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Author Topic: MACCGG - Team 1  (Read 6655 times)

TricMagic

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Re: MACCGG - Team 1
« Reply #30 on: September 30, 2024, 03:58:18 pm »

Believe having a way to get bodies on the board if needed is good.
Quote from: Votebox
With Relic and Ritual: (2) NUKE9.13, TricMagic
Horrify: (1) NUKE9.13
Here Comes The Swarm: (1) TricMagic
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #31 on: September 30, 2024, 04:16:21 pm »

Quote from: Votebox
With Relic and Ritual: (3) NUKE9.13, TricMagic, Megam0nkey
Horrify: (1) NUKE9.13
Here Comes The Swarm: (2) TricMagic, Megam0nkey
« Last Edit: September 30, 2024, 04:24:44 pm by Megam0nkey »
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #32 on: October 01, 2024, 06:42:06 am »

Quote from: Votebox
With Relic and Ritual: (4) NUKE9.13, TricMagic, Megam0nkey, SC777
Horrify: (2) NUKE9.13, SC777
Here Comes The Swarm: (2) TricMagic, Megam0nkey
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TricMagic

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Re: MACCGG - Team 1
« Reply #33 on: October 01, 2024, 08:43:27 am »

If we're going to be using Eldritch cards, figure this one might be good?

Quote
Name: Lost One

Cost: ? (As much as needed for the effect/stats, effect cost adjusted.)
Type: Eldritch
Class: Summon
Subclass: Abyssal
Rarity: Common/Rare
Effect: If this card is discarded by an Eldritch Effect, you can put it into play, then take X Health Damage. While this card is in play, reduce the Health of all other Summons in play by their cost at the end of each turn.
S/H: Low/High, Minimum 3 Strength
Taking advantage of the discard engine built in to get a card out that really shouldn't be. Needless to say it's cost is high and stats somewhat lower than normal in exchange for being easy to get out via the discard effect. Pretty much a counter to anything that has a high cost.

In other words, yugioh dark world returns. Some things were never meant to be known.
Whether we take the damage or it does doesn't matter to me much.
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #34 on: October 01, 2024, 11:54:59 am »

Changing my vote. Horrify offers a lot more in our current situations I think.
Quote from: Votebox
With Relic and Ritual: (4) NUKE9.13, TricMagic, Megam0nkey, SC777
Horrify: (3) NUKE9.13, SC777, Megam0nkey
Here Comes The Swarm: (1) TricMagic
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TricMagic

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Re: MACCGG - Team 1
« Reply #35 on: October 01, 2024, 11:56:49 am »


Quote from: Votebox
With Relic and Ritual: (4) NUKE9.13, TricMagic, Megam0nkey, SC777
Horrify: (4) NUKE9.13, SC777, Megam0nkey, TricMagic
Here Comes The Swarm: (0)
So we move along.
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FiveBalesOfHay

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Re: MACCGG - Team 1
« Reply #36 on: October 01, 2024, 08:27:59 pm »

Alright, a pretty clear cut decision. But you also get your selected card! Your cards are: With Relic and Ritual, Horrify, and Minion Squad!



Balance notes: Horrify's cost is set to 1 and I made it a bit more powerful. The keyword haste is introduced with "this summon can attack the turn it is played".
You may now submit a deck.
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #37 on: October 02, 2024, 02:50:05 am »

Spoiler: DECKLIST (click to show/hide)
« Last Edit: October 02, 2024, 03:42:12 am by NUKE9.13 »
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Long Live United Forenia!

Megam0nkey

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Re: MACCGG - Team 1
« Reply #38 on: October 02, 2024, 05:07:30 am »


Got no idea if this might be too much colors for a deck to handle, well see in the battle if I get chosen I suppose!
Spoiler: Decklist (click to show/hide)
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #39 on: October 02, 2024, 08:49:38 am »

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TricMagic

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Re: MACCGG - Team 1
« Reply #40 on: October 02, 2024, 08:51:55 am »

Based on the idea I probably won't need to worry about Mana.
Spoiler: Deck (click to show/hide)

Ninja.
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Shadowclaw777

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Re: MACCGG - Team 1
« Reply #41 on: October 02, 2024, 01:27:54 pm »

Quote from: Card Vomit
Name: Eldritch Egg

Cost: 0
Type: Eldritch/Swarm
Class: Summon
Subclass: Egg
Rarity: Rare
Effect: This Summon can’t attack or block when it has 0 Attack. Last Breath: Summon two 2/1 spider tokens. If discarded instead summon only one 2/1 spider token
Eldritch Spider Token:
(Last Breath: Do this effect upon this Summon entering the discard pile)

Name: Old One’s Knowledge

Cost: 1
Type: Eldritch
Class: Spell
Subclass: Knowledge
Rarity: Common
Effect: Draw 3 cards, Draw 1 card if discarded

Name: Insatiable Horror

Cost: 1
Type: Eldritch/Might
Class: Summon
Subclass: Horror
Rarity: Rare
Effect: Whenever you discard a card, gain +1/+1
S/H: 3/?

Name: Ancient Horror

Cost: 4
Type: Eldritch/Might
Class: Summon
Subclass: Horror
Rarity: Rare
Effect: Instead of attacking, give all enemy Summons -1/-1. Gain +1/+1 for each Summon targeted.
S/H: 2/10
Flavor Text: Mmmm…. how delicious your souls are

Name: Psychic Scream

Cost: ?
Type: Eldritch
Class: Spell
Subclass: Psychic
Rarity: Rare
Effect: Shuffle all Summons (Including tokens) on the battlefield into the opponent's deck.

Name: Animepotheosis
Cost: 1

Type: Anime/Might
Class: Spell
Subclass: Buff
Rarity: Common
Effect: Give a friendly Summon +2/+4. Also give it Bloodbound
(Whenever this Summon deal’s damage to an opponent or a Summon, gain player life equal to the damage dealt)
Flavor Text: With the power of Anime on my side!

« Last Edit: October 24, 2024, 01:14:25 am by Shadowclaw777 »
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Megam0nkey

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Re: MACCGG - Team 1
« Reply #42 on: October 02, 2024, 10:35:35 pm »

Quote
Name: Mages Guild
Cost: 4
Type: Market/Eldritch
Class: Item
Subclass: Wizard, Building
Rarity: Unique
Effect: When this card is played, summon 2 Barrier cards.
Once per turn you may pay 2 coins. ALL  spell cards played by any players costs are either increased or reduced by 2 until the end of next turn. A cards cost cannot be reduced below 0.
Name: The Bastards monopolized magic!!

Name: Barrier
Cost: 0
Type: Eldritch
Class: item
Subclass: Trap
Rarity: Token
Effect: If a target spell that destroys, takes control of, or damages a card is played. You may immediately destroy this card before the effect activates. Negate and destroy the card.
Note: Negated cards cannot activate card effects.
A card that capitalizes wizardry
Quote
Name: The Stars Allign
Cost 3
Type: Eldritch
Class: Spell
Subclass: Trap
Rarity: Rare
Effect: Play this card facedown. While Facedown, keep this card in the backrow until it is destroyed or activated (as if an item)
When you take 3 or more life damage, flip this card face up at the start of your next turn.
When this card is flipped face up, send all Summons to the graveyard
Note: Facedown cards cannot be targetted by card effects that require name or subclass, Nor can they be targetted for attacks. Facedown cards cannot block cards from attacking directly, however. A facedowns effects cannot activate while facedown unless the effect is to flip the card Faceup.
Spoiler: BIG IMAGE (click to show/hide)
Mirror force but everyone goes insane.
« Last Edit: October 05, 2024, 01:12:40 pm by Megam0nkey »
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NUKE9.13

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Re: MACCGG - Team 1
« Reply #43 on: October 03, 2024, 10:38:15 am »

I like the barriers spawned by Mages Guild, but I think Barrier magic is actually far more of an Anime thing than an Eldritch (or Market) thing. Cos, you know, protection.
I also simplified the wording on Barrier a little.
Quote
Name: Barrier Mage

   Cost: 2
   Type: Anime
   Class: Summon
   Subclass: Wizard
   Rarity: Rare
   Effect: When this enters play, create a Barrier token.
      If this card would take lethal damage while you control a Barrier, sacrifice a Barrier and return this card to your hand.
   Strength/Health: 2/4
   
Name: Barrier

   Cost: 0
   Type: Anime
   Class: Item
   Subclass:
   Rarity: Token
   Effect: When an enemy spell targets a card you control, sacrifice this token to negate that spell.
   
   Notes: Negate keyword: Negated card goes straight to the discard pile without effect.

With more expensive cards starting to show up, there could be value in sabotaging mana production.
Quote
Name: Gem Thief

   Cost: 3?
   Type: Market
   Class: Summon
   Subclass: Stealth
   Rarity: Rare
   Effect: Agile 2
      If Gem Thief would deal damage to a player, you may choose to return this and a gem that player controls to your hand. ((Alternatively, "to their owner's hands", if literally stealing the gem is considered over the top))
   Strength/Health: 1/5
   
   Notes: Agile N keyword: if there are N or fewer blockers, this summon may attack a player directly.

A Unique unit for Swarm, based on a character from the Galactirace Arms Race [Their story starts at the section headed Ichor]
I don't want to vote for her (this turn), but I'm putting her out there in case the GM wants to select a Swarm Unique.
Quote
Name: ARTEMIS, The Aspirant

   Cost: 6
   Type: Swarm
   Class: Summon
   Subclass: Mutant
   Rarity: Unique
   Effect: Drone-Mana 2.
      When this enters play, Spawn 2.
      Drones you control have +1/+1.
      If ARTEMIS would be destroyed, return her to your hand instead.
   Strength/Health: 4/7

   Notes: Drone-Mana N keyword: sacrifice up to N drones to receive an equivalent mana discount.

« Last Edit: October 04, 2024, 04:16:59 am by NUKE9.13 »
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TricMagic

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Re: MACCGG - Team 1
« Reply #44 on: October 03, 2024, 12:38:03 pm »

Quote
Name: Rose Quartz Ore

Cost: X
Type: Anime
Class: Gem
Subclass: Ore
Rarity: Common
Effect: Add 1 Gem of X cost from your deck to your hand, then you can quickplay one Gem with equal or less cost from your hand whose name you control. This card's name is treated as "Rose Quartz" while on the field. If this card is returned to the hand, gain 1 Anime Mana.

Spoiler: old RQG (click to show/hide)
Fully wrote out Rose Quartz Ore. Maybe we can finally be rid of Morphic Gems. Well, either way a searcher works out no matter the deck. Rose Quartz still likes it more though.
And for their boss another Gem, this one capable of being summoned and searched. Not too powerful without gems in play, but it's first appearance can hurt.

The boss stats and cost are likely to differ rather wildly. Especially with any form of recursion. On top of being stronger in multi-color decks.
And yes, it probably counts the typeless for the first effect.


Quote from: Take 2
Name: Rose Quartz Girl

Type: Anime
Cost: 5+
Class: Gem
Subclass: Waifu/Hybrid
Rarity: Unique
Effect: [P-UnM 1 x Gem Types] At the start of your turn, you can return other Gems to your hand: [Summon Shift]. If this card is destroyed: At the start of your next turn you can discard a Gem from your hand, then return this card to your hand.
[Aura 1/1] [Aura-Regen 1] [Aura-Armor 1] This card gains 2 Attack/Health for each card returned to your hand while it was face-up on the field as a Gem.
S/H:

[Aura S/H]: Other cards temporarily gain X when this card enters play. Usually Stats. Their max stats go down when the Aura user leaves.
[Regen X]: Card recover listed health at the start of the turn.
[Armor X]: Reduces damage by the listed number to a minimum of 1. Though this one is already made obviously.
[Aura-X]: Same as Aura, but for abilities. Note the original card does not gain them.
[X Shift]: Turns to that card class while on the field, and/or for the rest of the turn if elsewhere. Effects are split between two forms, the top base class and bottom new class. Leaving play will revert it's class. Note that only the current Class effects are active, not the other half. So the Auras wouldn't be activae as a gem, and mana gain does not occur while it's a monster. (Note in the case of Summon Shift, the card can't attack that turn as normal for when a summon first hits your field.)

[P/A/S/E TM X] Something more ridiculous to shorten card text for Gems. P/A/S/E refer to activation timings. P- for enter play, A- for an activated effect, S- for start of turn, and E- for end of turn. This is followed by the type of mana, being divided into Universal, Anime, Eldritch, Market, Might, and Swarm. There can also be TyM to refer to target-specific.(This is mostly for if GM wants it to not be universal, but just extra generation for each Type of gem you have out.) This is then followed by how much is generated. In this case it's 1x the number of Types you control. Yes this is all a silly way to fit more text on a card.



In any case, would probably pick these right now.

Quote from: Votebox- Anime Edition
Barrier Mage: (1) TricMagic
Rose Quartz Ore: (1) TricMagic
The ability to return to hand is a pretty effective skill, and combined with Ore can fit in a multi-color deck.
« Last Edit: October 03, 2024, 05:07:42 pm by TricMagic »
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