Name: Rose Quartz Ore
Cost: X
Type: Anime
Class: Gem
Subclass: Ore
Rarity: Common
Effect: Add 1 Gem of X cost from your deck to your hand, then you can quickplay one Gem with equal or less cost from your hand whose name you control. This card's name is treated as "Rose Quartz" while on the field. If this card is returned to the hand, gain 1 Anime Mana.
Name: Rose Quartz Girl
Type: Anime
Cost: 5+
Class: Gem
Subclass: Waifu/Hybrid
Rarity: Unique
Effect: When this card is played, gain 1 Universal Mana for each type of Gem you control. At the end of your turn, you can return other Gems you control to your hand: Make this card's Class Summon, and it gains 2 Attack/Health for each returned this way. While this card is treated as a Summon, all Summons you control gain 1 Strength and Health. When this card is destroyed: At the start of your next turn you can discard a Gem from your hand, then return this card to your hand.
S/H:
Fully wrote out Rose Quartz Ore. Maybe we can finally be rid of Morphic Gems. Well, either way a searcher works out no matter the deck. Rose Quartz still likes it more though.
And for their boss another Gem, this one capable of being summoned and searched. Not too powerful without gems in play, but it's first appearance can hurt.
The boss stats and cost are likely to differ rather wildly. Especially with any form of recursion. On top of being stronger in multi-color decks.
And yes, it probably counts the typeless for the first effect.
Name: Rose Quartz Girl
Type: Anime
Cost: 5+
Class: Gem
Subclass: Waifu/Hybrid
Rarity: Unique
Effect: [P-UnM 1 x Gem Types] At the start of your turn, you can return other Gems to your hand: [Summon Shift]. If this card is destroyed: At the start of your next turn you can discard a Gem from your hand, then return this card to your hand.
[Aura 1/1] [Aura-Regen 1] [Aura-Armor 1] This card gains 2 Attack/Health for each card returned to your hand while it was face-up on the field as a Gem.
S/H:
[Aura S/H]: Other cards temporarily gain X when this card enters play. Usually Stats. Their max stats go down when the Aura user leaves.
[Regen X]: Card recover listed health at the start of the turn.
[Armor X]: Reduces damage by the listed number to a minimum of 1. Though this one is already made obviously.
[Aura-X]: Same as Aura, but for abilities. Note the original card does not gain them.
[X Shift]: Turns to that card class while on the field, and/or for the rest of the turn if elsewhere. Effects are split between two forms, the top base class and bottom new class. Leaving play will revert it's class. Note that only the current Class effects are active, not the other half. So the Auras wouldn't be activae as a gem, and mana gain does not occur while it's a monster. (Note in the case of Summon Shift, the card can't attack that turn as normal for when a summon first hits your field.)
[P/A/S/E TM X] Something more ridiculous to shorten card text for Gems. P/A/S/E refer to activation timings. P- for enter play, A- for an activated effect, S- for start of turn, and E- for end of turn. This is followed by the type of mana, being divided into
Universal,
Anime,
Eldritch,
Market,
Might, and
Swarm. There can also be TyM to refer to target-specific.(This is mostly for if GM wants it to not be universal, but just extra generation for each Type of gem you have out.) This is then followed by how much is generated. In this case it's 1x the number of Types you control. Yes this is all a silly way to fit more text on a card.
In any case, would probably pick these right now.
Barrier Mage: (1) TricMagic
Rose Quartz Ore: (1) TricMagic
The ability to return to hand is a pretty effective skill, and combined with Ore can fit in a multi-color deck.