic Gem, Morphic gem, Morphic gem,
Rose Quartz, Rose Quartz, Rose Quartz,
Amethyst, Amethyst, Amethyst, Amethyst,
Star-Eating Horror,
Incubator,
Cult Preacher, Cult Preacher,Cult Preacher,
Lightning Bolt, Lightning Bolt, Lightning Bolt,
Unmake, Unmake, Unmake,
Forbidden Knowledge, Forbidden Knowledge, Forbidden Knowledge,
With Relic and Ritual, With Relic and Ritual,With Relic and Ritual,With Relic and Ritual,
Apprentice White Mage, Apprentice White Mage, Apprentice White Mage, Apprentice White Mage,
Gallant Knight, Gallant Knight, Gallant Knight, Gallant Knight,
Treehouse Library,
Horrify, Horrify, Horrify,
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

FallacyofUrist

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Re: MACCGG - Team 2
« Reply #43 on: October 10, 2024, 08:55:05 am »

Appeal Apprentice White Mage:

Ah, it was too good to last.

Apprentice White Mage can now only revive Summons with a Cost of 2 or less, and they must have been sent there from the field.

As it's now substantially weaker, raise health of revived Summon to 2 instead of 1.
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FoU has some twisted role ideas. Screw second-guessing this mechanical garbage spaghetti, I'm basing everything on reads and visible daytime behaviour.

Would you like to play a game of Mafia? The subforum is always open to new players.

VermilionSkies

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Re: MACCGG - Team 2
« Reply #44 on: October 10, 2024, 02:29:58 pm »

After the events of my last round, I'd like to suggest a way of pulling specific cards from the deck.
Repurposing a suggestion made by Fallacy earlier;
Quote from: Recognizable Leifmotif v2
Name: Recognizable Leitmotif
Cost: 2
Type: Anime
Class: Spell
Subclass: Musical
Rarity: Common
Effect: Quickplay. Name a Rare or Unique summon from your deck. Next turn, you may search your deck for a copy of the named card, and add it to your hand with its cost reduced by 1.
Strength/Health: N/A.
I'm terrible at balance, so this may need tweaking up or down.
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