Appeal for next round-
Infested Basket:
When this card enters, Spawn 1 Drone.
At the start OR end of your turn, if you control less than X Drone (T): Spawn 1 if it does not overflow the limit.
X is equal to the number of Infected Baskets you control +1. You can only resolve this card once per turn.
Not to mess with deckbuilding. Basically this sets an upper limit to how many a single basket can spawn at once. At start of turn baskets produce. If they can't spawn any, it's check is moved to the end of the turn.
4x Rose Quartz
3X Dream Quartz Trasure
2x Powerstone
2x Victor's Warbanner
2x Cheerleader
3x Gallant Knight
2x Apprentice White Mage
2x Barrier Mage
2x Army Recruiter
4x Animepotheosis
2x Minion Squad
2x Treehouse Library
2x Quake
1x Spirit Arrow
2x Flourishing Ent
2x Egypt Expedition
3x Unmake
Rose Quartz, Rose Quartz, Rose Quartz, Rose Quartz, Dream Quartz Treasure, Dream Quartz Treasure, Dream Quartz Treasure, Powerstone Gem, Powerstone Gem, Victor's Warbanner, Victor's Warbanner, Cheerleader, Cheerleader, Gallant Knight, Gallant Knight, Gallant Knight, Apprentice White Mage, Apprentice White Mage, Barrier Mage, Barrier Mage, Army Recruiter, Army Recruiter, Animepotheosis, Animepotheosis, Animepotheosis, Animepotheosis, Minion Squad, Minion Squad, Treehouse Library, Treehouse Library, Quake, Quake, Spirit Arrow, Flourishing Ent, Flourishing Ent, Egypt Expedition, Egypt Expedition, Unmake, Unmake, Unmake,
It is now next round.
Guard Tower: Reduce health by 1 to 4. Reasoning is right now it can't be killed from an empty board. With 3 attack it has no trouble clearing 0 cost summons, and can kill most early game things with a single powerstone buff, so I think it's slightly overpriced.
Territorial Snapjaw: Same deal. It's continuous two damage a snap. As it hits both sides it can go down to 5. Just feel these had a point too much health for the amount of advantage they can give. The reduction isn't going to effect cards with the strength to kill them normally. Other than Brutal being able to swing over it with a buff.
I'd also like to give Quake an All Disrupt effect on items. So it hits both sides just like the damage. And make it more tempting to use.
Or just make Quake common given the monkey is. But All Disrupt seems more AoE for it's thematic and gives it turnaround power.