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Author Topic: MACCGG - Team 1  (Read 6712 times)

Megam0nkey

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Re: MACCGG - Team 1
« Reply #60 on: October 06, 2024, 01:37:37 pm »

Quote from: Votebox
Barrier Mage: (4) TricMagic, NUKE9.13, SC777, Megam0nkey
Dream Quartz Treasure: (0)
Animepotheosis: (3) SC777, NUKE9.13, Megam0nkey
The Stars Align: (0)
Army Bannerman: (0)
Uncanny Eye-Gems: (1) TricMagic
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FiveBalesOfHay

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Re: MACCGG - Team 1
« Reply #61 on: October 06, 2024, 08:15:48 pm »

The votes are in! Your cards are Barrier Mage, Animepotheosis, and Dream Quartz Treasure.



Balance notes: Changed a lot of stuff about Dream Quartz Treasure. I think the main problem with it was the quickplay, so it doesn't have quickplay anymore. A new keyword is introduced: Bloodbound: when this summon deals damage, gain that much life. If the summon dealt damage to dies, only gain life equal to that summon's health before damage was dealt.
You may now submit a deck.
« Last Edit: October 07, 2024, 01:24:13 pm by FiveBalesOfHay »
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #62 on: October 06, 2024, 09:00:12 pm »

Spoiler: Decklist (click to show/hide)
« Last Edit: October 06, 2024, 11:35:42 pm by Shadowclaw777 »
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #63 on: October 07, 2024, 12:31:32 am »

Spoiler: my Decklist (click to show/hide)

Trying something weird. My plan for this deck is to use DQT to get myself a booming economy and anime buisness, and then play The Big Dragon and win. My spec into Eldritch is just because of that AMAZING drawing power.
Remade my deck. A stress test has shown THAT strategy is a easy way to brick.
« Last Edit: October 07, 2024, 05:24:13 pm by Megam0nkey »
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #64 on: October 07, 2024, 05:40:48 am »

Deckbuilding is starting to become an interesting challenge, with multiple feasible decks available, and some tough cuts needed. I think that between Morphic Gem and DQT (fetching Morphics), I can get the Eldritch mana needed to play WRAR, though I'll need to bear in mind the need to keep a reserve for casting Horrify with. But maybe I'm getting greedy. We shall see.
Spoiler: DECKLIST (click to show/hide)
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TricMagic

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Re: MACCGG - Team 1
« Reply #65 on: October 07, 2024, 08:49:14 am »

While I'm not dueling this round, do want some practice in.


Spoiler: Elder Gods and Men (click to show/hide)
« Last Edit: October 07, 2024, 05:13:53 pm by TricMagic »
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #66 on: October 10, 2024, 02:44:28 am »

Quote
Name: Gem Thief

   Cost: 2
   Type: Market
   Class: Summon
   Subclass: Stealth
   Rarity: Common
   Effect: Slippery 2
      If Gem Thief deals damage to a player, you may choose to sacrifice it to return a gem that player controls to your hand.
   Strength/Health: 1/5
   
   Notes: Slippery N keyword: if there are N or fewer blockers, this summon may attack a player directly.

Quote
Name: ARTEMIS, The Aspirant

   Cost: 6
   Type: Swarm
   Class: Summon
   Subclass: Symbiote
   Rarity: Unique
   Effect: Drone-Mana 2.
      When this enters play, Spawn 2.
      Drones you control have +1/+1.
      If ARTEMIS would be destroyed, return her to your hand instead.
   Strength/Health: 4/7

   Notes: Drone-Mana N keyword: sacrifice up to N drones to receive an equivalent mana discount.

Quote
Name: Brain Drain

   Cost: 2
   Type: Swarm
   Class: Spell
   Subclass: Research
   Rarity: Common
   Effect: Quickplay
      As an additional cost, sacrifice X summons.
      Draw X+1 cards.

Quote
Name: Here Comes The Swarm

   Cost: X
   Type: Swarm
   Class: Spell
   Subclass:
   Rarity: Common
   Effect: Spawn X+1
   Flavour Text: Du du du du~

Notes: Art for accompanying Drone token:

Quote
Name: Card Market

   Cost: 1
   Type: Market
   Class: Item
   Subclass: Building
   Rarity: Common 
   Effect: Pay 3 Typeless Mana: Draw a card. Any player may use this ability.
      If an opponent activates this card, create 1 Coin.
« Last Edit: October 15, 2024, 11:41:27 am by NUKE9.13 »
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TricMagic

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Re: MACCGG - Team 1
« Reply #67 on: October 10, 2024, 12:42:06 pm »

Quote
Name: Deanimator

    Cost: 2
    Type: Market
    Class: Summon
    Subclass: Mage
    Rarity: Common
    Effect: Once per turn, you can reveal 1 Summon in your hand, quickplay it as an Item for it's cost. You can substitute Market Mana for it's cost.
Stats:

Quote
Name: Friendship Level Up

    Cost:
    Type: Anime
    Class: Spell
    Subclass: Unity
    Rarity: Rare
    Effect: 1 non-token Summon you control becomes an Item, then quickplay 1 Summon of the same Type and 1 Cost higher from your deck, and Link the two. You can banish two copies of this card from your discard pile; apply this card's effect.
[Link] Status: What happens to one card happens to the other.

Quote
Name: Living Blade Formation
    Cost:
    Type: Might
    Class: Item
    Subclass:
    Rarity: Unique
    Effect: Once per turn, you can make 1 target non-token Summon you control becomes an Item - Equipment. The summon cannot activate it's original effect, but Targets equipped with it gain it's effects and original stats.


Quote
Name: Final Magical

    Cost: 5
    Type: Anime/Eldritch
    Class: Summon
    Subclass: Witch/Magical Girl
    Rarity: Unique
    Effect: [Empathy 6] [Self-Sacrifice: Banish] Cannot Attack. If you have 16 or more Mana, negate all other cards' effects on the field. During your Draw Phase, if "Incubator" is in play, you can add this card to your hand in place of your normal draw, then play it.
Flavour: I wish for the power to erase all witches, past present or future!
[Empathy] Ignore the first X targeted effects and damage sources on your other cards each turn.
[Self-Sacrifice: Banish] At any time during your turn, you can sacrifice this card and Banish 1 card of equal or less cost on the field.

Empathy Number may be nerfed. Quite Likely.
Final Magical falls under the high end control card of magical, while also falling under the support umbrella of anime. On top of working with another card, though in this case it's a two-sided arrow. Incubator's existence on the field means Final Magical won't be far behind. While it serves as a counter, it also slows the game way down. And it's Self-Sacrifice counters the Uniques we currently have.


Quote
Name: Gem Inspector

Cost: 1
Type: Market
Class: Summon - Merchant
Rarity: Common
Effect: Cannot Block. Once per turn, you can pay 1 Market Mana: Flip 1 Gem on the field upside down until the end of your next turn.
S/H: 0/6
« Last Edit: October 12, 2024, 01:49:19 pm by TricMagic »
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #68 on: October 12, 2024, 11:34:28 am »

Quote
Name: Dew Process

Cost: 0
Type: Swarm/Market
Class: Item
Subclass: Processing
Rarity: Common
Effect: At the start of a player’s turn, they draw an additional card. Also draw a card when you play this. Quickplay
Flavor text: All part of dewing your dew diligence.

Quote
Name: Waifu of Fortune

Cost: 1
Type: Anime/Market
Class: Summon
Subclass: Waifu
Rarity: Common
Effect: Last Breath: Both player’s draw a card
S/H: 3/5

(Last Breath: Do this effect when this Summon is placed into the discard pile)

Quote
Name: Enter the Void

Cost: 0
Type: Eldritch
Class: Spell
Subclass: Void
Rarity: Common
Effect: Destroy all Summons with 2 Strength or less.
Flavor Text: Embrace the void... embrace nothingness
« Last Edit: October 12, 2024, 03:48:43 pm by Shadowclaw777 »
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #69 on: October 12, 2024, 12:58:15 pm »

I reckon some way of disrupting mana could be useful, and I think ARTEMIS is neat and Swarm deserves a Unique.
Quote from: Botevox
ARTEMIS, The Aspirant: (1) NUKE9.13
Gem Inspector: (1) NUKE9.13
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #70 on: October 12, 2024, 01:21:21 pm »

All their Summons even their late game end wins conditions have 2 or less attack so explain to me why Enter the Void would be a bad card?, Dew Process because it's a better more reliable card for card draw then WRAR because then I'm not discarding cards from my hand with having no cards in deck to have synergy with discard-like related cards
Quote from: Botevox
ARTEMIS, The Aspirant: (1) NUKE9.13
Gem Inspector: (1) NUKE9.13
Dew Process: (1) SC777
Enter the Void (1) SC777
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TricMagic

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Re: MACCGG - Team 1
« Reply #71 on: October 12, 2024, 01:57:28 pm »

Quote from: Botevox
ARTEMIS, The Aspirant: (1) NUKE9.13, TricMagic
Gem Inspector: (1) NUKE9.13, TricMagic
Dew Process: (1) SC777
Enter the Void (1) SC777
I'll note Market decks already have a draw engine in their Merc House. If it sticks around anyway. The solution to the problem is just drawing more cards. Dew Process is more Typeless than Swarm or Market.

Quote
Name: Infinite Library

Cost: 2
Type: Eldritch
Class: Item
Rarity: Rare
Effect: At the end of your turn, draw 1 card. At the start of your turn, insert 1 card from your discard pile into your deck. If this card is sent to the discard pile: you can pay it's cost at the start of your next turn, then put it into play, but banish it when it leaves play.
Flavour: There has been more knowledge lost than ever learnt.
Alt text
At the end of your turn, draw 1 card, then shuffle 1 card in your discard pile into your deck.
Or vice versa for that one. Shuffle 1 as cost, then draw 1.
Insert is the command used to randomly insert a card. So can be used to streamline things and as an alternative to shuffle text. Which I'm doing cause it does so every turn you have.


Quote
Name: Lightning Void

Cost: 1
Type: Eldritch
Class: Spell
Subclass: Void
Rarity: Common/Rare?
Effect: Deal 3 damage to any summon. If this card goes to the discard pile, deal 3 damage to any summon. If this card leaves the discard pile, deal 3 damage to any summon.
Flavour: Dies to instant removal.
« Last Edit: October 12, 2024, 02:55:45 pm by TricMagic »
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #72 on: October 12, 2024, 03:12:37 pm »

Quote
Name: Void Imp

Cost: 0
Type: Eldritch
Class: Summon
Subclass: Imp
Rarity: Common
Effect: Whenever an effect would make you discard cards, draw a card
S/H: 1/3

Quote
Name: Shadow Horror

Cost: 1
Type: Eldritch
Subclass: Horror
Rarity: Common
Effect: If this card is discarded from hand, instead summon it onto the battlefield
S/H: 3/4

Quote
Name: Stare of the Outsider

Cost: 0
Type: Eldritch
Class: Item
Subclass: Outsider
Rarity: Rare
Effect: Once per turn, set a Summon’s strength to 1 until the start of your next turn.

Quote
Name: Swordmaster Yasuo

Cost: ?
Type: Anime
Subclass: Warrior
Rarity: Unique
Effect: Haste. Quickplay. This Summon can’t attack the enemy player. The first time this Summon takes damage, deals damage equal to its strength to all enemy Summons.
S/H: 1/6

« Last Edit: October 12, 2024, 03:31:26 pm by Shadowclaw777 »
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #73 on: October 12, 2024, 05:18:41 pm »

Quote
Name: Shadow Creature
    Cost: 2
    Type: Eldritch 
    Class: Creature
    Subclass:  Undead, Outsider
    Rarity: Rare
    Effect:  When this card destroys another, Return it to play on your side of the field. Attach this card to it. If the card it is attached to is destroyed, Return this card to play.
 Health/Attack: 3/3


Quote
Name: Mages Guild
Cost: 4
Type: Market/Anime
Class: Item
Subclass: Wizard, Building
Rarity: Unique
Effect: At the start of your turn, generate 1 coin
Once per turn you may pay 2 coins. ALL  spell cards played by any players costs are either increased or reduced by 2 mana of their cards type until the end of next turn. A cards cost cannot be reduced below 0.
Flavor Text: The Bastards monopolized magic!!

Quote
Name: The Stars Align
Cost 3
Type: Eldritch
Class: Spell
Subclass: Trap
Rarity: Rare
Effect: Play this card facedown. While Facedown, keep this card in the backrow until it is destroyed or activated (as if an item)
When you take 3 or more life damage, flip this card face up at the start of your next turn.
When this card is flipped face up, send all Summons to the graveyard
Note: Facedown cards cannot be targetted by card effects that require name or subclass, Nor can they be targetted for attacks. Facedown cards cannot block cards from attacking directly, however. A facedowns effects cannot activate while facedown unless the effect is to flip the card Faceup.
Spoiler: BIG IMAGE (click to show/hide)
Quote
Name: Magic Darts
Cost: 1
Type: Typeless
Class: Spell
Rarity: Rare
Effect: Quickplay
Deal 2 Damage to any Summon
Deal 2 Damage to any summon
Deal 2 Damage to any summon
Flavor Text: STRIKE 3! Your out!

Quote
Swarmlord
Cost 4
Type: Strength/Swarm
Class: Summon
Rarity: Unique
Effect: When this card is summoned, you must sacrifice 2 Swarm Summons. If you cannot, you cannot play this card.
 Once per turn, spawn 1.
This card gains +1/+1 for every token Or swarm summon on your side of the field. Cards that meet both criteria do not stack.
Once per turn, you may sacrifice a token. This card Gains apathy 1
Stats: 4/4```

« Last Edit: October 12, 2024, 05:48:23 pm by Megam0nkey »
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #74 on: October 12, 2024, 11:45:36 pm »

Quote from: Botevox
ARTEMIS, The Aspirant: (2) NUKE9.13, TricMagic
Gem Inspector: (1) TricMagic
Dew Process: (1) SC777
Enter the Void: (1) SC777
Lightning Void: (1) NUKE9.13
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